implémentation du sfx de bip écran #156

This commit is contained in:
2026-03-01 16:37:16 +01:00
parent c32f246707
commit 68d5b4153f

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@@ -74,11 +74,13 @@ func _on_main_screen_activated():
update_dashboard()
func _on_left_screen_activated():
AudioManager.play_sfx("Screen_interaction")
if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 0:
choosen_run_point = GameInfo.game_data.current_run.next_run_points[0]
update_dashboard()
func _on_right_screen_activated():
AudioManager.play_sfx("Screen_interaction")
if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 1:
choosen_run_point = GameInfo.game_data.current_run.next_run_points[1]
update_dashboard()