ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
This commit is contained in:
@@ -8,29 +8,27 @@ signal item_clicked()
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const MODULATE_INSPECTED_COLOR = Color.GRAY
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var current_item : Item = null
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var item : Item = null
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var was_selected : bool = false
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func _ready():
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mouse_entered.connect(_on_mouse_entered)
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mouse_exited.connect(_on_mouse_excited)
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mouse_entered.connect(
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func(): Pointer.inspect(self)
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)
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mouse_exited.connect(
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func(): Pointer.stop_inspect(self)
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)
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update(null, false)
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func inspect(is_inspected : bool = true):
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modulate = MODULATE_INSPECTED_COLOR if is_inspected else Color.WHITE
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func _on_mouse_entered():
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if current_item:
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Pointer.inspect(self)
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func _on_mouse_excited():
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if current_item:
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Pointer.stop_inspect(self)
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func _on_gui_input(_event: InputEvent) -> void:
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if Input.is_action_just_pressed("action"):
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emit_signal("item_clicked")
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func update(item: Item, selected : bool):
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func update(_item: Item, selected : bool):
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item = _item
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if selected and not was_selected:
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%SelectedAnimation.play("selected")
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elif not selected and was_selected:
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@@ -120,37 +120,19 @@ alignment = 1
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[node name="PauseTitle" type="Label" parent="Container/Tutorial/VBoxContainer"]
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layout_mode = 2
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text = "Pause"
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text = "PAUSE"
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label_settings = SubResource("LabelSettings_apjlw")
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horizontal_alignment = 1
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[node name="StoryTitle" type="Label" parent="Container/Tutorial/VBoxContainer"]
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layout_mode = 2
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text = "Story"
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label_settings = ExtResource("3_0pdto")
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horizontal_alignment = 1
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[node name="StoryText" type="Label" parent="Container/Tutorial/VBoxContainer"]
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layout_mode = 2
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text = "You are a robot who has recently arrived on a barren planet. Find and plant seeds to reduce the contamination.
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You have limited energy, but can recharge when passing days.
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Each 7 days, you have to meet a quota of decontaminted lands.
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You get a machine to build each quota reached."
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horizontal_alignment = 1
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[node name="ControlsTitle" type="Label" parent="Container/Tutorial/VBoxContainer"]
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layout_mode = 2
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text = "Controls"
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text = "CONTROLS"
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label_settings = ExtResource("3_0pdto")
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horizontal_alignment = 1
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[node name="ControlsText" type="Label" parent="Container/Tutorial/VBoxContainer"]
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layout_mode = 2
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text = "Directional Arrows/Right Click : Move
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Left Click : Interact/Pickup Items
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Mouse Wheel : Change current item
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X : Drop Item
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"
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text = "CONTROLS_TEXT"
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horizontal_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="Container/Tutorial/VBoxContainer"]
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@@ -159,17 +141,17 @@ alignment = 1
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[node name="Resume" type="Button" parent="Container/Tutorial/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Resume Game"
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text = "RESUME_GAME"
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icon = ExtResource("5_apjlw")
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[node name="Restart" type="Button" parent="Container/Tutorial/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Restart"
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text = "RESTART"
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icon = ExtResource("6_58dya")
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[node name="Quit" type="Button" parent="Container/Tutorial/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Quit"
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text = "QUIT"
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icon = ExtResource("7_yj6f1")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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@@ -2,6 +2,8 @@ extends CanvasLayer
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var pause = false : set = set_pause
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const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn")
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func set_pause(p):
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if p != pause:
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if p:
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@@ -22,7 +24,7 @@ func _on_resume_pressed():
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func _on_restart_pressed():
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GameInfo.game_data.reset_all()
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pause = false
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get_tree().reload_current_scene()
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get_tree().change_scene_to_packed(PLANET_RUN_SCENE)
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func _on_quit_pressed():
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get_tree().quit()
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@@ -92,8 +92,8 @@ class DiscoverPlantReward extends RewardData:
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func reward_info() -> QuotaRewardChoiceInfo:
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var info = QuotaRewardChoiceInfo.new()
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info.title = "Discover %s" % new_plant_type.name
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info.text = "%s seeds can now be found" % new_plant_type.name
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info.title = tr("DISCOVER_%s") % new_plant_type.name
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info.text = tr("%s_SEEDS_CAN_NOW_BE_FOUND") % new_plant_type.name
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info.card_info = new_plant_type.card_info()
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return info
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@@ -110,7 +110,7 @@ class EvolvePlantReward extends RewardData:
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func reward_info() -> QuotaRewardChoiceInfo:
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var info = QuotaRewardChoiceInfo.new()
