Point no longer shown when already planted

This commit is contained in:
Altaezio
2026-07-26 19:36:01 +02:00
parent 544ed0ec33
commit 88e797148f
+8 -2
View File
@@ -17,6 +17,7 @@ var region : Region
var noise : Noise
var points : Array[Vector2]
var point_occupied : Array[bool]
func _init(
_region : Region
@@ -34,6 +35,10 @@ func _process(delta):
if refresh_timer > REFRESH_TIME:
refresh_timer = 0
points = get_grid_point()
point_occupied.resize(len(points))
for point_ind in range(len(points)):
point_occupied[point_ind] = region.data.plants.any(func(plant_data):return points[point_ind].distance_to(plant_data.position) < 21)
var current_item = GameInfo.game_data.player_data.inventory.get_item()
var target_opacity = (1.) if current_item and current_item.snap_usage_to_grid() else 0.
@@ -43,8 +48,9 @@ func _process(delta):
0.1)
func _draw():
for p in points:
draw_point(p)
for p_ind in range(len(points)):
if not point_occupied[p_ind]:
draw_point(points[p_ind])
func get_grid_point() -> Array[Vector2]: