ajout d'effet de post processing et réparation des graines
This commit is contained in:
33
common/vfx/materials/shaders/blur_vignette.gdshader
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33
common/vfx/materials/shaders/blur_vignette.gdshader
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@@ -0,0 +1,33 @@
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shader_type canvas_item;
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uniform sampler2D screen_texture: hint_screen_texture, repeat_disable, filter_linear_mipmap;
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uniform float blur_radius : hint_range(0, 1) = 0.2; // Radius of the blur effect
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uniform float blur_amount : hint_range(0, 5) = 1.0; // Strength of the blur effect
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uniform float blur_inner : hint_range(0, 1) = 0.6; // Inner edge of the blur effect
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uniform float blur_outer : hint_range(0, 1) = 0.66; // Outer edge of the blur effect
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void fragment() {
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// Original color of the pixel from the screen
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vec4 pixelColor = texture(screen_texture, UV);
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// Color with blur effect from the screen
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vec4 blurColor = textureLod(screen_texture, SCREEN_UV, blur_amount);
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// Calculate distance from the center of the screen
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float distance = length(UV - vec2(0.5, 0.5));
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// Apply smoothstep function to control transition between areas
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float blur = smoothstep(blur_inner - blur_radius, blur_outer, distance);
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// Mix colors of the blur effect and the original color based on the smoothstep value
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pixelColor.rgb = mix(blurColor.rgb, COLOR.rgb, -blur);
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// Set the alpha component of the blur effect to the smoothstep value
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blurColor.a = blur;
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// Mix colors of the blur effect with white for an additional effect
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blurColor.rgb = mix(blurColor.rgb, vec3(1.0), 0.1);
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// Set the final color to the modified color of the blur effect
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COLOR = blurColor;
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}
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1
common/vfx/materials/shaders/blur_vignette.gdshader.uid
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1
common/vfx/materials/shaders/blur_vignette.gdshader.uid
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@@ -0,0 +1 @@
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uid://cfj18vc04cgkg
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40
common/vfx/materials/shaders/screen_fog.gdshader
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40
common/vfx/materials/shaders/screen_fog.gdshader
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@@ -0,0 +1,40 @@
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// Based on https://godotshaders.com/shader/screen-smoke-fog/
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shader_type canvas_item;
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render_mode blend_mix;
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// Stuff related to camera position and offsets
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uniform vec2 camera_position;
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uniform vec2 camera_offset;
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uniform float camera_position_speed: hint_range(0.0, 1.0) = 0.025;
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uniform float camera_offset_speed: hint_range(0.0, 1.0) = 0.025;
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// Uniforms for customization
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uniform sampler2D noise_texture_1 : repeat_enable;
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uniform sampler2D noise_texture_2 : repeat_enable;
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uniform float noise_blend : hint_range(0.0, 1.0) = 1.0;
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uniform float noise_speed_1 : hint_range(0.0, 1.0) = 1.0;
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uniform float noise_speed_2 : hint_range(0.0, 1.0) = 1.0;
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uniform vec2 noise_dir_1 = vec2(1.0,+1.0);
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uniform vec2 noise_dir_2 = vec2(1.0,-1.0);
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uniform vec3 smoke_color : source_color = vec3(0.8);
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uniform float density : hint_range(0.0, 1.0) = 1.0;
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void fragment() {
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vec2 offset = ( (camera_position * camera_position_speed) + (camera_offset * camera_offset_speed) );
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vec2 time_offset_1 = TIME * noise_dir_1 * noise_speed_1 * 0.1;
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vec2 time_offset_2 = TIME * noise_dir_2 * noise_speed_2 * 0.1;
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// Create distorted UV and sample final noise
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vec2 distorted_uv_1 = UV + time_offset_1 + vec2(offset.x,offset.y * 1.75) * 0.1;
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vec2 distorted_uv_2 = UV + time_offset_2 + vec2(offset.x,offset.y * 1.75) * 0.1;
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vec4 final_noise_1 = texture(noise_texture_1, distorted_uv_1);
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vec4 final_noise_2 = texture(noise_texture_2, distorted_uv_2);
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float mixed_noise = mix(final_noise_1, final_noise_2, noise_blend).r;
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float smoke_alpha = mixed_noise * density;
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// Output color
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COLOR = vec4(smoke_color, smoke_alpha);
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}
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1
common/vfx/materials/shaders/screen_fog.gdshader.uid
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1
common/vfx/materials/shaders/screen_fog.gdshader.uid
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@@ -0,0 +1 @@
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uid://btgk5l0a6ii44
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BIN
entities/plants/assets/sprites/seed_buried_texture.png
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BIN
entities/plants/assets/sprites/seed_buried_texture.png
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Binary file not shown.
