ajout d'une animation de recharge et réparation du crash au chargement de chunk

This commit is contained in:
2026-01-16 12:28:36 +01:00
parent 74d2d0de3a
commit ff4feacea3
25 changed files with 431 additions and 236 deletions

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@@ -0,0 +1,50 @@
// Luan Ha Trong 2025 //
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,repeat_disable, filter_nearest;
uniform float hue_shift_deg : hint_range(-360.0, 360.0) = 0.0;
uniform float saturation : hint_range(0.0, 2.0) = 1.0;
uniform float value : hint_range(0.0, 2.0) = 1.0;
uniform float alpha : hint_range(0.0, 1.0) = 1.0;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz),
vec4(c.gb, K.xy),
step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r),
vec4(c.r, p.yzx),
step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
d / (q.x + e),
q.x);
}
vec3 hsv2rgb(vec3 c) {
vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0),
6.0) - 3.0) - 1.0,
0.0,
1.0);
return c.z * mix(vec3(1.0), rgb, c.y);
}
void fragment() {
vec4 col = texture(SCREEN_TEXTURE, SCREEN_UV);
vec3 hsv = rgb2hsv(col.rgb);
float hue_shift = hue_shift_deg / 360.0;
hsv.x = mod(hsv.x + hue_shift, 1.0);
hsv.y *= saturation;
hsv.z *= value;
col.rgb = hsv2rgb(hsv);
col.a *= alpha;
COLOR = col;
}

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@@ -0,0 +1 @@
uid://cs6exg41r28t4

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@@ -8,7 +8,7 @@ const PLANT_AREA_RADIUS = 20
const PLANT_INFLUENCE_RADIUS = 100
const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100
const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
const RANDOM_MAX_GROW_INTERVAL = Planet.MIN_PASS_DAY_ANIMATION_TIME/2. - 0.1
const PLANT_TYPE_ICON = preload("res://common/icons/seedling.svg")
const PLANT_POINT_ICON = preload("res://common/icons/growth.svg")
const LIFETIME_ICON = preload("res://common/icons/calendar-week.svg")

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@@ -0,0 +1,58 @@
[gd_scene load_steps=6 format=3 uid="uid://brfsapvj2quxm"]
[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="1_g7kwx"]
[ext_resource type="Script" uid="uid://b77b1yr81r462" path="res://gui/game/energy_info/scripts/energy_info.gd" id="1_h7p5h"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_h7p5h"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="3_c14dn"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_rqwov"]
[node name="EnergyInfo" type="HBoxContainer"]
modulate = Color(1, 0, 0, 1)
offset_right = 167.0
offset_bottom = 75.0
size_flags_horizontal = 2
size_flags_vertical = 0
theme_override_constants/separation = 0
alignment = 1
script = ExtResource("1_h7p5h")
wanted_max_energy = 3
[node name="EnergyAnimationPlayer" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_g7kwx")
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
theme_override_constants/margin_left = 0
theme_override_constants/margin_top = -25
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = -15
[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_h7p5h")
theme_override_fonts/normal_font = ExtResource("3_c14dn")
theme_override_fonts/bold_font = ExtResource("3_c14dn")
theme_override_fonts/bold_italics_font = ExtResource("3_c14dn")
theme_override_fonts/italics_font = ExtResource("3_c14dn")
theme_override_font_sizes/normal_font_size = 30
theme_override_font_sizes/bold_font_size = 100
bbcode_enabled = true
text = "[b]0[/b] / 3"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="TextureRect" parent="."]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = ExtResource("4_rqwov")
expand_mode = 4
stretch_mode = 5

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@@ -0,0 +1,37 @@
@tool
extends HBoxContainer
class_name EnergyInfo
@export var wanted_energy = 0
@export var wanted_max_energy = 0
var energy := 0
var max_energy := 0
@export_tool_button("Update", "Callable") var update_action = func(): update(wanted_energy, wanted_max_energy)
func _ready():
%EnergyAnimationPlayer.disappear()
func update(
_energy : int,
_max_energy : int,
with_animation := true,
):
var changed = (energy != _energy or max_energy != _max_energy)
if changed:
print("Energy change with %d/%d" % [_energy, _max_energy])
energy = _energy
max_energy = _max_energy
var energy_count_text = "[b]%d[/b] / %d" % [energy, max_energy]
if with_animation:
%EnergyAnimationPlayer.bounce()
%EnergyCount.text = energy_count_text
modulate = Color.WHITE if energy > 0 else Color.RED
func appear():
await %EnergyAnimationPlayer.appear()
func disappear():
await %EnergyAnimationPlayer.disappear()

