Correction du son des cristaux, ajout d'un fade out à tous les dialogues et correction de traduction

This commit is contained in:
2026-06-14 17:27:06 +02:00
parent f7f1d2be2c
commit 84ea00aae3
13 changed files with 65 additions and 8 deletions

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@@ -23,5 +23,6 @@ mysterious_demeter: But first things first,[pause=0.3] you have to learn how eve
mysterious_demeter: I sent you a checklist with the things that you have to learn, and I'll provide the tools you need along the way. #id:fd
mysterious_demeter: [b]I send you an elevator[/b],[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:fe
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave mysterious_demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -32,4 +32,5 @@ demeter: You'll need to travel north to join me, but you won't do that in one go
demeter: Remember, to continue, you'll need to keep your best seeds and continue to [b]evolve your plants[/b]. #id:e3
demeter: Good luck [color=#FFA617]Orchid[/color],[pause=0.3] I am counting on you. #id:73
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]

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@@ -9,5 +9,6 @@ demeter: The crystals in these caverns are special; they don't produce life, but
demeter: These caverns were well known to humans. Some went there to study [color=#FFA617]Talion[/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:e9
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:ec
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -16,5 +16,6 @@ demeter: Anyway, there's enough in the base to repair the Internode, and I even
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
demeter: See you [color=#FFA617]Orchid[/color] ! #id:bf
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -23,5 +23,6 @@ demeter: I've updated you in the meantime, and you'll discover a new tool I just
demeter: If you were in trouble for sorting your seeds, it might help you. #id:116
demeter: Good luck with the [color=#FFA617]Venus Relay Base[/color]; it's a little further than the last one. #id:d7
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -12,5 +12,6 @@ demeter: As usual, you can use your detector to find the entrance to these ruins
demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
demeter: It could really help you, so go fetch them. #id:118
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -11,5 +11,6 @@ demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
demeter: Like in [color=#FFA617]Mercury Base[/color], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]

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@@ -17,5 +17,6 @@ demeter: I won't bother you any longer, you still have a long journey ahead, and
demeter: ... #id:fb
demeter: I... am waiting for you... #id:fc
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]