Dev 1.0.0 !!!
* Ajout de remerciement dans les crédits * La planète du menu est décontaminée à la fin du jeu * Réparation de texture dans Estia * Ajout de nom de région de la commu
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@@ -56,6 +56,8 @@ func _init(
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@export var logs_read : Array[String] = []
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@export var tutorials_done : Array[String] = []
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@export var is_finished : bool = false
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func start_run() -> RunData:
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player_data.clear_inventory()
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@@ -104,11 +104,13 @@ const RANDOM_REGION_NAME_POOL = [
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"Orion",
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"Canaillerie",
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"Solanine",
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"Ezeron",
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"Ebis",
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"Ecloya",
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"Vlamedun",
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"Slazor",
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"Plume",
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"Tonga",
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"Aimee",
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"Alibi",
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"Asdian",
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"Ino",
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"Tigrou",
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"Plulune",
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"Fledu",
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"Jiclot",
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@@ -494,6 +494,21 @@ layout_mode = 2
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text = "DEMETER_VOICE"
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horizontal_alignment = 1
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[node name="SpecialThanks" type="Label" parent="MarginContainer/GridContainer/VBoxContainer2" unique_id=606095671]
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layout_mode = 2
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text = "SPECIAL_THANKS"
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label_settings = ExtResource("4_5k6jv")
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horizontal_alignment = 1
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[node name="Label2" type="RichTextLabel" parent="MarginContainer/GridContainer/VBoxContainer2" unique_id=554356346]
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layout_mode = 2
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theme_override_constants/paragraph_separation = 12
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theme_override_font_sizes/normal_font_size = 19
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text = "SPECIAL_THANKS_TEXT"
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fit_content = true
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1455518318]
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unique_name_in_owner = true
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libraries/ = SubResource("AnimationLibrary_a8ny4")
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@@ -6,6 +6,9 @@ func appear():
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func _on_title_screen_pressed():
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GameInfo.game_data.is_finished = true
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GameInfo.save_game_data()
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var progression = GameInfo.game_data.progression_data
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if not progression.are_all_mutations_unlocked():
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+1
-1
@@ -16,7 +16,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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config/name="Seeding The Wasteland"
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config/description="Seeding The Wasteland is a survival, managment and cosy game in which you play a little gardener robot."
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config/version="0.2.1"
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config/version="1.0.0"
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run/main_scene="uid://c5bruelvqbm1k"
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config/features=PackedStringArray("4.7", "Forward Plus")
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run/max_fps=144
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@@ -47,7 +47,8 @@ func _on_start_pressed():
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func decontaminate_3D_planet(game_data):
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%Planet3d.fertility_factor = (
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GameInfo.game_data.progression_data.get_story_progression() * 0.5
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1.0 if GameInfo.game_data.is_finished
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else GameInfo.game_data.progression_data.get_story_progression() * 0.5
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)
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func _process(delta):
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@@ -326,6 +326,10 @@ DEMETER_VOICE,"Demeter's Voice","Voix de Demeter"
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CONCEPT_ARTS,"Concept Arts","Concept Arts"
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TRAILER,"Trailer conception and editing","Conception et montage du premier trailer"
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CREDITS,Credits,Crédits
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SPECIAL_THANKS,Special thanks,Remerciements
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SPECIAL_THANKS_TEXT,"Thanks to the streamers who supported us, entertained us, and found all the bugs (hint to Cossande who broke our game)
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Thanks to the playtesters who suffered through our rough gameplay back then (shout-out to Benjamin and Lohan who really dug up our beta)","Merci aux streamers qui nous ont soutenus, nous ont divertis et ont déniché tous les bugs (dédicace à Cossande, qui a mis notre jeu à rude épreuve).
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Merci aux testeurs qui ont enduré le gameplay pas toujours fun de l'époque (spécialement à Benjamin et Lohan, qui ont vraiment fouillé notre bêta de fond en comble)."
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ASTRA_FACTORY,Astra Factory,Usine Astra
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ASTRA_FACTORY_TEXT,Production factory of Astra base,Usine de production de la base Astra
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ASTRA_SHIP_GARAGE,Astra Ship Garage,Garage de Vaisseau Astra
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