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@@ -0,0 +1 @@
uid://b77b1yr81r462

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@@ -1,12 +1,10 @@
[gd_scene load_steps=22 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=16 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_nq5i2"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="4_2wykm"]
[ext_resource type="PackedScene" uid="uid://fnv0qhkh40mv" path="res://gui/game/announce/announce.tscn" id="4_h6540"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="5_2wykm"]
[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="6_id0t5"]
[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="7_id0t5"]
[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
@@ -19,71 +17,6 @@ gradient = SubResource("Gradient_2wykm")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_id0t5"]
resource_name = "not_permitted"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Effect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.266667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
}
[sub_resource type="Animation" id="Animation_ykapk"]
resource_name = "pass_day"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.6, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"not_permitted": SubResource("Animation_id0t5"),
&"pass_day": SubResource("Animation_ykapk")
}
[sub_resource type="Animation" id="Animation_l3q4a"]
length = 0.001
tracks/0/type = "value"
@@ -158,52 +91,9 @@ grow_vertical = 2
mouse_filter = 2
theme = ExtResource("2_nq5i2")
[node name="EnergyInfo" type="HBoxContainer" parent="MarginContainer"]
[node name="EnergyInfo" parent="MarginContainer" instance=ExtResource("4_2wykm")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/separation = 0
metadata/_edit_use_anchors_ = true
[node name="EnergyAnimationPlayer" type="Node" parent="MarginContainer/EnergyInfo"]
unique_name_in_owner = true
script = ExtResource("6_id0t5")
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/EnergyInfo"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
theme_override_constants/margin_left = 0
theme_override_constants/margin_top = -25
theme_override_constants/margin_right = 0
theme_override_constants/margin_bottom = -15
[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer/EnergyInfo/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_nq5i2")
theme_override_fonts/normal_font = ExtResource("5_2wykm")
theme_override_fonts/bold_font = ExtResource("5_2wykm")
theme_override_fonts/bold_italics_font = ExtResource("5_2wykm")
theme_override_fonts/italics_font = ExtResource("5_2wykm")
theme_override_font_sizes/normal_font_size = 30
theme_override_font_sizes/bold_font_size = 100
bbcode_enabled = true
text = "[b]X[/b] / X"
fit_content = true
autowrap_mode = 0
horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="TextureRect" parent="MarginContainer/EnergyInfo"]
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
texture = ExtResource("4_k4juk")
expand_mode = 4
stretch_mode = 5
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
@@ -258,16 +148,6 @@ layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0.0627451, 0.0588235, 0.168627, 0)
[node name="Effect" type="TextureRect" parent="."]
modulate = Color(1, 1, 1, 0)
anchors_preset = 15
@@ -278,11 +158,6 @@ grow_vertical = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_id0t5")
[node name="PassDayAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[node name="EffectAnimation" type="AnimationPlayer" parent="."]
root_node = NodePath("../Effect")
libraries = {

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@@ -0,0 +1,50 @@
[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"]
[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
shader = ExtResource("1_v570a")
shader_parameter/strength = 0.1
shader_parameter/mix_percentage = 0.0
[node name="PassDay" type="Control"]
visible = false
z_index = 100
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0pm4g")
[node name="Blur" type="ColorRect" parent="."]
unique_name_in_owner = true
physics_interpolation_mode = 0
material = SubResource("ShaderMaterial_27lg1")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("2_bhfpo")
blur_strength = 0.1
[node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -37.5
offset_right = 0.0
offset_bottom = 37.5
grow_horizontal = 2
grow_vertical = 2