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info.title = "Evolve %s" % plant_evolution.plant_type.name
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info.title = tr("EVOLVE_%s") % plant_evolution.plant_type.name
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info.text = plant_evolution.get_description()
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var preview_evolved_plant = plant_evolution.plant_type.duplicate_deep()
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plant_evolution.evolve(preview_evolved_plant)
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@@ -39,7 +39,7 @@ func _on_planet_updated(planet_data : PlanetData):
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func planet_update(planet_data : PlanetData):
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if planet_data:
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%DayCount.text = "%d days left" % (planet_data.quota_days)
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%DayCount.text = tr("%d_DAY_LEFT") % (planet_data.quota_days)
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var quota_progression_percent : float = (float(planet_data.garden_score) / float(planet_data.get_quota_score())) * 100
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%QuotaProgressText.text = "%d/%d" % [planet_data.garden_score, planet_data.get_quota_score()]
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@@ -83,14 +83,14 @@ func _on_planet_new_quota_started(planet_data : PlanetData):
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func announce_quota(planet_data : PlanetData):
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%Announce.announce(
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"New Quota",
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"Reach %d garden score before %d days" % [planet_data.get_quota_score(), planet_data.get_quota_duration()]
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tr("NEW_QUOTA"),
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tr("REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS") % [planet_data.get_quota_score(), planet_data.get_quota_duration()]
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)
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func _on_planet_pass_day_ended(planet:Planet):
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if planet.data.quota_days == 1:
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%Announce.announce(
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"Last day for reaching quota",
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tr("LAST_DAY_FOR_REACHING_QUOTA"),
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str(roundi(planet.data.get_quota_score() - planet.garden.get_score())) + " garden score left",
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Announce.RED_COLOR
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)
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@@ -61,7 +61,7 @@ class TakeShovelStep extends Step:
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func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
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for entity in planet.entity_container.get_children():
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if entity is ItemObject and entity.item is Shovel:
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var indicator = generate_indicator("Take the Shovel")
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var indicator = generate_indicator(tr("TAKE_THE_SHOVEL"))
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indicator.follow_entity(entity)
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return [
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indicator
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@@ -88,7 +88,7 @@ class DigLootStep extends Step:
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closest_loot = entity
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if closest_loot:
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var indicator = generate_indicator("Dig Underground Loot")
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var indicator = generate_indicator(tr("DIG_UNDERGROUND_LOOT"))
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indicator.follow_entity(closest_loot)
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return [indicator]
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return []
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@@ -104,7 +104,7 @@ class TakeSeedStep extends Step:
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var indicators : Array[InGameIndicator] = []
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for entity in planet.entity_container.get_children():
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if entity is ItemObject and entity.item is Seed:
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var indicator = generate_indicator("Take a seed")
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var indicator = generate_indicator(tr("TAKE_A_SEED"))
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indicator.follow_entity(entity)
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indicators.append(
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indicator
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@@ -119,7 +119,7 @@ class TakeSeedStep extends Step:
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class PlantSeedStep extends Step:
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func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
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var indicator = generate_indicator("Plant the seed in decontamined zone")
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var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
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indicator.follow_game_position(Vector2(0,0) + planet.entity_container.global_position)
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return [indicator]
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@@ -132,7 +132,7 @@ class PlantSeedStep extends Step:
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class RechargeStep extends Step:
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func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
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for entity in planet.entity_container.get_children():
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var indicator = generate_indicator("Recharge to pass days")
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var indicator = generate_indicator(tr("RECHARGE_TO_PASS_DAYS"))
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indicator.follow_entity(entity)
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if entity is TruckRecharge:
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return [
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@@ -166,7 +166,7 @@ class HarvestMaturePlant extends Step:
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var indicators : Array[InGameIndicator] = []
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for entity in planet.entity_container.get_children():
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if entity is Plant and entity.state == Plant.State.MATURE:
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var indicator = generate_indicator("Harvest mature plants with shovel")
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var indicator = generate_indicator(tr("HARVEST_MATURE_PLANTS_WITH_SHOVEL"))
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indicator.follow_entity(entity)
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indicators.append(
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indicator
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@@ -1,17 +1,19 @@
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extends Control
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const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn")
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func _ready():
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visible = false
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func win(planet : Planet):
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visible = true
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get_tree().paused = true
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%WinTitle.text = "Score : " + str(roundi(planet.garden.get_score()))
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%WinTitle.text = tr("SCORE_%d") % str(roundi(planet.garden.get_score()))
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func _on_restart_pressed():
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GameInfo.game_data.reset_all()
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get_tree().paused = false
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get_tree().reload_current_scene()
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get_tree().change_scene_to_packed(PLANET_RUN_SCENE)
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func _on_quit_pressed():
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get_tree().quit()
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