#5 développement du mouvement du robot et d'une caméra qui le suit

This commit is contained in:
2025-08-01 12:56:59 +02:00
parent 287a7a161f
commit b60c445592
9 changed files with 84 additions and 12 deletions

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[gd_scene load_steps=2 format=3 uid="uid://dj7gp3crtg2yt"]
[ext_resource type="Script" uid="uid://d1nsr56bh1a1y" path="res://entities/camera/scripts/camera.gd" id="1_y2wxd"]
[node name="Camera" type="Camera2D"]
script = ExtResource("1_y2wxd")

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extends Camera2D
class_name Camera
const LERP_WEIGHT = 0.9
@export var following : Node2D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if following:
global_position = following.global_position.lerp(global_position, LERP_WEIGHT)

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uid://d1nsr56bh1a1y

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[gd_scene load_steps=2 format=3 uid="uid://bgvbgeq46wee2"]
[gd_scene load_steps=4 format=3 uid="uid://bgvbgeq46wee2"]
[ext_resource type="Script" uid="uid://das7twcy5153p" path="res://entities/player/scripts/player.gd" id="1_abrql"]
[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="1_symyc"]
[node name="Player" type="Node2D"]
[sub_resource type="CircleShape2D" id="CircleShape2D_sglur"]
radius = 38.0526
[node name="Frame01" type="Sprite2D" parent="."]
scale = Vector2(0.179297, 0.179297)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_abrql")
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(2, -20)
scale = Vector2(0.084375, 0.084375)
texture = ExtResource("1_symyc")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_sglur")

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extends CharacterBody2D
class_name Player
@export var speed = 400
func get_input():
var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed
if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0)
func _physics_process(_delta):
get_input()
move_and_slide()

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uid://das7twcy5153p