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@@ -0,0 +1,113 @@
@tool
extends Control
class_name PassDay
const BLUR_STRENGTH = 10
const BLUR_MIX_PERCENTAGE = 0.8
const TIME_BY_ENERGY = 0.7
const TIME_MARGIN = 0.5
signal max_energy_reached()
signal animation_appeared
signal animation_disappeared
@export_tool_button("Pass Day", "Callable") var pass_day_action = pass_day_animation
@export_tool_button("Appear", "Callable") var appear_action = appear
@export var from_energy = 0
@export var max_energy = 3
var current_energy = 0
var time_since_recharging = 0.
var recharging = false
var is_animation_appeared := false
var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
func _process(delta):
if recharging:
time_since_recharging += delta
var new_current_energy = from_energy + roundi(time_since_recharging/TIME_BY_ENERGY)
if new_current_energy > max_energy:
max_energy_reached.emit()
elif (new_current_energy != current_energy):
%EnergyPassDayInfo.update(new_current_energy, max_energy, true)
print("Call energy info with %d/%d" % [new_current_energy, max_energy])
current_energy = new_current_energy
func setup_energy_values():
if not Engine.is_editor_hint():
from_energy = GameInfo.game_data.player_data.energy
max_energy = GameInfo.game_data.player_data.max_energy
current_energy = from_energy
func pass_day_animation():
setup_energy_values()
is_animation_appeared=false
is_animation_disappeared=false
%EnergyPassDayInfo.update(from_energy, max_energy, false)
print("Call energy info with %d/%d" % [from_energy, max_energy])
await appear()
is_animation_appeared = true
animation_appeared.emit()
await get_tree().create_timer(TIME_MARGIN).timeout
recharging = true
time_since_recharging = 0.
await max_energy_reached
await get_tree().create_timer(TIME_MARGIN).timeout
await disappear()
is_animation_disappeared=true
animation_disappeared.emit()
recharging = false
func appear():
show()
add_tween(
"blur_mix_percentage",
%Blur,
BLUR_MIX_PERCENTAGE,
0.5
)
await add_tween(
"blur_strength",
%Blur,
BLUR_STRENGTH,
0.5
).finished
await %EnergyPassDayInfo.appear()
func disappear():
await %EnergyPassDayInfo.disappear()
add_tween(
"blur_mix_percentage",
%Blur,
0.0,
0.5
)
await add_tween(
"blur_strength",
%Blur,
0.1,
0.5
).finished
hide()
func add_tween(
property : String,
target: Node,
value : Variant,
seconds: float = 1.,
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR
) -> Tween:
var tween : Tween = get_tree().create_tween()
tween.set_trans(transition_type)
tween.tween_property(target, property, value, seconds)
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
return tween

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@@ -0,0 +1 @@
uid://2qomrdxbvxqa

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@@ -0,0 +1,21 @@
@tool
extends ColorRect
class_name PassDayBackground
@export var blur_strength := 0. :
set(v):
blur_strength = v
if is_node_ready():
update_shader_material_parameter()
@export var blur_mix_percentage := 0. :
set(v):
blur_mix_percentage = v
if is_node_ready():
update_shader_material_parameter()
func _ready():
update_shader_material_parameter()
func update_shader_material_parameter():
material.set_shader_parameter("strength", blur_strength)
material.set_shader_parameter("mix_percentage", blur_mix_percentage)

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@@ -0,0 +1 @@
uid://i7glvbe8pdr8

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@@ -12,20 +12,16 @@ func _ready():
planet_update(GameInfo.game_data.current_planet_data, false)
player_update(GameInfo.game_data.player_data, false)
inventory_update(GameInfo.game_data.player_data.inventory)
%EnergyInfo.update_minimum_size()
func _on_player_updated(player_data : PlayerData):
player_update(player_data)
func player_update(player_data : PlayerData, with_animation = true):
var energy_count_text = "[b]%d[/b] / %d" % [player_data.energy, player_data.max_energy]
if energy_count_text != %EnergyCount.text and with_animation:
%EnergyAnimationPlayer.bounce()
%EnergyCount.text = energy_count_text
%EnergyInfo.modulate = Color.WHITE if player_data.energy > 0 else Color.RED
%EnergyInfo.update(
player_data.energy,
player_data.max_energy,
with_animation
)
func _on_inventory_updated(inventory : Inventory):
inventory_update(inventory)
@@ -97,11 +93,8 @@ func _on_player_action_tried_without_energy():
func _on_player_upgraded():
$EffectAnimation.play("upgrade")
func _on_planet_pass_day_started(planet):
$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
$PassDayAnimation.play("pass_day")
await $PassDayAnimation.animation_finished
$PassDayAnimation.speed_scale = 1
func _on_planet_pass_day_started(_planet):
%PassDay.pass_day_animation()
func _on_planet_pass_day_ended(planet:Planet):
if planet.data.charges == 1:

