amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52

This commit is contained in:
Zacharie Guet 2025-09-19 17:31:12 +02:00
parent 00c7e9bc4c
commit bcd8038b3a
19 changed files with 329 additions and 104 deletions

View File

@ -57,8 +57,8 @@ func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
var possible_objective_rewards_path : Array[ObjectiveReward] = [
UpgradePlayerMaxEnergyReward.new(),
RechargePlayerReward.new(randi_range(level + 1, (level + 1) * 2)),
LootRandomSeedsReward.new(randi_range(level + 1, (level + 1) * 2))
UpgradePlayerInventorySizeReward.new(),
LootRandomSeedsReward.new(randi_range(4+level, 6+level))
]
var objectives_reward : Array[ObjectiveReward] = []

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-backpack"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M5 18v-6a6 6 0 0 1 6 -6h2a6 6 0 0 1 6 6v6a3 3 0 0 1 -3 3h-8a3 3 0 0 1 -3 -3z" /><path d="M10 6v-1a2 2 0 1 1 4 0v1" /><path d="M9 21v-4a2 2 0 0 1 2 -2h2a2 2 0 0 1 2 2v4" /><path d="M11 10h2" /></svg>

After

Width:  |  Height:  |  Size: 511 B

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@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c3f2f1w12afnu"
path="res://.godot/imported/backpack.svg-87b1145524d28fbb61259964722c7305.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://common/icons/backpack.svg"
dest_files=["res://.godot/imported/backpack.svg-87b1145524d28fbb61259964722c7305.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -4,10 +4,13 @@ class_name Inventory
signal inventory_changed(inventory: Inventory)
@export var items: Array[Item] = []
@export var max_items: int = 3
@export var size: int = 3
var current_item_ind: int = 0
func _init(_inventory_size : int = 1):
size = _inventory_size
func set_current_item(new_ind: int):
if new_ind >= length():
return
@ -27,7 +30,7 @@ func change_current_item(ind_mod: int):
set_current_item(new_ind)
func add_item(item: Item):
if items.size() < max_items:
if items.size() < size:
items.append(item)
emit_signal("inventory_changed", self)
return true
@ -37,13 +40,13 @@ func add_item(item: Item):
func add_items(items_to_add: Array[Item], fillup: bool = false):
if fillup:
var has_changed := false
for i in min(items_to_add.size(), max_items - items.size()):
for i in min(items_to_add.size(), size - items.size()):
items.append(items_to_add[i])
has_changed = true
if has_changed:
emit_signal("inventory_changed", self)
return has_changed
elif !fillup && items.size() + items_to_add.size() < max_items:
elif !fillup && items.size() + items_to_add.size() < size:
items.append_array(items_to_add)
emit_signal("inventory_changed", self)
return true
@ -52,7 +55,7 @@ func length() -> int:
return len(items)
func set_item(item: Item, ind: int = 0) -> bool:
if ind >= max_items:
if ind >= size:
return false
while len(items) <= ind:
items.append(null)

View File

@ -0,0 +1,19 @@
extends ObjectiveReward
class_name UpgradePlayerMaxEnergyReward
@export var upgrade_amount = 1
func _init(_upgrade_amount : int = 1):
upgrade_amount = _upgrade_amount
func reward(objective : Objective):
objective.planet.player.upgrade_max_energy(upgrade_amount)
func get_icon() -> Texture:
return preload("res://common/icons/bolt.svg")
func get_text() -> String:
return "+"+str(upgrade_amount)+" max"
func get_description() -> String:
return "Increase player max energy by " + str(upgrade_amount) + "."

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@ -0,0 +1 @@
uid://qywwuv3et7oq

View File

@ -1,5 +1,5 @@
extends ObjectiveReward
class_name UpgradePlayerMaxEnergyReward
class_name UpgradePlayerInventorySizeReward
@export var upgrade_amount = 1
@ -7,13 +7,13 @@ func _init(_upgrade_amount : int = 1):
upgrade_amount = _upgrade_amount
func reward(objective : Objective):
objective.planet.player.upgrade_max_energy(upgrade_amount)
objective.planet.player.upgrade_inventory_size(upgrade_amount)
func get_icon() -> Texture:
return preload("res://common/icons/bolt.svg")
return preload("res://common/icons/backpack.svg")
func get_text() -> String:
return "+"+str(upgrade_amount)+" max"
func get_description() -> String:
return "Increase player max energy by " + str(upgrade_amount) + "."
return "Increase player inventory size by " + str(upgrade_amount) + "."

