Dev Demo
* pleins de choses et j'ai pas le temps * mais en gros * le détecteur détecte les cellules * ajout du sprite de Demeter * ajout d'une limite dans la map * la recharge ne peut plus de nouveau être utilisée après la fin de la région
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@@ -1,6 +1,6 @@
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: I'm detecting the Mercury base from your ship's sensors. I hope the Internode is okay... #id:b0
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demeter: I'm detecting the [color=#FFA617]Mercury base[/color] from your ship's sensors. I hope the Internode is okay... #id:b0
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- It's fine for now. #id:b1
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- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:b2
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demeter: It's already impressive that nothing has exploded on the ship yet. #id:b3
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@@ -9,12 +9,12 @@ demeter: Can we just pretend I didn't say anything? I really don't want to wipe
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- ... #id:b6
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demeter: Oh, I'm doing what I can. #id:b7
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- The ship could explode? #id:b8
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demeter: Not explode, but its reactor uses experimental technology from the Talion, and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
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demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617]Talion[/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
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- Wipe my memory? #id:ba
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demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:bb
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demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:bc
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demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
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demeter: See you Orchid ! #id:bf
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demeter: See you [color=#FFA617]Orchid[/color] ! #id:bf
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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