View File

@@ -125,28 +125,9 @@ class TakeSeedStep extends Step:
class PlantSeedStep extends Step:
func generate_indicators(p: Player, planet : Planet) -> Array[InGameIndicator]:
var closest_decontamination = null
var limit_distance = 1000
var actual_distance = 100
var player_tile = Math.get_tile_from_pos(p.global_position)
while closest_decontamination == null and actual_distance < limit_distance:
for x in range(actual_distance):
for y in range(actual_distance):
var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
if planet.decontamination_layer.is_decontamined(coord):
if closest_decontamination == null or player_tile.distance_to(coord) < player_tile.distance_to(closest_decontamination):
closest_decontamination = coord
actual_distance += 100
if closest_decontamination:
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
indicator.follow_game_position(closest_decontamination * Planet.TILE_SIZE + Vector2i.ONE * floori(Planet.TILE_SIZE/2.))
return [indicator]
return []
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
indicator.follow_game_position(Planet.CHUNK_TILE_SIZE/2. * Planet.TILE_SIZE * Vector2.ONE)
return [indicator]
func is_step_over(_p : Player, planet : Planet) -> bool:
for entity in planet.entity_container.get_children():

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@@ -10,22 +10,22 @@ const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
const CARD_VISUALISATION_TIME = 0.5
const CARD_UP_PADDING = 50
@export var default_cursor: Texture2D
@export var default_cursor : Texture2D
var current_inspect: Node = null
var inspected: Node = null
var inspected_card_info: CardInfo = null
var time_last_inspected: float = 0.
var player: Player # renseigné par Player
var can_interact: bool = false
var current_selected_item: Item = null
var have_energy_to_use_item: bool = false
var could_use_item: bool = false
var can_use_item: bool = false
var current_inspect : Node = null
var inspected : Node = null
var inspected_card_info : CardInfo = null
var time_last_inspected : float = 0.
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
var have_energy_to_use_item : bool = false
var could_use_item : bool = false
var can_use_item : bool = false
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
%Action.visible = false
%Action.visible = false
func _input(_event):
if player:
@@ -58,7 +58,7 @@ func _process(delta):
and player.can_interact(current_inspect)
)
current_selected_item = player.data.inventory.get_item()
current_selected_item = player.data.inventory.get_item()
could_use_item = (
current_selected_item
@@ -145,11 +145,10 @@ func update_inspector():
%ActionEnergyImage.visible = current_selected_item.energy_usage != 0
else:
%Action.visible = false
else:
%Action.visible = false
func stop_inspect(node: Node):
func stop_inspect(node : Node):
if node.has_method("inspect"):
node.inspect(false)
if current_inspect == node:

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@@ -9,7 +9,6 @@ var on_animation = false
@onready var target : Control = get_parent()
var target_default_pos : Vector2
var target_default_modulate = Color.WHITE
@export_tool_button("Test Shake", "Callable") var shake_action = shake
@export_tool_button("Test Bounce", "Callable") var bounce_action = bounce
@@ -42,8 +41,8 @@ func fade_in(
target.visible = true
await add_tween(
"modulate",
target_default_modulate,
"modulate:a",
1.,
duration,
transition_type
).finished
@@ -58,8 +57,8 @@ func fade_out(
target.visible = true
await add_tween(
"modulate",
Color.TRANSPARENT,
"modulate:a",
0.,
duration,
transition_type
).finished
@@ -74,8 +73,8 @@ func disappear(
):
start_anim()
add_tween(
"modulate",
Color.TRANSPARENT,
"modulate:a",
0.,
duration,
transition_type
)
@@ -87,6 +86,7 @@ func disappear(
transition_type
).finished
target.visible = false
target.position = target_default_pos
end_anim()
@@ -96,11 +96,12 @@ func appear(
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR,
):
start_anim()
target.modulate = Color.TRANSPARENT
target.visible = true
target.modulate.a = 0.
add_tween(
"modulate",
target_default_modulate,
"modulate:a",
1.,
duration,
transition_type
).finished

