Ajout d'un mode infini

This commit is contained in:
2026-06-26 17:53:28 +02:00
parent e133519dc0
commit 53c86e9cc7
38 changed files with 595 additions and 148 deletions

View File

@@ -174,7 +174,7 @@ static func generate_first_mutations(rarity := 0) -> Array[PlantMutation]:
if rarity < 0:
return []
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.available_mutations.filter(
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.get_available_mutations().filter(
func (m : PlantMutation): return m.get_base_rarity() <= rarity
).pick_random().duplicate_deep()
@@ -211,7 +211,7 @@ class MutationPossibility:
class AddMutation extends MutationPossibility:
func mutate(mutations : Array[PlantMutation])-> Array[PlantMutation]:
var new_mutations = mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.available_mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.get_available_mutations().duplicate_deep()
possible_new_mutations = possible_new_mutations.filter(
func (m : PlantMutation):