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After Width: | Height: | Size: 10 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://do3wxh7k38m7u"
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path="res://.godot/imported/seed_buried_texture.png-1822d7240070f3b15514c261d06c7402.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/plants/assets/sprites/seed_buried_texture.png"
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dest_files=["res://.godot/imported/seed_buried_texture.png-1822d7240070f3b15514c261d06c7402.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
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[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_j6jm5"]
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[ext_resource type="Texture2D" uid="uid://do3wxh7k38m7u" path="res://entities/plants/assets/sprites/seed_buried_texture.png" id="3_rbgiq"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_wyuub"]
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atlas = ExtResource("3_j6jm5")
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@@ -107,11 +108,17 @@ scale = Vector2(0.15, 0.15)
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[node name="PlantedSeed" type="Sprite2D" parent="Sprite" unique_id=1134686525]
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unique_name_in_owner = true
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position = Vector2(0, 653.33325)
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scale = Vector2(1.5, 1.5)
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texture = SubResource("AtlasTexture_wyuub")
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region_rect = Rect2(0, -50, 124, 135)
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region_filter_clip_enabled = true
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[node name="SeedBuriedTexture" type="Sprite2D" parent="Sprite/PlantedSeed" unique_id=2046939355]
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position = Vector2(4.444448, 31.11118)
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scale = Vector2(3.1777775, 3.1777775)
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texture = ExtResource("3_rbgiq")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1793068152]
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unique_name_in_owner = true
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libraries/ = SubResource("AnimationLibrary_8eofq")
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File diff suppressed because one or more lines are too long
14
entities/plants/scripts/test_seeds.gd
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14
entities/plants/scripts/test_seeds.gd
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@@ -0,0 +1,14 @@
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@tool
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extends PlantTextureBuilderInstance
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@export var hash : int = 0 :
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set(v):
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hash = v
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update_seed_sprite()
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func _ready():
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update_seed_sprite()
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func update_seed_sprite():
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if is_node_ready():
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%Sprite2D.texture = build_seed_texture(hash)
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1
entities/plants/scripts/test_seeds.gd.uid
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1
entities/plants/scripts/test_seeds.gd.uid
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@@ -0,0 +1 @@
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uid://txf17lassjod
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@@ -1,4 +1,5 @@
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extends Node
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class_name PlantTextureBuilderInstance
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const IMAGE_WIDTH := 2048
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const IMAGE_HEIGHT := 2048
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@@ -75,23 +76,29 @@ func shuffle_weighted(array: Array, weights: Array[int]):
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func build_seed_texture(random_seed: int) -> Texture:
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rng.seed = random_seed
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var texture_set: SeedTextureSet = pick_random(seed_texture_sets)
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var seed_image := Image.create(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE, false, Image.FORMAT_RGBA8)
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for color_image in texture_set.color_images:
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color_image.resize(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE)
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var texture_set : SeedTextureSet = pick_random(seed_texture_sets)
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var seed_image := Image.create(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE, false, Image.FORMAT_RGBA8)
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for color_texture in texture_set.color_textures:
