ajout d'une animation de recharge et réparation du crash au chargement de chunk
This commit is contained in:
50
common/vfx/materials/shaders/color_tweaker.gdshader
Normal file
50
common/vfx/materials/shaders/color_tweaker.gdshader
Normal file
@@ -0,0 +1,50 @@
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// Luan Ha Trong 2025 //
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE: hint_screen_texture,repeat_disable, filter_nearest;
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uniform float hue_shift_deg : hint_range(-360.0, 360.0) = 0.0;
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uniform float saturation : hint_range(0.0, 2.0) = 1.0;
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uniform float value : hint_range(0.0, 2.0) = 1.0;
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uniform float alpha : hint_range(0.0, 1.0) = 1.0;
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz),
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vec4(c.gb, K.xy),
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step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r),
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vec4(c.r, p.yzx),
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step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)),
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d / (q.x + e),
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q.x);
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}
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vec3 hsv2rgb(vec3 c) {
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vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0),
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6.0) - 3.0) - 1.0,
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0.0,
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1.0);
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return c.z * mix(vec3(1.0), rgb, c.y);
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}
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void fragment() {
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vec4 col = texture(SCREEN_TEXTURE, SCREEN_UV);
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vec3 hsv = rgb2hsv(col.rgb);
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float hue_shift = hue_shift_deg / 360.0;
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hsv.x = mod(hsv.x + hue_shift, 1.0);
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hsv.y *= saturation;
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hsv.z *= value;
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col.rgb = hsv2rgb(hsv);
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col.a *= alpha;
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COLOR = col;
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}
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1
common/vfx/materials/shaders/color_tweaker.gdshader.uid
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1
common/vfx/materials/shaders/color_tweaker.gdshader.uid
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@@ -0,0 +1 @@
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uid://cs6exg41r28t4
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@@ -8,7 +8,7 @@ const PLANT_AREA_RADIUS = 20
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const PLANT_INFLUENCE_RADIUS = 100
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const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100
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const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
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const RANDOM_MAX_GROW_INTERVAL = Planet.MIN_PASS_DAY_ANIMATION_TIME/2. - 0.1
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const PLANT_TYPE_ICON = preload("res://common/icons/seedling.svg")
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const PLANT_POINT_ICON = preload("res://common/icons/growth.svg")
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const LIFETIME_ICON = preload("res://common/icons/calendar-week.svg")
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58
gui/game/energy_info/energy_info.tscn
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58
gui/game/energy_info/energy_info.tscn
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@@ -0,0 +1,58 @@
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[gd_scene load_steps=6 format=3 uid="uid://brfsapvj2quxm"]
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[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="1_g7kwx"]
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[ext_resource type="Script" uid="uid://b77b1yr81r462" path="res://gui/game/energy_info/scripts/energy_info.gd" id="1_h7p5h"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_h7p5h"]
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[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="3_c14dn"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_rqwov"]
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[node name="EnergyInfo" type="HBoxContainer"]
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modulate = Color(1, 0, 0, 1)
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offset_right = 167.0
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offset_bottom = 75.0
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size_flags_horizontal = 2
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size_flags_vertical = 0
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theme_override_constants/separation = 0
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alignment = 1
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script = ExtResource("1_h7p5h")
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wanted_max_energy = 3
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[node name="EnergyAnimationPlayer" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_g7kwx")
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metadata/_custom_type_script = "uid://0dhj8sdpil7q"
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 0
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theme_override_constants/margin_left = 0
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theme_override_constants/margin_top = -25
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theme_override_constants/margin_right = 0
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theme_override_constants/margin_bottom = -15
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[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme = ExtResource("2_h7p5h")
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theme_override_fonts/normal_font = ExtResource("3_c14dn")
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theme_override_fonts/bold_font = ExtResource("3_c14dn")
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theme_override_fonts/bold_italics_font = ExtResource("3_c14dn")
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theme_override_fonts/italics_font = ExtResource("3_c14dn")
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theme_override_font_sizes/normal_font_size = 30
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theme_override_font_sizes/bold_font_size = 100
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bbcode_enabled = true
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text = "[b]0[/b] / 3"
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fit_content = true
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autowrap_mode = 0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Icon" type="TextureRect" parent="."]
