Fix divers beta 1.4
* Changement du son de récupération d'objet * Ajout d'une couleur de rareté et suppression de la boucle sur la couleur de rareté * Changement de la mutation Prolifique : n'ajoute des graines que si mature * Changement de la mutation Rapide : réduction du debuff de temps de vie par 2 * Modification de la mutation Vivace : Augmentation des points ajoutés * Les graines données sur des plantes non mature ne mutent plus * Fix sur la plantation, on ne peut plus planter là où il y a de la roche * Fix visuel : les particule de vent ne s'affichent plus lorsqu'il pleut
This commit is contained in:
@@ -72,7 +72,7 @@ func set_announce_artefact(artefact := announce_artefact):
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if not visible:
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%AnimationPlayer.play("appear")
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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AudioManager.play_sfx("Reveal")
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AudioManager.play_sfx("Unlock_tool")
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elif artefact == null and visible:
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%AnimationPlayer.play_backwards("appear")
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@@ -68,7 +68,7 @@ func set_announce_mutation(mutation := announce_mutation):
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if not visible:
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%AnimationPlayer.play("appear")
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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AudioManager.play_sfx("Reveal")
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AudioManager.play_sfx("Unlock_tool")
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elif mutation == null and visible:
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%AnimationPlayer.play_backwards("appear")
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@@ -118,10 +118,11 @@ static func get_rarity_text(rarity) -> String:
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static func get_rarity_color(rarity: int) -> Color:
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var rarity_colors: Array[Color] = [
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Color("2364AA"),
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Color("25C147"),
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Color("8B2DFF"),
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Color("FF006E"),
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Color("FFA617"),
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]
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return rarity_colors[rarity%len(rarity_colors)]
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return rarity_colors[min(rarity, len(rarity_colors) - 1)]
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@@ -13,7 +13,9 @@ func get_mutation_description() -> String:
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"seeds_icon": Text.bbcode_icon(Plant.SEED_ICON)
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})
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func mutate_seed_number(_plant_data: PlantData, seed_number: int) -> int:
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func mutate_seed_number(data: PlantData, seed_number: int) -> int:
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if data.get_state() != PlantData.State.MATURE:
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return seed_number
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return get_seed_change() + seed_number
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func get_seed_change():
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@@ -33,4 +33,4 @@ func get_score_increase() -> int:
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return level * 2
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func get_lifetime_change() -> int:
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return -3
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return -2
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@@ -19,4 +19,4 @@ func mutate_score(data : PlantData, score : int) -> int:
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return score
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func get_score_change():
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return level * 2
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return level * 3
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@@ -27,7 +27,10 @@ static func generate_from_parent(plant_data : PlantData) -> Seed:
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mutations = mutate_mutations(plant_data.mutations)
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mutation_probability -= 1
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if randf() < GameInfo.game_data.current_run.plant_info.get_mutation_probability():
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if (
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plant_data.get_state() == PlantData.State.MATURE
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and randf() < GameInfo.game_data.current_run.plant_info.get_mutation_probability()
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):
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return Seed.new(
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plant_data.plant_name,
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mutate_mutations(mutations)
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@@ -91,7 +91,7 @@ func set_announce_object(object := announce_object):
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if not visible:
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%AnimationPlayer.play("appear")
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Pointer.action_disabled = true
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AudioManager.play_sfx("Reveal")
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AudioManager.play_sfx("Unlock_tool")
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elif object == null and visible:
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%AnimationPlayer.play_backwards("appear")
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get_tree().create_timer(0.2).timeout.connect( # Put a delay to not interfere with the ok button click
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Binary file not shown.
