ajout de la scène du cockpit
This commit is contained in:
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After Width: | Height: | Size: 581 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dsa7wbwjiebnw"
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path="res://.godot/imported/moss_ground_texture.png-c04fbb538eff33b5a200a959b09aefb5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://stages/terrain/planet/assets/textures/moss_biome/moss_ground_texture.png"
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dest_files=["res://.godot/imported/moss_ground_texture.png-c04fbb538eff33b5a200a959b09aefb5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ch4rydip0nlt6"
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path="res://.godot/imported/moss_rock_atlas_texture.png-9e39fbed50de2857d6c90ff91f86917a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://stages/terrain/planet/assets/textures/moss_biome/moss_rock_atlas_texture.png"
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dest_files=["res://.godot/imported/moss_rock_atlas_texture.png-9e39fbed50de2857d6c90ff91f86917a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,9 +1,9 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dpxu8yeee4qi1"]
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[ext_resource type="Shader" uid="uid://q5isn3rwrir8" path="res://common/vfx/materials/shaders/texture_color_filter.gdshader" id="1_6vcas"]
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[ext_resource type="Texture2D" uid="uid://bnrjnvceprxfn" path="res://stages/terrain/planet/assets/textures/garden_background_texture.png" id="2_x0w2y"]
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[ext_resource type="Shader" uid="uid://q5isn3rwrir8" path="res://common/vfx/materials/shaders/texture_color_filter.gdshader" id="1_k4e5t"]
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[ext_resource type="Texture2D" uid="uid://bnrjnvceprxfn" path="res://stages/terrain/planet/assets/textures/garden_background_texture.png" id="2_k4e5t"]
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[resource]
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shader = ExtResource("1_6vcas")
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shader_parameter/red_overlay_tex = ExtResource("2_x0w2y")
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shader_parameter/scale = 0.006944444
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shader = ExtResource("1_k4e5t")
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shader_parameter/red_overlay_tex = ExtResource("2_k4e5t")
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shader_parameter/scale = 0.005
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@@ -1,13 +1,13 @@
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[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://bqo32vh5etspf"]
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[ext_resource type="Texture2D" uid="uid://ch4rydip0nlt6" path="res://stages/terrain/planet/assets/textures/moss_biome/moss_rock_atlas_texture.png" id="1_spfgy"]
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[ext_resource type="Texture2D" uid="uid://dr72xhc07i56e" path="res://stages/terrain/planet/assets/textures/moss_biome/moss_contamination_atlas_texture.png" id="1_uqnql"]
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[ext_resource type="Texture2D" uid="uid://ddecvei4l62gn" path="res://stages/terrain/planet/assets/textures/red_tiles.png" id="1_w5kw3"]
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[ext_resource type="Texture2D" uid="uid://yl4dg6gerykb" path="res://stages/terrain/planet/assets/textures/green_tiles.png" id="2_04qcq"]
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[ext_resource type="Texture2D" uid="uid://bi08trir23od2" path="res://stages/terrain/planet/assets/textures/red_rect.png" id="4_spfgy"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4i8c6"]
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resource_name = "Rock"
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texture = ExtResource("1_w5kw3")
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texture = ExtResource("1_spfgy")
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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@@ -178,11 +178,13 @@ texture_region_size = Vector2i(64, 64)
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 1
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, -32, -16, -16, -32, 32, -32, 32, 16, 16, 32)
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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9:1/0/terrains_peering_bit/right_side = 1
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9:1/0/terrains_peering_bit/bottom_right_corner = 1
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9:1/0/terrains_peering_bit/bottom_side = 1
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9:1/0/terrains_peering_bit/bottom_left_corner = 1
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9:1/0/terrains_peering_bit/left_side = 1
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9:1/0/terrains_peering_bit/top_left_corner = 1
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9:1/0/terrains_peering_bit/top_side = 1
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9:1/0/terrains_peering_bit/top_right_corner = 1
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11:1/0 = 0
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@@ -282,13 +284,15 @@ texture_region_size = Vector2i(64, 64)
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10:2/0 = 0
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10:2/0/terrain_set = 0
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10:2/0/terrain = 1
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 32, -32, 16, -32, -32, 16, -32, 32, -16, 32, 32)
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10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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10:2/0/terrains_peering_bit/right_side = 1
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10:2/0/terrains_peering_bit/bottom_right_corner = 1
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10:2/0/terrains_peering_bit/bottom_side = 1
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10:2/0/terrains_peering_bit/bottom_left_corner = 1
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10:2/0/terrains_peering_bit/left_side = 1
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10:2/0/terrains_peering_bit/top_left_corner = 1
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10:2/0/terrains_peering_bit/top_side = 1
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10:2/0/terrains_peering_bit/top_right_corner = 1
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11:2/0 = 0
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11:2/0/terrain_set = 0
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11:2/0/terrain = 1
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@@ -322,6 +326,7 @@ texture_region_size = Vector2i(64, 64)
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4:3/0/terrain_set = 0
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4:3/0/terrain = 1
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -32, 16, -32, 32, -16, 32, 16, 16, 32, -32, 32)
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4:3/0/terrains_peering_bit/right_side = 1
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4:3/0/terrains_peering_bit/bottom_side = 1
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4:3/0/terrains_peering_bit/bottom_left_corner = 1
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4:3/0/terrains_peering_bit/left_side = 1
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@@ -384,6 +389,18 @@ texture_region_size = Vector2i(64, 64)
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11:3/0/terrains_peering_bit/left_side = 1
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11:3/0/terrains_peering_bit/top_left_corner = 1
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11:3/0/terrains_peering_bit/top_side = 1
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 1
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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10:1/0/terrains_peering_bit/right_side = 1
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10:1/0/terrains_peering_bit/bottom_right_corner = 1
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10:1/0/terrains_peering_bit/bottom_side = 1
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10:1/0/terrains_peering_bit/bottom_left_corner = 1
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10:1/0/terrains_peering_bit/left_side = 1
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10:1/0/terrains_peering_bit/top_left_corner = 1
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10:1/0/terrains_peering_bit/top_side = 1
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10:1/0/terrains_peering_bit/top_right_corner = 1
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_spfgy"]
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resource_name = "Cristal"
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@@ -10,8 +10,6 @@ const MIN_PASS_DAY_ANIMATION_TIME : float = PassDay.TIME_MARGIN * 2
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const TILE_SET : TileSet = preload("res://stages/terrain/planet/resources/moss_biome.tres")
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const TILE_SCALE = 1
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const TILE_SIZE : int = roundi(TILE_SET.tile_size.x * TILE_SCALE)
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const GROUND_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/ground_planet_tilemap.tres")
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const CONTAMINATION_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/contamination_planet_tilemap.tres")
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const START_ROCK_HOLE_RADIUS = 5
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const START_DECONTAMINATION_HOLE_RADIUS = 3
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const CHUNK_TILE_SIZE : int = 20
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@@ -2,7 +2,7 @@
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extends PlanetLayer
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class_name GroundLayer
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const MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/ground_planet_tilemap.tres")
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const MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/moss_biome/ground_planet_tilemap.tres")
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const GROUND_TILE_TERRAIN_SET : int = 0
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const GROUND_TILE_TERRAIN : int = 3
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