ajouts d'objectifs sur la carte, déplacements des icônes et divers changements
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15
stages/scripts/game.gd
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15
stages/scripts/game.gd
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extends Node2D
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class_name PlanetRun
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@export var planet : Planet
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@export var game_data : GameData
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func _ready():
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if not game_data:
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game_data = GameData.new()
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if not game_data.current_terrain_data:
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game_data.current_terrain_data = TerrainData.new()
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if planet:
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planet.instant
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1
stages/scripts/game.gd.uid
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1
stages/scripts/game.gd.uid
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uid://gn3dt881v5tk
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