seeding-planets/entities/player/scripts/player.gd

14 lines
351 B
GDScript

extends CharacterBody2D
class_name Player
@export var speed = 400
func get_input():
var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed
if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0)
func _physics_process(_delta):
get_input()
move_and_slide()