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var color_image = color_texture.get_image().duplicate()
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color_image.resize(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE)
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modulate_image(color_image, pick_random(COLOR_PALETTE))
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seed_image.blend_rect(color_image, Rect2i(0, 0, SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE), Vector2i.ZERO)
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seed_image.blend_rect(
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color_image,
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Rect2i(0,0,SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE),
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Vector2i.ZERO
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)
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if texture_set.outline_texture:
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var outline_image = texture_set.outline_texture.get_image().duplicate()
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outline_image.resize(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE)
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seed_image.blend_rect(outline_image, Rect2i(0,0,SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE),Vector2i.ZERO)
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if texture_set.outline_image:
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var outline_image = texture_set.outline_image
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outline_image.resize(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE)
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seed_image.blend_rect(outline_image, Rect2i(0, 0, SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE), Vector2i.ZERO)
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if rng.randi() % 2 == 0:
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if rng.randi()%2 == 0:
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seed_image.flip_x()
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return ImageTexture.create_from_image(image)
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return ImageTexture.create_from_image(seed_image)
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func build_plant_texture(plant_data: PlantData) -> Texture:
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rng.seed = plant_data.random_seed
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34
entities/plants/test_seeds.tscn
Normal file
34
entities/plants/test_seeds.tscn
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File diff suppressed because one or more lines are too long
BIN
entities/player/assets/sprites/radial-gradient.png
Normal file
BIN
entities/player/assets/sprites/radial-gradient.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 26 KiB |
40
entities/player/assets/sprites/radial-gradient.png.import
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40
entities/player/assets/sprites/radial-gradient.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://drgl0d51d4cf7"
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path="res://.godot/imported/radial-gradient.png-f036338c44c4cdc3990cfae457a24205.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/player/assets/sprites/radial-gradient.png"
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dest_files=["res://.godot/imported/radial-gradient.png-f036338c44c4cdc3990cfae457a24205.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -59,6 +59,7 @@ func get_description() -> String:
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return tr("PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE") % plant_name
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func get_icon() -> Texture2D:
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print("getting icon")
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if stored_icon == null:
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stored_icon = PlantTextureBuilder.build_seed_texture(plant_name.hash())
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return stored_icon
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@@ -48,8 +48,9 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
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rock_layer.dig_rocks(zone.get_tiles())
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var particles := (DIG_PARTICLES.instantiate() as Node2D)
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var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
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player.region.add_child(particles)
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particles.global_position = zone.get_global_position()
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particles.emit()
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return true
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@@ -20,6 +20,7 @@ unique_name_in_owner = true
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amount = 10
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lifetime = 1.0
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speed_scale = 3.0
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emission_sphere_radius = 60.0
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spread = 50.0
