ajustement des paramètres des musiques

This commit is contained in:
2026-02-26 13:14:43 +01:00
committed by Zacharie Guet
parent 86dbe35146
commit 70f34662fb

View File

@@ -4,7 +4,7 @@ class_name AudioManagerInstance
const MIN_VOLUME = -60. const MIN_VOLUME = -60.
const MAX_VOLUME = 24. const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 5 const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [ const REGION_FIRST_PHASE = [
"RegionForestPhase1", "RegionForestPhase1",
@@ -41,9 +41,9 @@ func _on_change_scene(scene : Scene):
stop_all_musics() stop_all_musics()
elif scene is RegionScene: elif scene is RegionScene:
play_ambiance("Exterior", false) play_ambiance("Exterior", false)
var level = GameInfo.game_data.current_run.level var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[level % len(REGION_FIRST_PHASE)] var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[level % len(REGION_LOOP_PHASE)] var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
play_music_alone(first_phase) play_music_alone(first_phase)
queue_music(loop_phase, first_phase) queue_music(loop_phase, first_phase)
elif scene is CockpitScene: elif scene is CockpitScene:
@@ -51,13 +51,13 @@ func _on_change_scene(scene : Scene):
play_ambiance_alone("Ship", true, 1.0) play_ambiance_alone("Ship", true, 1.0)
elif scene is AstraScene: elif scene is AstraScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false) play_ambiance_alone("Astra", false, 5.0)
elif scene is GarageScene: elif scene is GarageScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false) play_ambiance_alone("Astra", false)
elif scene is BoreaScene: elif scene is BoreaScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea", false) play_ambiance_alone("Borea", false, 5.0)
elif scene is VendingMachineScene: elif scene is VendingMachineScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea", false) play_ambiance_alone("Borea", false)