ajustement des paramètres des musiques
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@@ -4,7 +4,7 @@ class_name AudioManagerInstance
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const MIN_VOLUME = -60.
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const MAX_VOLUME = 24.
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const DEFAULT_FADE_TIME : float = 5
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const DEFAULT_FADE_TIME : float = 5.0
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const REGION_FIRST_PHASE = [
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"RegionForestPhase1",
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@@ -41,9 +41,9 @@ func _on_change_scene(scene : Scene):
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stop_all_musics()
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elif scene is RegionScene:
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play_ambiance("Exterior", false)
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var level = GameInfo.game_data.current_run.level
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var first_phase = REGION_FIRST_PHASE[level % len(REGION_FIRST_PHASE)]
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var loop_phase = REGION_LOOP_PHASE[level % len(REGION_LOOP_PHASE)]
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var region_level = GameInfo.game_data.current_region_data.region_level
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var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
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var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
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play_music_alone(first_phase)
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queue_music(loop_phase, first_phase)
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elif scene is CockpitScene:
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@@ -51,13 +51,13 @@ func _on_change_scene(scene : Scene):
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play_ambiance_alone("Ship", true, 1.0)
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elif scene is AstraScene:
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stop_all_musics()
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play_ambiance_alone("Astra", false)
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play_ambiance_alone("Astra", false, 5.0)
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elif scene is GarageScene:
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stop_all_musics()
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play_ambiance_alone("Astra", false)
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elif scene is BoreaScene:
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stop_all_musics()
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play_ambiance_alone("Borea", false)
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play_ambiance_alone("Borea", false, 5.0)
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elif scene is VendingMachineScene:
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stop_all_musics()
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play_ambiance_alone("Borea", false)
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