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custom_minimum_size = Vector2(50, 50)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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texture = ExtResource("4_rqwov")
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expand_mode = 4
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stretch_mode = 5
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37
gui/game/energy_info/scripts/energy_info.gd
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37
gui/game/energy_info/scripts/energy_info.gd
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@@ -0,0 +1,37 @@
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@tool
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extends HBoxContainer
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class_name EnergyInfo
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@export var wanted_energy = 0
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@export var wanted_max_energy = 0
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var energy := 0
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var max_energy := 0
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@export_tool_button("Update", "Callable") var update_action = func(): update(wanted_energy, wanted_max_energy)
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func _ready():
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%EnergyAnimationPlayer.disappear()
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func update(
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_energy : int,
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_max_energy : int,
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with_animation := true,
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):
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var changed = (energy != _energy or max_energy != _max_energy)
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if changed:
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print("Energy change with %d/%d" % [_energy, _max_energy])
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energy = _energy
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max_energy = _max_energy
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var energy_count_text = "[b]%d[/b] / %d" % [energy, max_energy]
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if with_animation:
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%EnergyAnimationPlayer.bounce()
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%EnergyCount.text = energy_count_text
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modulate = Color.WHITE if energy > 0 else Color.RED
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func appear():
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await %EnergyAnimationPlayer.appear()
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func disappear():
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await %EnergyAnimationPlayer.disappear()
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1
gui/game/energy_info/scripts/energy_info.gd.uid
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1
gui/game/energy_info/scripts/energy_info.gd.uid
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@@ -0,0 +1 @@
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uid://b77b1yr81r462
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@@ -1,12 +1,10 @@
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[gd_scene load_steps=22 format=3 uid="uid://12nak7amd1uq"]
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[gd_scene load_steps=16 format=3 uid="uid://12nak7amd1uq"]
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[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_nq5i2"]
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[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="4_2wykm"]
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[ext_resource type="PackedScene" uid="uid://fnv0qhkh40mv" path="res://gui/game/announce/announce.tscn" id="4_h6540"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
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[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
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[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="5_2wykm"]
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[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="6_id0t5"]
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[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="7_id0t5"]
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[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
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@@ -19,71 +17,6 @@ gradient = SubResource("Gradient_2wykm")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[sub_resource type="Animation" id="Animation_iyvkh"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("PassDayFade:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0.0627451, 0.0588235, 0.168627, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Effect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_id0t5"]
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resource_name = "not_permitted"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Effect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.266667),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
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}
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[sub_resource type="Animation" id="Animation_ykapk"]
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resource_name = "pass_day"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("PassDayFade:color")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.6, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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||||
"update": 0,
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||||
"values": [Color(0.0627451, 0.0588235, 0.168627, 0), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
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_data = {
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&"RESET": SubResource("Animation_iyvkh"),
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&"not_permitted": SubResource("Animation_id0t5"),
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&"pass_day": SubResource("Animation_ykapk")
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}
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[sub_resource type="Animation" id="Animation_l3q4a"]
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length = 0.001
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||||
tracks/0/type = "value"
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@@ -158,52 +91,9 @@ grow_vertical = 2
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mouse_filter = 2
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theme = ExtResource("2_nq5i2")
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[node name="EnergyInfo" type="HBoxContainer" parent="MarginContainer"]
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[node name="EnergyInfo" parent="MarginContainer" instance=ExtResource("4_2wykm")]
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unique_name_in_owner = true
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layout_mode = 2
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||||
size_flags_vertical = 0
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theme_override_constants/separation = 0
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metadata/_edit_use_anchors_ = true
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[node name="EnergyAnimationPlayer" type="Node" parent="MarginContainer/EnergyInfo"]
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unique_name_in_owner = true
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script = ExtResource("6_id0t5")
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||||
metadata/_custom_type_script = "uid://0dhj8sdpil7q"
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||||
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||||
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/EnergyInfo"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 0
|
||||
theme_override_constants/margin_left = 0
|
||||
theme_override_constants/margin_top = -25
|
||||
theme_override_constants/margin_right = 0
|
||||
theme_override_constants/margin_bottom = -15
|
||||
|
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[node name="EnergyCount" type="RichTextLabel" parent="MarginContainer/EnergyInfo/MarginContainer"]
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unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme = ExtResource("2_nq5i2")
|
||||
theme_override_fonts/normal_font = ExtResource("5_2wykm")
|
||||
theme_override_fonts/bold_font = ExtResource("5_2wykm")
|
||||
theme_override_fonts/bold_italics_font = ExtResource("5_2wykm")
|
||||
theme_override_fonts/italics_font = ExtResource("5_2wykm")
|
||||
theme_override_font_sizes/normal_font_size = 30
|
||||
theme_override_font_sizes/bold_font_size = 100
|
||||
bbcode_enabled = true
|
||||
text = "[b]X[/b] / X"
|
||||
fit_content = true
|
||||
autowrap_mode = 0
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Icon" type="TextureRect" parent="MarginContainer/EnergyInfo"]
|
||||
custom_minimum_size = Vector2(50, 50)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 8
|
||||
texture = ExtResource("4_k4juk")
|
||||
expand_mode = 4
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
@@ -258,16 +148,6 @@ layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 8
|
||||
|
||||
[node name="PassDayFade" type="ColorRect" parent="."]
|
||||
physics_interpolation_mode = 0
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0.0627451, 0.0588235, 0.168627, 0)
|
||||
|
||||
[node name="Effect" type="TextureRect" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
anchors_preset = 15
|
||||
@@ -278,11 +158,6 @@ grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = SubResource("GradientTexture2D_id0t5")
|
||||
|
||||
[node name="PassDayAnimation" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_n4kem")
|
||||
}
|
||||
|
||||
[node name="EffectAnimation" type="AnimationPlayer" parent="."]
|
||||
root_node = NodePath("../Effect")
|
||||
libraries = {
|
||||
|
||||
50
gui/game/pass_day/pass_day.tscn
Normal file
50
gui/game/pass_day/pass_day.tscn
Normal file
@@ -0,0 +1,50 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
|
||||
[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
|
||||
[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
|
||||
[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
|
||||
shader = ExtResource("1_v570a")
|
||||
shader_parameter/strength = 0.1
|
||||
shader_parameter/mix_percentage = 0.0
|
||||
|
||||
[node name="PassDay" type="Control"]
|
||||
visible = false
|
||||
z_index = 100
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_0pm4g")
|
||||
|
||||
[node name="Blur" type="ColorRect" parent="."]
