Ajout d'un mode infini
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@@ -129,7 +129,7 @@ func process_player_actions(delta: float):
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and current_selected_item.is_action_need_press_time()
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and not press_action_done
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and not can_interact
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and not inspected is InventoryGuiItemMouseDetector
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and not (inspected and inspected is InventoryGuiItemMouseDetector)
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):
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%ActionProgressBar.value = press_time / current_selected_item.get_action_press_time() * 100
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if not %ActionProgressPlayer.playing:
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