Dev Demo
* pleins de choses et j'ai pas le temps * mais en gros * le détecteur détecte les cellules * ajout du sprite de Demeter * ajout d'une limite dans la map * la recharge ne peut plus de nouveau être utilisée après la fin de la région
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@@ -207,12 +207,13 @@ func change_ambiances_volume(db_change := 0., fade := DEFAULT_FADE_TIME):
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# Joue un
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# - player_name : Nom de la Node dans la scène Godot à jouer
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func play_sfx(sfx_name : String):
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func play_sfx(sfx_name : String, pitch = 1.):
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var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
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if player:
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player.play()
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else:
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printerr("Sfx %s not found" % sfx_name)
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# ----------------- Partie Technique (pas touche Niels ;D) ----------------
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@@ -22,7 +22,7 @@ func is_run_finished(level : int) -> bool:
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return level == get_region_sequence_length() - 1
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func get_region_sequence_length() -> int:
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return 6
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return 7
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 2
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@@ -20,7 +20,7 @@ func get_cave_occurence(_level : int) -> int:
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return 2
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func get_region_sequence_length() -> int:
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return 4
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return 5
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func get_objective_for_region(level : int) -> int:
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match level:
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@@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bgkivv66x80oj"
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path="res://.godot/imported/clock-death.svg-156c3c6dcf8f7a8c3c6a279f5e24cc19.ctex"
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path.s3tc="res://.godot/imported/clock-death.svg-156c3c6dcf8f7a8c3c6a279f5e24cc19.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://common/icons/clock-death.svg"
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dest_files=["res://.godot/imported/clock-death.svg-156c3c6dcf8f7a8c3c6a279f5e24cc19.ctex"]
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dest_files=["res://.godot/imported/clock-death.svg-156c3c6dcf8f7a8c3c6a279f5e24cc19.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,7 +38,7 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=2.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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