|
||||
unique_name_in_owner = true
|
||||
physics_interpolation_mode = 0
|
||||
material = SubResource("ShaderMaterial_27lg1")
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("2_bhfpo")
|
||||
blur_strength = 0.1
|
||||
|
||||
[node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")]
|
||||
unique_name_in_owner = true
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
layout_mode = 1
|
||||
anchors_preset = 14
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
offset_top = -37.5
|
||||
offset_right = 0.0
|
||||
offset_bottom = 37.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
113
gui/game/pass_day/scripts/pass_day.gd
Normal file
113
gui/game/pass_day/scripts/pass_day.gd
Normal file
@@ -0,0 +1,113 @@
|
||||
@tool
|
||||
extends Control
|
||||
class_name PassDay
|
||||
|
||||
const BLUR_STRENGTH = 10
|
||||
const BLUR_MIX_PERCENTAGE = 0.8
|
||||
const TIME_BY_ENERGY = 0.7
|
||||
const TIME_MARGIN = 0.5
|
||||
|
||||
signal max_energy_reached()
|
||||
signal animation_appeared
|
||||
signal animation_disappeared
|
||||
|
||||
@export_tool_button("Pass Day", "Callable") var pass_day_action = pass_day_animation
|
||||
@export_tool_button("Appear", "Callable") var appear_action = appear
|
||||
@export var from_energy = 0
|
||||
@export var max_energy = 3
|
||||
var current_energy = 0
|
||||
|
||||
var time_since_recharging = 0.
|
||||
var recharging = false
|
||||
|
||||
var is_animation_appeared := false
|
||||
var is_animation_disappeared := false
|
||||
|
||||
func _ready():
|
||||
hide()
|
||||
setup_energy_values()
|
||||
|
||||
func _process(delta):
|
||||
if recharging:
|
||||
time_since_recharging += delta
|
||||
var new_current_energy = from_energy + roundi(time_since_recharging/TIME_BY_ENERGY)
|
||||
if new_current_energy > max_energy:
|
||||
max_energy_reached.emit()
|
||||
elif (new_current_energy != current_energy):
|
||||
%EnergyPassDayInfo.update(new_current_energy, max_energy, true)
|
||||
print("Call energy info with %d/%d" % [new_current_energy, max_energy])
|
||||
current_energy = new_current_energy
|
||||
|
||||
func setup_energy_values():
|
||||
if not Engine.is_editor_hint():
|
||||
from_energy = GameInfo.game_data.player_data.energy
|
||||
max_energy = GameInfo.game_data.player_data.max_energy
|
||||
current_energy = from_energy
|
||||
|
||||
func pass_day_animation():
|
||||
|
||||
setup_energy_values()
|
||||
|
||||
is_animation_appeared=false
|
||||
is_animation_disappeared=false
|
||||
|
||||
%EnergyPassDayInfo.update(from_energy, max_energy, false)
|
||||
print("Call energy info with %d/%d" % [from_energy, max_energy])
|
||||
|
||||
await appear()
|
||||
is_animation_appeared = true
|
||||
animation_appeared.emit()
|
||||
await get_tree().create_timer(TIME_MARGIN).timeout
|
||||
recharging = true
|
||||
time_since_recharging = 0.
|
||||
await max_energy_reached
|
||||
await get_tree().create_timer(TIME_MARGIN).timeout
|
||||
await disappear()
|
||||
is_animation_disappeared=true
|
||||
animation_disappeared.emit()
|
||||
recharging = false
|
||||
|
||||
func appear():
|
||||
show()
|
||||
add_tween(
|
||||
"blur_mix_percentage",
|
||||
%Blur,
|
||||
BLUR_MIX_PERCENTAGE,
|
||||
0.5
|
||||
)
|
||||
await add_tween(
|
||||
"blur_strength",
|
||||
%Blur,
|
||||
BLUR_STRENGTH,
|
||||
0.5
|
||||
).finished
|
||||
await %EnergyPassDayInfo.appear()
|
||||
|
||||
func disappear():
|
||||
await %EnergyPassDayInfo.disappear()
|
||||
add_tween(
|
||||
"blur_mix_percentage",
|
||||
%Blur,
|
||||
0.0,
|
||||
0.5
|
||||
)
|
||||
await add_tween(
|
||||
"blur_strength",
|
||||
%Blur,
|
||||
0.1,
|
||||
0.5
|
||||
).finished
|
||||
hide()
|
||||
|
||||
func add_tween(
|
||||
property : String,
|
||||
target: Node,
|
||||
value : Variant,
|
||||
seconds: float = 1.,
|
||||
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR
|
||||
) -> Tween:
|
||||
var tween : Tween = get_tree().create_tween()
|
||||
tween.set_trans(transition_type)
|
||||
tween.tween_property(target, property, value, seconds)
|
||||
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
|
||||
return tween
|
||||
1
gui/game/pass_day/scripts/pass_day.gd.uid
Normal file
1
gui/game/pass_day/scripts/pass_day.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://2qomrdxbvxqa
|
||||
21
gui/game/pass_day/scripts/pass_day_background.gd
Normal file
21
gui/game/pass_day/scripts/pass_day_background.gd
Normal file