View File

@@ -1,16 +1,15 @@
[gd_scene load_steps=13 format=3 uid="uid://bjs67nvh61otf"]
[gd_scene load_steps=12 format=3 uid="uid://bjs67nvh61otf"]
[ext_resource type="Script" uid="uid://bmb4beevw5r40" path="res://stages/region_selection/scripts/region_selection.gd" id="1_gqvix"]
[ext_resource type="PackedScene" uid="uid://cm5b7w7j6527f" path="res://stages/title_screen/planet_3d.tscn" id="5_bi8m0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="5_twywe"]
[ext_resource type="Script" uid="uid://dqj1qh7xcmnhc" path="res://stages/region_selection/scripts/region_selection_camera.gd" id="6_gcxbq"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="6_gqvix"]
[ext_resource type="Shader" uid="uid://bv2rghn44mrrf" path="res://stages/title_screen/resources/shaders/stars.gdshader" id="7_2ywd4"]
[ext_resource type="PackedScene" uid="uid://rxao2rluuwqq" path="res://gui/game/screen/screen.tscn" id="7_gqvix"]
[ext_resource type="Script" path="res://stages/region_selection/scripts/region_selection_travel_validation.gd" id="8_jxqjc"]
[ext_resource type="Script" uid="uid://bmb4beevw5r40" path="res://stages/region_selection/scripts/region_selection.gd" id="8_jxqjc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_twywe"]
seed = 172208034
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gqvix"]
seed = 1021033283
frequency = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ee13y"]
@@ -48,12 +47,12 @@ adjustment_contrast = 1.2
adjustment_saturation = 0.88
[node name="RegionSelectionScreen" type="Node3D"]
script = ExtResource("1_gqvix")
script = ExtResource("8_jxqjc")
[node name="Planet3d" parent="." instance=ExtResource("5_bi8m0")]
unique_name_in_owner = true
transform = Transform3D(0.17364822, 0, -0.9848077, 0, 1, 0, 0.9848077, 0, 0.17364822, 0.0020446777, 0, 0)
noise = SubResource("FastNoiseLite_twywe")
noise = SubResource("FastNoiseLite_gqvix")
[node name="RegionPointContainer" type="Node3D" parent="Planet3d"]
unique_name_in_owner = true
@@ -98,6 +97,7 @@ text = "RETURN"
[node name="TravelValidation" parent="Hud" instance=ExtResource("7_gqvix")]
unique_name_in_owner = true
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@@ -111,7 +111,6 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
script = ExtResource("8_jxqjc")
[node name="TravelValidationContainer" type="VBoxContainer" parent="Hud/TravelValidation/ScreenContainer" index="0"]
layout_mode = 2

View File

@@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c3t26nlbnkxg7"
uid="uid://ex35g5nvtsy0"
path="res://.godot/imported/garden_decontamined_background_texture_old.png-df017d633ed63644def49f2ef3a9d5b3.ctex"
metadata={
"vram_texture": false

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://tsi5j1uxppa4"]
[gd_scene load_steps=9 format=3 uid="uid://tsi5j1uxppa4"]
[ext_resource type="Script" uid="uid://d1mp5sguc0b6u" path="res://stages/terrain/planet/scripts/planet.gd" id="1_y7d8a"]
[ext_resource type="PackedScene" uid="uid://dt6mptqg80dew" path="res://gui/game/tutorial/tutorial.tscn" id="2_0wx6t"]
[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/game/game_gui.tscn" id="2_02xai"]
[ext_resource type="PackedScene" uid="uid://yk78ubpu5ghq" path="res://gui/game/pass_day/pass_day.tscn" id="3_0wx6t"]
[ext_resource type="PackedScene" uid="uid://dj7gp3crtg2yt" path="res://entities/camera/camera.tscn" id="3_6qoee"]
[ext_resource type="PackedScene" uid="uid://bgvbgeq46wee2" path="res://entities/player/player.tscn" id="4_hyapw"]
[ext_resource type="PackedScene" uid="uid://cg1visg52i21a" path="res://entities/interactables/truck/ladder/truck_ladder.tscn" id="5_yjoqs"]
@@ -13,11 +14,15 @@ script = ExtResource("1_y7d8a")
entity_container = NodePath("Entities")
[node name="PlanetGui" type="CanvasLayer" parent="."]
layer = 2
[node name="Tutorial" parent="PlanetGui" node_paths=PackedStringArray("player", "planet") instance=ExtResource("2_0wx6t")]
player = NodePath("../../Entities/Player")
planet = NodePath("../..")
[node name="PassDay" parent="PlanetGui" instance=ExtResource("3_0wx6t")]
unique_name_in_owner = true
[node name="GameGui" parent="." instance=ExtResource("2_02xai")]
[node name="Entities" type="Node2D" parent="."]
@@ -34,3 +39,6 @@ position = Vector2(-85, -165)
[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_6qoee")]
position = Vector2(573, 324)
following = NodePath("../Entities/Player")
[connection signal="pass_day_ended" from="." to="GameGui" method="_on_planet_pass_day_ended"]
[connection signal="pass_day_started" from="." to="GameGui" method="_on_planet_pass_day_started"]