View File

@ -3,6 +3,7 @@ class_name Player
const MAX_REACH = 100
const HOLDING_ITEM_SPRITE_SIZE = 20.
const DEFAULT_INVENTORY_SIZE = 2
signal player_updated(player: Player)
signal upgraded
@ -25,7 +26,7 @@ var energy : int = max_energy :
energy = v
player_updated.emit(self)
@onready var inventory : Inventory = Inventory.new()
@onready var inventory : Inventory = Inventory.new(DEFAULT_INVENTORY_SIZE)
@onready var preview_zone : Area2D = null
@onready var action_zone : Area2D = null
@ -123,13 +124,9 @@ func try_move(move_to : Vector2):
instruction = MoveInstruction.new(move_to)
func pick_item(item : Item) -> Item:
var itemAdded = inventory.add_item(item)
inventory.add_item(item)
var currentItem : Item = inventory.get_item()
var itemSwapped : bool = false
if itemAdded:
inventory.set_current_item(inventory.length() - 1)
else:
itemSwapped = inventory.set_item(item, inventory.current_item_ind)
play_sfx("pick")
if !itemSwapped:
currentItem = null
@ -174,6 +171,11 @@ func upgrade_max_energy(amount = 1):
upgraded.emit()
player_updated.emit(self)
func upgrade_inventory_size(amount = 1):
inventory.size += amount
upgraded.emit()
player_updated.emit(self)
func recharge(amount : int = max_energy):
energy = energy + amount
upgraded.emit()

View File

@ -6,10 +6,8 @@ const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var inspectable_signals_setuped : bool = setup_inspectable_signals()
var inspected : bool = false :
set(v):
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
@ -17,10 +15,10 @@ func setup_inspectable_signals() -> bool:
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
Pointer.inspect(self, inspector_info())
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
Pointer.stop_inspect(self)
func pointer_text():
return ""
@ -29,3 +27,7 @@ func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text()
)
func _notification(what):
if (what == NOTIFICATION_PREDELETE):
Pointer.stop_inspect(self)

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=29 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
@ -7,9 +7,8 @@
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="PackedScene" uid="uid://d3lff5fui1k0c" path="res://gui/game/inspector/inspector.tscn" id="6_dr1y2"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="8_h6540"]
[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://common/icons/player-pause.svg" id="9_2wykm"]
[ext_resource type="Texture2D" uid="uid://bupl1y0cfj21q" path="res://entities/plants/assets/sprites/chardi/mature.png" id="9_id0t5"]
[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
[sub_resource type="Gradient" id="Gradient_id0t5"]
interpolation_mode = 1
@ -377,33 +376,12 @@ focus_mode = 0
mouse_filter = 1
icon = ExtResource("9_2wykm")
[node name="Inventory" type="HBoxContainer" parent="MarginContainer"]
[node name="Inventory" parent="MarginContainer" instance=ExtResource("9_id0t5")]
unique_name_in_owner = true
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
[node name="TextureRect" type="TextureRect" parent="MarginContainer/Inventory"]
modulate = Color(1, 0, 1, 1)
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("8_h6540")
expand_mode = 3
[node name="TextureRect2" type="TextureRect" parent="MarginContainer/Inventory"]
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("4_k4juk")
expand_mode = 3
[node name="TextureRect3" type="TextureRect" parent="MarginContainer/Inventory"]
modulate = Color(1, 0.37254903, 0.101960786, 1)
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("9_id0t5")
expand_mode = 3
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
layout_mode = 1
@ -415,11 +393,6 @@ grow_vertical = 2
mouse_filter = 2
color = Color(0.0627451, 0.0588235, 0.168627, 0)
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Effect" type="TextureRect" parent="."]
modulate = Color(1, 1, 1, 0)
layout_mode = 1

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://clicjf8ts51h8"]
[ext_resource type="Script" uid="uid://dplbbs2dlq308" path="res://gui/game/inventory_gui/scripts/inventory_gui.gd" id="1_himlj"]
[ext_resource type="PackedScene" uid="uid://dadihouw8o3jx" path="res://gui/game/inventory_gui/inventory_item/inventory_gui_item.tscn" id="2_0vvyy"]
[node name="Inventory" type="HBoxContainer"]
custom_minimum_size = Vector2(48, 48)
offset_right = 156.0
offset_bottom = 153.0
size_flags_horizontal = 0
size_flags_vertical = 0
script = ExtResource("1_himlj")
inventory_item_scene = ExtResource("2_0vvyy")

View File

@ -0,0 +1,107 @@
[gd_scene load_steps=11 format=3 uid="uid://dadihouw8o3jx"]
[ext_resource type="Script" uid="uid://c8qfny4dlg7ql" path="res://gui/game/inventory_gui/inventory_item/scripts/inventory_gui_item.gd" id="2_m0ja8"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="2_xs0u7"]
[sub_resource type="Animation" id="Animation_046xr"]
length = 0.001
[sub_resource type="Animation" id="Animation_x2pqk"]
resource_name = "squish"
length = 0.2
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k17ff"]
_data = {
&"RESET": SubResource("Animation_046xr"),
&"squish": SubResource("Animation_x2pqk")
}
[sub_resource type="Animation" id="Animation_m0ja8"]
resource_name = "selected"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BottomSpace:custom_minimum_size")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 15)]
}
[sub_resource type="Animation" id="Animation_k17ff"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BottomSpace:custom_minimum_size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2wu2x"]
_data = {
&"RESET": SubResource("Animation_k17ff"),
&"selected": SubResource("Animation_m0ja8")
}
[sub_resource type="Gradient" id="Gradient_fu672"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.44886363)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_vgckh"]
gradient = SubResource("Gradient_fu672")
fill = 1
fill_from = Vector2(0.48290598, 0.48290598)
[node name="InventoryItem" type="VBoxContainer"]
custom_minimum_size = Vector2(48, 48)
offset_right = 48.0
offset_bottom = 52.0
size_flags_horizontal = 0
size_flags_vertical = 8
script = ExtResource("2_m0ja8")
[node name="SquishAnimation" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_k17ff")
}
[node name="SelectedAnimation" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_2wu2x")
}
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 2
[node name="NoItemTextureRect" type="TextureRect" parent="CenterContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(12, 12)
layout_mode = 2
texture = SubResource("GradientTexture2D_vgckh")
expand_mode = 2
stretch_mode = 5
[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(48, 48)
layout_mode = 2
texture = ExtResource("2_xs0u7")
expand_mode = 1
stretch_mode = 5
[node name="BottomSpace" type="Control" parent="."]
layout_mode = 2