@@ -0,0 +1,21 @@
|
||||
@tool
|
||||
extends ColorRect
|
||||
class_name PassDayBackground
|
||||
|
||||
@export var blur_strength := 0. :
|
||||
set(v):
|
||||
blur_strength = v
|
||||
if is_node_ready():
|
||||
update_shader_material_parameter()
|
||||
@export var blur_mix_percentage := 0. :
|
||||
set(v):
|
||||
blur_mix_percentage = v
|
||||
if is_node_ready():
|
||||
update_shader_material_parameter()
|
||||
|
||||
func _ready():
|
||||
update_shader_material_parameter()
|
||||
|
||||
func update_shader_material_parameter():
|
||||
material.set_shader_parameter("strength", blur_strength)
|
||||
material.set_shader_parameter("mix_percentage", blur_mix_percentage)
|
||||
1
gui/game/pass_day/scripts/pass_day_background.gd.uid
Normal file
1
gui/game/pass_day/scripts/pass_day_background.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://i7glvbe8pdr8
|
||||
@@ -12,20 +12,16 @@ func _ready():
|
||||
planet_update(GameInfo.game_data.current_planet_data, false)
|
||||
player_update(GameInfo.game_data.player_data, false)
|
||||
inventory_update(GameInfo.game_data.player_data.inventory)
|
||||
|
||||
%EnergyInfo.update_minimum_size()
|
||||
|
||||
|
||||
func _on_player_updated(player_data : PlayerData):
|
||||
player_update(player_data)
|
||||
|
||||
func player_update(player_data : PlayerData, with_animation = true):
|
||||
var energy_count_text = "[b]%d[/b] / %d" % [player_data.energy, player_data.max_energy]
|
||||
|
||||
if energy_count_text != %EnergyCount.text and with_animation:
|
||||
%EnergyAnimationPlayer.bounce()
|
||||
%EnergyCount.text = energy_count_text
|
||||
%EnergyInfo.modulate = Color.WHITE if player_data.energy > 0 else Color.RED
|
||||
%EnergyInfo.update(
|
||||
player_data.energy,
|
||||
player_data.max_energy,
|
||||
with_animation
|
||||
)
|
||||
|
||||
func _on_inventory_updated(inventory : Inventory):
|
||||
inventory_update(inventory)
|
||||
@@ -97,11 +93,8 @@ func _on_player_action_tried_without_energy():
|
||||
func _on_player_upgraded():
|
||||
$EffectAnimation.play("upgrade")
|
||||
|
||||
func _on_planet_pass_day_started(planet):
|
||||
$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
|
||||
$PassDayAnimation.play("pass_day")
|
||||
await $PassDayAnimation.animation_finished
|
||||
$PassDayAnimation.speed_scale = 1
|
||||
func _on_planet_pass_day_started(_planet):
|
||||
%PassDay.pass_day_animation()
|
||||
|
||||
func _on_planet_pass_day_ended(planet:Planet):
|
||||
if planet.data.charges == 1:
|
||||
|
||||
@@ -125,28 +125,9 @@ class TakeSeedStep extends Step:
|
||||
|
||||
class PlantSeedStep extends Step:
|
||||
func generate_indicators(p: Player, planet : Planet) -> Array[InGameIndicator]:
|
||||
|
||||
var closest_decontamination = null
|
||||
var limit_distance = 1000
|
||||
|
||||
var actual_distance = 100
|
||||
var player_tile = Math.get_tile_from_pos(p.global_position)
|
||||
|
||||
while closest_decontamination == null and actual_distance < limit_distance:
|
||||
for x in range(actual_distance):
|
||||
for y in range(actual_distance):
|
||||
var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
|
||||
if planet.decontamination_layer.is_decontamined(coord):
|
||||
if closest_decontamination == null or player_tile.distance_to(coord) < player_tile.distance_to(closest_decontamination):
|
||||
closest_decontamination = coord
|
||||
|
||||
actual_distance += 100
|
||||
|
||||
if closest_decontamination:
|
||||
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
|
||||
indicator.follow_game_position(closest_decontamination * Planet.TILE_SIZE + Vector2i.ONE * floori(Planet.TILE_SIZE/2.))
|
||||
return [indicator]
|
||||
return []
|
||||
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
|
||||
indicator.follow_game_position(Planet.CHUNK_TILE_SIZE/2. * Planet.TILE_SIZE * Vector2.ONE)
|
||||
return [indicator]
|
||||
|
||||
func is_step_over(_p : Player, planet : Planet) -> bool:
|
||||
for entity in planet.entity_container.get_children():
|
||||
|
||||
@@ -10,22 +10,22 @@ const ZONE_DEACTIVATED_COLOR = Color.REBECCA_PURPLE
|
||||
const CARD_VISUALISATION_TIME = 0.5
|
||||
const CARD_UP_PADDING = 50
|
||||
|
||||
@export var default_cursor: Texture2D
|
||||
@export var default_cursor : Texture2D
|
||||
|
||||
var current_inspect: Node = null
|
||||
var inspected: Node = null
|
||||
var inspected_card_info: CardInfo = null
|
||||
var time_last_inspected: float = 0.