View File

@@ -6,8 +6,8 @@ signal generated
var planet : Planet
var planet_seed : int
var wall_threshold = 0.6
var decontamination_threshold = 0.8
var wall_threshold = 0.3
var decontamination_threshold = 0.
var cristal_threshold = 0.08
var rock_noise_image : Noise = null
var decontamination_noise_image : Noise = null
@@ -23,9 +23,6 @@ const GENERATION_NUMBER = 4
const NOISE_IMAGE_SIZE := 150
const LOOT_NUMBER : Array[int] = [2,3,4]
const LOOT_ITEM_NUMBER : Array[int] = [1,2]
const ROCK_NOISE_FREQUENCY := 0.01
const DECONTAMINATION_NOISE_FREQUENCY := 0.01
@@ -66,13 +63,13 @@ func unload():
planet.decontamination_layer.erase_cell(global_coord)
# Debug
func _draw():
draw_rect(
Rect2(Vector2.ZERO, Vector2.ONE * Planet.CHUNK_TILE_SIZE * Planet.TILE_SIZE),
Color.WHITE,
false,
3
)
# func _draw():
# draw_rect(
# Rect2(Vector2.ZERO, Vector2.ONE * Planet.CHUNK_TILE_SIZE * Planet.TILE_SIZE),
# Color.WHITE,
# false,
# 3
# )
# for x in range(NOISE_IMAGE_SIZE):
# for y in range(NOISE_IMAGE_SIZE):

View File

@@ -5,20 +5,20 @@ signal pass_day_started(planet : Planet)
signal pass_day_proceeded(planet : Planet)
signal pass_day_ended(planet : Planet)
const PASS_DAY_ANIMATION_TIME : float = 1.5
const MIN_PASS_DAY_ANIMATION_TIME : float = PassDay.TIME_MARGIN * 2
const TILE_SET : TileSet = preload("res://stages/terrain/planet/resources/moss_biome.tres")
const TILE_SCALE = 1
const TILE_SIZE : int = roundi(TILE_SET.tile_size.x * TILE_SCALE)
const GROUND_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/ground_planet_tilemap.tres")
const CONTAMINATION_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/contamination_planet_tilemap.tres")
const ORIGIN_CHUNK_HOLE_RADIUS = 5
const START_ROCK_HOLE_RADIUS = 5
const START_DECONTAMINATION_HOLE_RADIUS = 3
const CHUNK_TILE_SIZE : int = 20
const CHUNK_SIZE = CHUNK_TILE_SIZE * TILE_SIZE
const CHUNK_LOAD_DISTANCE : int = 1
const CHUNK_UNLOAD_DISTANCE : int = 2
@export_group("Loot")
@export var first_loot_number : int = 3
@export var loot_item_number : Array[int] = [1,2]
@@ -36,11 +36,15 @@ var garden : Garden = null
var tile_set = Planet.TILE_SET
var generated_chunks : Dictionary[String,Chunk] = {}
var generation_semaphore: Semaphore
func _init():
data = GameInfo.game_data.current_planet_data
func _ready():
generation_semaphore = Semaphore.new()
generation_semaphore.post()
entity_container.position = TILE_SIZE * CHUNK_TILE_SIZE * Vector2.ONE / 2
load_entities(data.entities_saved_data)
@@ -63,6 +67,10 @@ func _ready():
decontamination_layer = DecontaminationLayer.new(self)
add_child(decontamination_layer)
generate_near_chunks(player)
edit_map_origin()
func _process(_d):
if player:
generate_near_chunks(player)
@@ -116,8 +124,7 @@ func remove_far_chunks(p : Player):
func generate_chunk(coord : Vector2i):
var chunk_data := data.get_or_create_chunk_data(coord)
if coord == Vector2i(0,0):
create_hole_in_chunk(chunk_data, ORIGIN_CHUNK_HOLE_RADIUS)
var chunk_key = get_chunk_key(coord)
if not generated_chunks.has(chunk_key):
var new_chunk = Chunk.new(
@@ -129,16 +136,21 @@ func generate_chunk(coord : Vector2i):
data.generated_chunk_entities.append(coord)
new_chunk.generate()
func create_hole_in_chunk(chunk_data : ChunkData, hole_radius : int):
var hole_center = Vector2i.ONE * floori(CHUNK_TILE_SIZE/2.)
func edit_map_origin():
# Dig a hole in map origin
var chunk_center = Vector2i.ONE * floori(CHUNK_TILE_SIZE/2.)
var hole_tiles : Array[Vector2i] = []
var decontamination_tiles : Array[Vector2i] = []
for x in range(CHUNK_TILE_SIZE):
for y in range(CHUNK_TILE_SIZE):
var coord = Vector2i(x,y)
if coord.distance_to(hole_center) < hole_radius:
chunk_data.update_rock_tile_diff(
coord,
ChunkData.TileDiff.ABSENT
)
if coord.distance_to(chunk_center) < START_ROCK_HOLE_RADIUS:
hole_tiles.append(coord)
if coord.distance_to(chunk_center) < START_DECONTAMINATION_HOLE_RADIUS:
decontamination_tiles.append(coord)
rock_layer.remove_rocks(hole_tiles, true)
decontamination_layer.place_decontaminations(decontamination_tiles, true)
func remove_chunk(chunk : Chunk):
generated_chunks.erase(get_chunk_key(chunk.data.chunk_coord))
@@ -181,11 +193,13 @@ func plant(
return true
func pass_day():
%PassDay.pass_day_animation()
for e : Node2D in entity_container.get_children():
if e.has_method("_start_pass_day"):
e._start_pass_day()
pass_day_started.emit(self)
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
if not %PassDay.is_animation_appeared:
await %PassDay.animation_appeared
pass_day_proceeded.emit(self)
data.day += 1
@@ -194,7 +208,8 @@ func pass_day():
e._pass_day()
pass_day_ended.emit(self)
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
if not %PassDay.is_animation_disappeared:
await %PassDay.animation_disappeared
for e : Node2D in entity_container.get_children():
if e.has_method("_end_pass_day"):
e._end_pass_day()

