#5 développement du mouvement du robot et d'une caméra qui le suit
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@@ -1,9 +1,18 @@
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[gd_scene load_steps=2 format=3 uid="uid://bgvbgeq46wee2"]
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[gd_scene load_steps=4 format=3 uid="uid://bgvbgeq46wee2"]
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[ext_resource type="Script" uid="uid://das7twcy5153p" path="res://entities/player/scripts/player.gd" id="1_abrql"]
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[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="1_symyc"]
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[node name="Player" type="Node2D"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_sglur"]
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radius = 38.0526
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[node name="Frame01" type="Sprite2D" parent="."]
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scale = Vector2(0.179297, 0.179297)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_abrql")
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(2, -20)
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scale = Vector2(0.084375, 0.084375)
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texture = ExtResource("1_symyc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_sglur")
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14
entities/player/scripts/player.gd
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14
entities/player/scripts/player.gd
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@@ -0,0 +1,14 @@
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extends CharacterBody2D
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class_name Player
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@export var speed = 400
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func get_input():
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var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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velocity = input_direction * speed
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if input_direction.x:
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$Sprite.flip_h = (input_direction.x < 0)
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func _physics_process(_delta):
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get_input()
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move_and_slide()
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1
entities/player/scripts/player.gd.uid
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1
entities/player/scripts/player.gd.uid
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@@ -0,0 +1 @@
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uid://das7twcy5153p
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