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gravity = Vector2(0, 400)
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initial_velocity_min = 150.0
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|
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@@ -1,6 +1,7 @@
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extends Node2D
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class_name DigParticleEmmitter
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|
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func _ready():
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func emit():
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%ExplosionParticles.emitting = true
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%ExplosionParticles.finished.connect(
|
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func (): queue_free()
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|
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@@ -4,7 +4,8 @@
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[ext_resource type="Texture2D" uid="uid://dompaj451gklw" path="res://entities/player/assets/sprites/movement_particles.png" id="2_bls4j"]
|
||||
[ext_resource type="Texture2D" uid="uid://ys5fis3gsnoy" path="res://entities/player/assets/sprites/shadow.png" id="2_fkugw"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="4_bls4j"]
|
||||
[ext_resource type="Script" path="res://entities/player/scripts/player_sprite.gd" id="5_fkugw"]
|
||||
[ext_resource type="Texture2D" uid="uid://drgl0d51d4cf7" path="res://entities/player/assets/sprites/radial-gradient.png" id="5_8fjmc"]
|
||||
[ext_resource type="Script" uid="uid://b1mmtgmi5oq86" path="res://entities/player/scripts/player_sprite.gd" id="5_fkugw"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_sglur"]
|
||||
radius = 27.0
|
||||
@@ -12,14 +13,6 @@ radius = 27.0
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_abrql"]
|
||||
radius = 40.0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_fkugw"]
|
||||
_data = [Vector2(0, 0.14473677), 0.0, 0.0, 0, 0, Vector2(0.972549, 0.2654798), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_bls4j"]
|
||||
offsets = PackedFloat32Array(0, 0.77729255, 1)
|
||||
colors = PackedColorArray(0.5803922, 0.7058824, 0.8862745, 1, 0.5785, 0.70829165, 0.89, 1, 0.5785, 0.70829165, 0.89, 0)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fkugw"]
|
||||
atlas = ExtResource("4_bls4j")
|
||||
region = Rect2(3048, 0, 762, 1080)
|
||||
@@ -119,6 +112,14 @@ animations = [{
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="Curve" id="Curve_fkugw"]
|
||||
_data = [Vector2(0, 0.14473677), 0.0, 0.0, 0, 0, Vector2(0.972549, 0.2654798), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_bls4j"]
|
||||
offsets = PackedFloat32Array(0, 0.77729255, 1)
|
||||
colors = PackedColorArray(0.5803922, 0.7058824, 0.8862745, 1, 0.5785, 0.70829165, 0.89, 1, 0.5785, 0.70829165, 0.89, 0)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_fkugw"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
@@ -170,20 +171,11 @@ position = Vector2(0, -12)
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D" unique_id=1242017003]
|
||||
shape = SubResource("CircleShape2D_abrql")
|
||||
|
||||
[node name="CPUParticles2D" type="CPUParticles2D" parent="InteractArea2D" unique_id=1489736082]
|
||||
position = Vector2(-8.4703295e-22, 12)
|
||||
scale = Vector2(0.22803418, 0.22803418)
|
||||
amount = 3
|
||||
texture = ExtResource("2_bls4j")
|
||||
lifetime = 0.4
|
||||
gravity = Vector2(0, 100)
|
||||
scale_amount_curve = SubResource("Curve_fkugw")
|
||||
color_ramp = SubResource("Gradient_bls4j")
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="." unique_id=875064259]
|
||||
modulate = Color(0, 0, 0, 0.41568628)
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
z_index = -1
|
||||
scale = Vector2(0.41025653, 0.41025642)
|
||||
position = Vector2(-2.3841858e-07, -7.999996)
|
||||
scale = Vector2(0.29154927, 0.29154924)
|
||||
texture = ExtResource("2_fkugw")
|
||||
|
||||
[node name="PlayerSprite" type="AnimatedSprite2D" parent="." unique_id=638545037]
|
||||
@@ -191,11 +183,29 @@ unique_name_in_owner = true
|
||||
position = Vector2(0.99999994, -17)
|
||||
scale = Vector2(0.0656168, 0.065616846)
|
||||
sprite_frames = SubResource("SpriteFrames_a1qjk")
|
||||
animation = &"right"
|
||||
animation = &"front_left"
|
||||
frame_progress = 0.15805355
|
||||
offset = Vector2(0, -370)
|
||||
script = ExtResource("5_fkugw")
|
||||
wanted_orientation = 2
|
||||
|
||||
[node name="Light" type="Sprite2D" parent="PlayerSprite" unique_id=1768327734]
|
||||
modulate = Color(0.70603025, 0.5959886, 0.33971557, 0.09019608)
|
||||
z_index = -1
|
||||
scale = Vector2(16.093441, 16.093441)
|
||||
texture = ExtResource("5_8fjmc")
|
||||
|
||||
[node name="CPUParticles2D" type="CPUParticles2D" parent="PlayerSprite" unique_id=1489736082]
|
||||
z_index = -1
|
||||
position = Vector2(-15.239999, -60.95996)
|
||||
scale = Vector2(3.4752407, 3.4752383)
|
||||
amount = 3
|
||||
texture = ExtResource("2_bls4j")
|
||||
lifetime = 0.4
|
||||
gravity = Vector2(0, 100)
|
||||
scale_amount_curve = SubResource("Curve_fkugw")
|
||||
color_ramp = SubResource("Gradient_bls4j")
|
||||
|
||||
[node name="FloatAnimationPlayer" type="AnimationPlayer" parent="." unique_id=793749564]
|
||||
libraries/ = SubResource("AnimationLibrary_qiwj3")
|
||||
autoplay = &"float"
|
||||
|
||||
Reference in New Issue
Block a user