suppression de la lecture en boucle des morceaux de phase #142
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@@ -4,7 +4,7 @@ class_name AudioManagerInstance
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const MIN_VOLUME = -60.
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const MAX_VOLUME = 24.
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const DEFAULT_FADE_TIME : float = 2
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const DEFAULT_FADE_TIME : float = 5
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const REGION_FIRST_PHASE = [
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"RegionForestPhase1",
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@@ -199,7 +199,7 @@ func play_sfx(sfx_name : String):
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printerr("Sfx %s not found" % sfx_name)
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# ----------------- Partie Technique (pas touche Nils ;D) ----------------
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# ----------------- Partie Technique (pas touche Niels ;D) ----------------
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func _ready():
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for player in get_all_players():
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