View File

@@ -29,7 +29,6 @@ func _init(
charges = parameter.charges
objective = parameter.objective
planet_seed = parameter.planet_seed
print(planet_seed)
#region ------------------ Chunks ------------------

View File

@@ -11,7 +11,7 @@ func setup():
func place_decontamination(coord : Vector2i, save = false):
place_decontaminations([coord], save)
func place_decontaminations(coords : Array[Vector2i], save = false, on_finished : Callable = (func(): pass)):
func place_decontaminations(coords : Array[Vector2i], save := false, on_finished : Callable = (func(): pass)):
async_place_terrain_cells(
coords,
DECONTAMINATION_TILE_TERRAIN_SET,

View File

@@ -5,7 +5,6 @@ class_name PlanetLayer
var threads : Array[Thread] = []
var is_generated = false
var planet : Planet
@onready var semaphore : Semaphore = Semaphore.new()
func _init(
_planet : Planet = null
@@ -16,7 +15,6 @@ func _ready():
tile_set = planet.tile_set
scale = Vector2.ONE * Planet.TILE_SCALE
navigation_enabled = false
semaphore.post()
setup()
func setup():
@@ -43,8 +41,6 @@ func async_place_terrain_cells(
tile_terrain : int = 0,
on_finished : Callable = (func(): pass)
):
var nb = randi()
print("async place cells %d" % nb)
var thread = Thread.new()
threads.append(thread)
thread.start(
@@ -54,7 +50,6 @@ func async_place_terrain_cells(
tile_terrain_set,
tile_terrain
)
print("finish cells %d" % nb)
on_finished.call_deferred()
)
@@ -63,13 +58,13 @@ func place_terrain_cells(
tile_terrain_set : int = 0,
tile_terrain : int = 0
):
semaphore.wait()
planet.generation_semaphore.wait()
set_cells_terrain_connect(
coords,
tile_terrain_set,
tile_terrain
)
semaphore.post()
planet.generation_semaphore.post()
func _exit_tree():
for t in threads:

View File

@@ -1,4 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://c26wmvhmhpqw7"]
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://c26wmvhmhpqw7"]
[resource]
transparency = 1