suppression de la lecture en boucle des morceaux de phase #142
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/forest_phase_1.ogg-6fd2e255642e47e98a5560b5a2
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[params]
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loop=true
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/forest_phase_2.ogg-1497e4a80f7f2adb0670888710
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[params]
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loop=true
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loop=false
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/mines_phase_1.ogg-992232f16d175421a148ea48885
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[params]
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loop=true
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/mines_phase_2.ogg-f9104b757c31bcfc711d0517d98
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[params]
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loop=true
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -59,7 +59,6 @@ tags = {
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"genre": "Soundtrack",
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"title": "forest_phase_2"
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}
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loop = true
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6o1yh"]
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streams_count = 3
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@@ -4,7 +4,7 @@ class_name AudioManagerInstance
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const MIN_VOLUME = -60.
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const MAX_VOLUME = 24.
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const DEFAULT_FADE_TIME : float = 2
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const DEFAULT_FADE_TIME : float = 5
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const REGION_FIRST_PHASE = [
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"RegionForestPhase1",
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@@ -199,7 +199,7 @@ func play_sfx(sfx_name : String):
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printerr("Sfx %s not found" % sfx_name)
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# ----------------- Partie Technique (pas touche Nils ;D) ----------------
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# ----------------- Partie Technique (pas touche Niels ;D) ----------------
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func _ready():
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for player in get_all_players():
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