Ajout d'un mode infini
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@@ -61,7 +61,7 @@ func generate_plants():
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elif plant_state == PlantData.State.DEAD:
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plant_data.day = plant_data.get_lifetime()
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for j in n_mutation_per_plant:
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var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.available_mutations.pick_random().duplicate()
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var picked_mutation: PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().pick_random().duplicate()
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picked_mutation.level = randi_range(min_level, max_level)
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plant_data.mutations.append(picked_mutation)
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var plant: Plant = Plant.new(plant_data)
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