|
||||
var player: Player # renseigné par Player
|
||||
var can_interact: bool = false
|
||||
var current_selected_item: Item = null
|
||||
var have_energy_to_use_item: bool = false
|
||||
var could_use_item: bool = false
|
||||
var can_use_item: bool = false
|
||||
var current_inspect : Node = null
|
||||
var inspected : Node = null
|
||||
var inspected_card_info : CardInfo = null
|
||||
var time_last_inspected : float = 0.
|
||||
var player : Player # renseigné par Player
|
||||
var can_interact : bool = false
|
||||
var current_selected_item : Item = null
|
||||
var have_energy_to_use_item : bool = false
|
||||
var could_use_item : bool = false
|
||||
var can_use_item : bool = false
|
||||
|
||||
func _ready():
|
||||
Input.set_custom_mouse_cursor(default_cursor)
|
||||
%Action.visible = false
|
||||
%Action.visible = false
|
||||
|
||||
func _input(_event):
|
||||
if player:
|
||||
@@ -58,7 +58,7 @@ func _process(delta):
|
||||
and player.can_interact(current_inspect)
|
||||
)
|
||||
|
||||
current_selected_item = player.data.inventory.get_item()
|
||||
current_selected_item = player.data.inventory.get_item()
|
||||
|
||||
could_use_item = (
|
||||
current_selected_item
|
||||
@@ -145,11 +145,10 @@ func update_inspector():
|
||||
%ActionEnergyImage.visible = current_selected_item.energy_usage != 0
|
||||
else:
|
||||
%Action.visible = false
|
||||
|
||||
else:
|
||||
%Action.visible = false
|
||||
|
||||
func stop_inspect(node: Node):
|
||||
func stop_inspect(node : Node):
|
||||
if node.has_method("inspect"):
|
||||
node.inspect(false)
|
||||
if current_inspect == node:
|
||||
|
||||
@@ -9,7 +9,6 @@ var on_animation = false
|
||||
@onready var target : Control = get_parent()
|
||||
|
||||
var target_default_pos : Vector2
|
||||
var target_default_modulate = Color.WHITE
|
||||
|
||||
@export_tool_button("Test Shake", "Callable") var shake_action = shake
|
||||
@export_tool_button("Test Bounce", "Callable") var bounce_action = bounce
|
||||
@@ -42,8 +41,8 @@ func fade_in(
|
||||
target.visible = true
|
||||
|
||||
await add_tween(
|
||||
"modulate",
|
||||
target_default_modulate,
|
||||
"modulate:a",
|
||||
1.,
|
||||
duration,
|
||||
transition_type
|
||||
).finished
|
||||
@@ -58,8 +57,8 @@ func fade_out(
|
||||
target.visible = true
|
||||
|
||||
await add_tween(
|
||||
"modulate",
|
||||
Color.TRANSPARENT,
|
||||
"modulate:a",
|
||||
0.,
|
||||
duration,
|
||||
transition_type
|
||||
).finished
|
||||
@@ -74,8 +73,8 @@ func disappear(
|
||||
):
|
||||
start_anim()
|
||||
add_tween(
|
||||
"modulate",
|
||||
Color.TRANSPARENT,
|
||||
"modulate:a",
|
||||
0.,
|
||||
duration,
|
||||
transition_type
|
||||
)
|
||||
@@ -87,6 +86,7 @@ func disappear(
|
||||
transition_type
|
||||
).finished
|
||||
|
||||
target.visible = false
|
||||
target.position = target_default_pos
|
||||
end_anim()
|
||||
|
||||
@@ -96,11 +96,12 @@ func appear(
|
||||
transition_type: Tween.TransitionType = Tween.TransitionType.TRANS_LINEAR,
|
||||
):
|
||||
start_anim()
|
||||
target.modulate = Color.TRANSPARENT
|
||||
target.visible = true
|
||||
target.modulate.a = 0.