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Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 388 KiB |
@@ -287,25 +287,25 @@ transform = Transform3D(0.86598426, 0, -0.5000024, 0, 0.9999422, 0, 0.49997625,
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[node name="cockpit2" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship" unique_id=1190034532 instance=ExtResource("4_ofwam")]
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[node name="Skeleton3D" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature" parent_id_path=PackedInt32Array(1190034532, 368440226) index="0" unique_id=1318180746]
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[node name="Skeleton3D" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature" parent_id_path=PackedInt32Array(1190034532, 856976144) index="0" unique_id=1970411272]
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bones/0/rotation = Quaternion(-0.52081746, 0.47827742, 0.52081746, 0.47827742)
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bones/1/rotation = Quaternion(0.042539995, -1.4957005e-08, -9.944439e-10, 0.9990948)
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bones/2/rotation = Quaternion(0.52081746, 0.47827742, 0.52081746, -0.47827742)
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bones/3/rotation = Quaternion(0.042539995, 1.4957005e-08, 9.944439e-10, 0.9990948)
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[node name="WinkEnd_R" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="0" unique_id=1435098475]
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[node name="WinkEnd_R" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="0" unique_id=2031973763]
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transform = Transform3D(7.145433e-10, -1, -7.4505806e-08, 2.9971538e-08, -4.4703484e-08, 1, -1, -7.1454553e-10, 2.9971538e-08, -12.358327, -1.0543112, -8.881784e-16)
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[node name="Wing_R" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="1" unique_id=891044283]
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[node name="Wing_R" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="1" unique_id=203164776]
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transform = Transform3D(0, -0.9963807, -0.08500305, 0, -0.08500302, 0.9963807, -1, 0, 0, 0, 0, 0)
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[node name="WinkEnd_L" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="2" unique_id=908817672]
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[node name="WinkEnd_L" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="2" unique_id=206539248]
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transform = Transform3D(7.145433e-10, 1, 7.4505806e-08, -2.9971538e-08, -4.4703484e-08, 1, 1, -7.1454553e-10, 2.9971538e-08, 12.358327, -1.0543112, 0)
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[node name="Wing_L" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="3" unique_id=74621525]
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[node name="Wing_L" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2/Armature/Skeleton3D" index="3" unique_id=1082612885]
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transform = Transform3D(0, 0.9963807, 0.08500305, 0, -0.08500302, 0.9963807, 1, 0, 0, 0, 0, 0)
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[node name="AnimationPlayer" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2" index="6" unique_id=1861191625]
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[node name="AnimationPlayer" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport/Ship/cockpit2" index="7" unique_id=980851307]
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autoplay = &"Fold"
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[node name="Camera3D" type="Camera3D" parent="MarginContainer/ShipTutorialContainer/GridContainer/ShipVisualiser/SubViewport" unique_id=541588220]
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@@ -28,6 +28,7 @@ func _ready():
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func apply_meteo():
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rain_particles.amount = max(1,int(1000 * meteo.rain_value))
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rain_particles.visible = meteo.rain_value != 0.
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wind_particles.visible = meteo.rain_value == 0.
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rain_particles.scale.x = -1 if meteo.wind_direction.x > 0 else 1
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var wind_particle_material : ParticleProcessMaterial = wind_particles.process_material as ParticleProcessMaterial
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@@ -252,10 +252,9 @@ func is_coords_rocky(tiles_coords : Array[Vector2i]):
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var chunk : Chunk = get_chunk_for_coord(coord)
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if chunk:
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var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
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print(chunk.rock_layer.get_tile_type(local_coord))
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if chunk.rock_layer.get_tile_type(local_coord) != RockLayer.TileType.EMPTY:
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return false
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if chunk.rock_layer.get_tile_type(local_coord) == RockLayer.TileType.ROCK:
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return true
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return false
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func dig_rocks(tiles_coords : Array[Vector2i], save_tiles_diff := true, loot := true):
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if save_tiles_diff :
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@@ -42,5 +42,8 @@ func has_tile(coord : Vector2i) -> bool:
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func get_tile_type(coord : Vector2i) -> TileType:
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if has_tile(coord):
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return TileType.CRISTAL if get_cell_tile_data(coord).terrain == CRISTAL_TILE_TERRAIN else TileType.ROCK
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if get_cell_tile_data(coord).terrain == CRISTAL_TILE_TERRAIN:
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return TileType.CRISTAL
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elif get_cell_tile_data(coord).terrain == ROCK_TILE_TERRAIN:
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return TileType.ROCK
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return TileType.EMPTY
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@@ -80,7 +80,7 @@ VIVACIOUS_EFFECT_TEXT,[b]{score_change}[/b]{score_icon} the first day of maturat
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ROBUST,Robust,Robuste
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ROBUST_EFFECT_TEXT,[b]+{lifetime_change}[/b]{lifetime_icon},[b]+{lifetime_change}[/b]{lifetime_icon}
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PROLIFIC,Prolific,Prolifique
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PROLIFIC_EFFECT_TEXT,[b]+{seeds_change}[/b]{seeds_icon},[b]+{seeds_change}[/b]{seeds_icon}
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PROLIFIC_EFFECT_TEXT,[b]+{seeds_change}[/b]{seeds_icon} if mature,[b]+{seeds_change}[/b]{seeds_icon} si mature
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PURE,Pure,Pure
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PURE_EFFECT_TEXT,Multiplies {score_icon} by [b]{score_multiplier}[/b] if the all the area around is fertile,Multiplie {score_icon} par [b]{score_multiplier}[/b] si toute la zone autour est fertile
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GENEROUS,Generous,Généreux
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