|
||||
|
||||
add_tween(
|
||||
"modulate",
|
||||
target_default_modulate,
|
||||
"modulate:a",
|
||||
1.,
|
||||
duration,
|
||||
transition_type
|
||||
).finished
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bjs67nvh61otf"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://bjs67nvh61otf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bmb4beevw5r40" path="res://stages/region_selection/scripts/region_selection.gd" id="1_gqvix"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm5b7w7j6527f" path="res://stages/title_screen/planet_3d.tscn" id="5_bi8m0"]
|
||||
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="5_twywe"]
|
||||
[ext_resource type="Script" uid="uid://dqj1qh7xcmnhc" path="res://stages/region_selection/scripts/region_selection_camera.gd" id="6_gcxbq"]
|
||||
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="6_gqvix"]
|
||||
[ext_resource type="Shader" uid="uid://bv2rghn44mrrf" path="res://stages/title_screen/resources/shaders/stars.gdshader" id="7_2ywd4"]
|
||||
[ext_resource type="PackedScene" uid="uid://rxao2rluuwqq" path="res://gui/game/screen/screen.tscn" id="7_gqvix"]
|
||||
[ext_resource type="Script" path="res://stages/region_selection/scripts/region_selection_travel_validation.gd" id="8_jxqjc"]
|
||||
[ext_resource type="Script" uid="uid://bmb4beevw5r40" path="res://stages/region_selection/scripts/region_selection.gd" id="8_jxqjc"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_twywe"]
|
||||
seed = 172208034
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_gqvix"]
|
||||
seed = 1021033283
|
||||
frequency = 1.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ee13y"]
|
||||
@@ -48,12 +47,12 @@ adjustment_contrast = 1.2
|
||||
adjustment_saturation = 0.88
|
||||
|
||||
[node name="RegionSelectionScreen" type="Node3D"]
|
||||
script = ExtResource("1_gqvix")
|
||||
script = ExtResource("8_jxqjc")
|
||||
|
||||
[node name="Planet3d" parent="." instance=ExtResource("5_bi8m0")]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.17364822, 0, -0.9848077, 0, 1, 0, 0.9848077, 0, 0.17364822, 0.0020446777, 0, 0)
|
||||
noise = SubResource("FastNoiseLite_twywe")
|
||||
noise = SubResource("FastNoiseLite_gqvix")
|
||||
|
||||
[node name="RegionPointContainer" type="Node3D" parent="Planet3d"]
|
||||
unique_name_in_owner = true
|
||||
@@ -98,6 +97,7 @@ text = "RETURN"
|
||||
|
||||
[node name="TravelValidation" parent="Hud" instance=ExtResource("7_gqvix")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
@@ -111,7 +111,6 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
script = ExtResource("8_jxqjc")
|
||||
|
||||
[node name="TravelValidationContainer" type="VBoxContainer" parent="Hud/TravelValidation/ScreenContainer" index="0"]
|
||||
layout_mode = 2
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3t26nlbnkxg7"
|
||||
uid="uid://ex35g5nvtsy0"
|
||||
path="res://.godot/imported/garden_decontamined_background_texture_old.png-df017d633ed63644def49f2ef3a9d5b3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://tsi5j1uxppa4"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://tsi5j1uxppa4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1mp5sguc0b6u" path="res://stages/terrain/planet/scripts/planet.gd" id="1_y7d8a"]
|
||||
[ext_resource type="PackedScene" uid="uid://dt6mptqg80dew" path="res://gui/game/tutorial/tutorial.tscn" id="2_0wx6t"]
|
||||
[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/game/game_gui.tscn" id="2_02xai"]
|
||||
[ext_resource type="PackedScene" uid="uid://yk78ubpu5ghq" path="res://gui/game/pass_day/pass_day.tscn" id="3_0wx6t"]
|
||||
[ext_resource type="PackedScene" uid="uid://dj7gp3crtg2yt" path="res://entities/camera/camera.tscn" id="3_6qoee"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgvbgeq46wee2" path="res://entities/player/player.tscn" id="4_hyapw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cg1visg52i21a" path="res://entities/interactables/truck/ladder/truck_ladder.tscn" id="5_yjoqs"]
|
||||
@@ -13,11 +14,15 @@ script = ExtResource("1_y7d8a")
|
||||
entity_container = NodePath("Entities")
|
||||
|
||||
[node name="PlanetGui" type="CanvasLayer" parent="."]
|
||||
layer = 2
|
||||
|
||||
[node name="Tutorial" parent="PlanetGui" node_paths=PackedStringArray("player", "planet") instance=ExtResource("2_0wx6t")]
|
||||
player = NodePath("../../Entities/Player")
|
||||
planet = NodePath("../..")
|
||||
|
||||
[node name="PassDay" parent="PlanetGui" instance=ExtResource("3_0wx6t")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="GameGui" parent="." instance=ExtResource("2_02xai")]
|
||||
|
||||
[node name="Entities" type="Node2D" parent="."]
|
||||
@@ -34,3 +39,6 @@ position = Vector2(-85, -165)
|
||||
[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_6qoee")]
|
||||
position = Vector2(573, 324)
|
||||
following = NodePath("../Entities/Player")
|
||||
|
||||
[connection signal="pass_day_ended" from="." to="GameGui" method="_on_planet_pass_day_ended"]
|
||||
[connection signal="pass_day_started" from="." to="GameGui" method="_on_planet_pass_day_started"]
|
||||
|
||||
@@ -6,8 +6,8 @@ signal generated
|
||||
|
||||
var planet : Planet
|
||||
var planet_seed : int
|
||||
var wall_threshold = 0.6
|
||||
var decontamination_threshold = 0.8
|
||||
var wall_threshold = 0.3
|
||||
var decontamination_threshold = 0.
|
||||
var cristal_threshold = 0.08
|
||||
var rock_noise_image : Noise = null
|
||||
var decontamination_noise_image : Noise = null
|
||||
@@ -23,9 +23,6 @@ const GENERATION_NUMBER = 4
|
||||
|
||||
const NOISE_IMAGE_SIZE := 150
|
||||
|
||||
const LOOT_NUMBER : Array[int] = [2,3,4]
|
||||
const LOOT_ITEM_NUMBER : Array[int] = [1,2]
|
||||
|
||||
const ROCK_NOISE_FREQUENCY := 0.01
|
||||
const DECONTAMINATION_NOISE_FREQUENCY := 0.01
|
||||
|
||||
@@ -66,13 +63,13 @@ func unload():
|
||||
planet.decontamination_layer.erase_cell(global_coord)
|
||||
|
||||
# Debug
|
||||
func _draw():
|
||||
draw_rect(
|
||||
Rect2(Vector2.ZERO, Vector2.ONE * Planet.CHUNK_TILE_SIZE * Planet.TILE_SIZE),
|
||||
Color.WHITE,
|
||||
false,
|
||||
3
|
||||
)
|
||||
# func _draw():
|
||||
# draw_rect(
|
||||
# Rect2(Vector2.ZERO, Vector2.ONE * Planet.CHUNK_TILE_SIZE * Planet.TILE_SIZE),
|
||||
# Color.WHITE,
|
||||
# false,
|
||||
# 3
|
||||
# )
|
||||
|
||||
# for x in range(NOISE_IMAGE_SIZE):
|
||||
# for y in range(NOISE_IMAGE_SIZE):
|
||||
|
||||
@@ -5,20 +5,20 @@ signal pass_day_started(planet : Planet)
|
||||
signal pass_day_proceeded(planet : Planet)
|
||||
signal pass_day_ended(planet : Planet)
|
||||
|
||||
const PASS_DAY_ANIMATION_TIME : float = 1.5
|
||||
const MIN_PASS_DAY_ANIMATION_TIME : float = PassDay.TIME_MARGIN * 2
|
||||
|
||||
const TILE_SET : TileSet = preload("res://stages/terrain/planet/resources/moss_biome.tres")
|
||||
const TILE_SCALE = 1
|
||||
const TILE_SIZE : int = roundi(TILE_SET.tile_size.x * TILE_SCALE)
|
||||
const GROUND_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/ground_planet_tilemap.tres")
|
||||
const CONTAMINATION_TILE_MAP_MATERIAL : Material = preload("res://stages/terrain/planet/resources/materials/contamination_planet_tilemap.tres")
|
||||
const ORIGIN_CHUNK_HOLE_RADIUS = 5
|
||||
const START_ROCK_HOLE_RADIUS = 5
|
||||
const START_DECONTAMINATION_HOLE_RADIUS = 3
|
||||
const CHUNK_TILE_SIZE : int = 20
|
||||
const CHUNK_SIZE = CHUNK_TILE_SIZE * TILE_SIZE
|
||||
const CHUNK_LOAD_DISTANCE : int = 1
|
||||
const CHUNK_UNLOAD_DISTANCE : int = 2
|
||||
|
||||
@export_group("Loot")
|
||||
@export var first_loot_number : int = 3
|
||||
@export var loot_item_number : Array[int] = [1,2]
|
||||
|
||||
@@ -36,11 +36,15 @@ var garden : Garden = null
|
||||
var tile_set = Planet.TILE_SET
|
||||
|
||||
var generated_chunks : Dictionary[String,Chunk] = {}
|
||||
var generation_semaphore: Semaphore
|
||||
|
||||
func _init():
|
||||
data = GameInfo.game_data.current_planet_data
|
||||
|
||||
func _ready():
|
||||
generation_semaphore = Semaphore.new()
|
||||
generation_semaphore.post()
|
||||
|
||||
entity_container.position = TILE_SIZE * CHUNK_TILE_SIZE * Vector2.ONE / 2
|
||||
load_entities(data.entities_saved_data)
|
||||
|
||||
@@ -63,6 +67,10 @@ func _ready():
|
||||
decontamination_layer = DecontaminationLayer.new(self)
|
||||
add_child(decontamination_layer)
|
||||
|
||||
generate_near_chunks(player)
|
||||
|
||||
edit_map_origin()
|
||||
|
||||
func _process(_d):
|
||||
if player:
|
||||
generate_near_chunks(player)
|
||||
@@ -116,8 +124,7 @@ func remove_far_chunks(p : Player):
|
||||
|
||||
func generate_chunk(coord : Vector2i):
|
||||
var chunk_data := data.get_or_create_chunk_data(coord)
|
||||
if coord == Vector2i(0,0):
|
||||
create_hole_in_chunk(chunk_data, ORIGIN_CHUNK_HOLE_RADIUS)
|
||||
|
||||
var chunk_key = get_chunk_key(coord)
|
||||
if not generated_chunks.has(chunk_key):
|
||||
var new_chunk = Chunk.new(
|
||||
@@ -129,16 +136,21 @@ func generate_chunk(coord : Vector2i):
|
||||
data.generated_chunk_entities.append(coord)
|
||||
new_chunk.generate()
|
||||
|
||||
func create_hole_in_chunk(chunk_data : ChunkData, hole_radius : int):
|
||||
var hole_center = Vector2i.ONE * floori(CHUNK_TILE_SIZE/2.)
|
||||
func edit_map_origin():
|
||||
# Dig a hole in map origin
|
||||
var chunk_center = Vector2i.ONE * floori(CHUNK_TILE_SIZE/2.)
|
||||
var hole_tiles : Array[Vector2i] = []
|
||||
var decontamination_tiles : Array[Vector2i] = []
|
||||
for x in range(CHUNK_TILE_SIZE):
|
||||
for y in range(CHUNK_TILE_SIZE):
|
||||
var coord = Vector2i(x,y)
|
||||
if coord.distance_to(hole_center) < hole_radius:
|
||||
chunk_data.update_rock_tile_diff(
|
||||
coord,
|
||||
ChunkData.TileDiff.ABSENT
|
||||
)
|
||||
if coord.distance_to(chunk_center) < START_ROCK_HOLE_RADIUS:
|
||||
hole_tiles.append(coord)
|
||||
if coord.distance_to(chunk_center) < START_DECONTAMINATION_HOLE_RADIUS:
|
||||
decontamination_tiles.append(coord)
|
||||
|
||||
rock_layer.remove_rocks(hole_tiles, true)
|
||||
decontamination_layer.place_decontaminations(decontamination_tiles, true)
|
||||
|
||||
func remove_chunk(chunk : Chunk):
|
||||
generated_chunks.erase(get_chunk_key(chunk.data.chunk_coord))
|
||||
@@ -181,11 +193,13 @@ func plant(
|
||||
return true
|
||||
|
||||
func pass_day():
|
||||
%PassDay.pass_day_animation()
|
||||
for e : Node2D in entity_container.get_children():
|
||||
if e.has_method("_start_pass_day"):
|
||||
e._start_pass_day()
|
||||
pass_day_started.emit(self)
|
||||
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
|
||||
if not %PassDay.is_animation_appeared:
|
||||
await %PassDay.animation_appeared
|
||||
|
||||
pass_day_proceeded.emit(self)
|
||||
data.day += 1
|
||||
@@ -194,7 +208,8 @@ func pass_day():
|
||||
e._pass_day()
|
||||
|
||||
pass_day_ended.emit(self)
|
||||
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
|
||||
if not %PassDay.is_animation_disappeared:
|
||||
await %PassDay.animation_disappeared
|
||||
for e : Node2D in entity_container.get_children():
|
||||
if e.has_method("_end_pass_day"):
|
||||
e._end_pass_day()
|
||||
|
||||
@@ -29,7 +29,6 @@ func _init(
|
||||
charges = parameter.charges
|
||||
objective = parameter.objective
|
||||
planet_seed = parameter.planet_seed
|
||||
print(planet_seed)
|
||||
|
||||
#region ------------------ Chunks ------------------
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ func setup():
|
||||
func place_decontamination(coord : Vector2i, save = false):
|
||||
place_decontaminations([coord], save)
|
||||
|
||||
func place_decontaminations(coords : Array[Vector2i], save = false, on_finished : Callable = (func(): pass)):
|
||||
func place_decontaminations(coords : Array[Vector2i], save := false, on_finished : Callable = (func(): pass)):
|
||||
async_place_terrain_cells(
|
||||
coords,
|
||||
DECONTAMINATION_TILE_TERRAIN_SET,
|
||||
|
||||
@@ -5,7 +5,6 @@ class_name PlanetLayer
|
||||
var threads : Array[Thread] = []
|
||||
var is_generated = false
|
||||
var planet : Planet
|
||||
@onready var semaphore : Semaphore = Semaphore.new()
|
||||
|
||||
func _init(
|
||||
_planet : Planet = null
|
||||
@@ -16,7 +15,6 @@ func _ready():
|
||||
tile_set = planet.tile_set
|
||||
scale = Vector2.ONE * Planet.TILE_SCALE
|
||||
navigation_enabled = false
|
||||
semaphore.post()
|
||||
setup()
|
||||
|
||||
func setup():
|
||||
@@ -43,8 +41,6 @@ func async_place_terrain_cells(
|
||||
tile_terrain : int = 0,
|
||||
on_finished : Callable = (func(): pass)
|
||||
):
|
||||
var nb = randi()
|
||||
print("async place cells %d" % nb)
|
||||
var thread = Thread.new()
|
||||
threads.append(thread)
|
||||
thread.start(
|
||||
@@ -54,7 +50,6 @@ func async_place_terrain_cells(
|
||||
tile_terrain_set,
|
||||
tile_terrain
|
||||
)
|
||||
print("finish cells %d" % nb)
|
||||
on_finished.call_deferred()
|
||||
)
|
||||
|
||||
@@ -63,13 +58,13 @@ func place_terrain_cells(
|
||||
tile_terrain_set : int = 0,
|
||||
tile_terrain : int = 0
|
||||
):
|
||||
semaphore.wait()
|
||||
planet.generation_semaphore.wait()
|
||||
set_cells_terrain_connect(
|
||||
coords,
|
||||
tile_terrain_set,
|
||||
tile_terrain
|
||||
)
|
||||
semaphore.post()
|
||||
planet.generation_semaphore.post()
|
||||
|
||||
func _exit_tree():
|
||||
for t in threads:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="StandardMaterial3D" format=3 uid="uid://c26wmvhmhpqw7"]
|
||||
[gd_resource type="StandardMaterial3D" load_steps=0 format=3 uid="uid://c26wmvhmhpqw7"]
|
||||
|
||||
[resource]
|
||||
transparency = 1
|
||||
|
||||
Reference in New Issue
Block a user