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@ -0,0 +1,50 @@
extends Control
class_name InventoryGuiItem
@export var no_item_texture_path : Texture2D
const MODULATE_INSPECTED_COLOR = Color.GRAY
var current_item : Item = null
var was_selected : bool = false
func _ready():
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
update(null, false)
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else Color.WHITE
func _on_mouse_entered():
if current_item:
Pointer.inspect(self, inspector_info())
func _on_mouse_excited():
if current_item:
Pointer.stop_inspect(self)
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
current_item.name,
current_item.description,
current_item.icon
)
func update(item: Item, selected : bool):
if selected and not was_selected:
%SelectedAnimation.play("selected")
elif not selected and was_selected:
%SelectedAnimation.play_backwards("selected")
if item != current_item:
%SquishAnimation.play("squish")
print("squish")
if item and item.icon:
%TextureRect.texture = item.icon
%TextureRect.visible = item != null
%NoItemTextureRect.visible = item == null
current_item = item
was_selected = selected

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@ -0,0 +1 @@
uid://c8qfny4dlg7ql

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@ -0,0 +1,26 @@
extends HBoxContainer
class_name InventoryGui
@export var inventory_item_scene : PackedScene
var inventory_item_objects : Array[InventoryGuiItem]
func update(inventory : Inventory):
if len(inventory_item_objects) == 0 or len(inventory_item_objects) != inventory.size:
for o in inventory_item_objects:
o.queue_free()
inventory_item_objects = generate_inventory_item_objects(inventory.size)
for i in range(inventory.size):
inventory_item_objects[i].update(
inventory.get_item(i),
i == inventory.current_item_ind and inventory.get_item(i) != null
)
func generate_inventory_item_objects(nb : int = 1) -> Array[InventoryGuiItem]:
var objects : Array[InventoryGuiItem] = []
for i in range(nb):
var o = inventory_item_scene.instantiate() as InventoryGuiItem
add_child(o)
objects.append(o)
return objects

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@ -0,0 +1 @@
uid://dplbbs2dlq308

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@ -4,29 +4,13 @@ class_name GameGui
signal pause_asked
func _ready():
Pointer.connect("inspected_entity_changed", _on_inspected_entity_changed)
Pointer.connect("inspected_changed", _on_inspected_changed)
func _on_player_updated(player:Player):
%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
for i in player.inventory.max_items:
var item : Item = player.inventory.get_item(i)
if item:
if %Inventory.get_child_count() <= i:
var texture_rect = TextureRect.new()
texture_rect.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
%Inventory.add_child(texture_rect)
%Inventory.get_child(i).texture = item.icon
%Inventory.get_child(i).visible = true
if i == player.inventory.current_item_ind:
%Inventory.get_child(i).modulate = Color.WHITE
else:
%Inventory.get_child(i).modulate = Color.DARK_GRAY
else:
if %Inventory.get_child_count() > i:
%Inventory.get_child(i).visible = false
%Inventory.update(player.inventory)
update_no_energy_left_info(player.energy)
@ -59,10 +43,7 @@ func _on_planet_pass_day_started(planet):
await $PassDayAnimation.animation_finished
$PassDayAnimation.speed_scale = 1
func _on_inspected_entity_changed(e : InspectableEntity):
var info : Inspector.Info = null
if e:
info = e.inspector_info()
func _on_inspected_changed(info : Inspector.Info):
%Inspector.info = info
func update_no_energy_left_info(energy):

View File

@ -1,16 +1,14 @@
extends Node
signal inspected_entity_changed(e : InspectableEntity)
signal inspected_changed(info : Inspector.Info)
const DEFAULT_ACTION_COLOR = Color.WHITE
const ENERGY_ACTION_COLOR = Color("ffff2b")
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null :
set(e):
inspected_entity = e
inspected_entity_changed.emit(e)
var inspected : Node = null
var inspected_info : Inspector.Info = null
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
@ -32,7 +30,7 @@ func _input(_event):
if Input.is_action_just_pressed("action"):
if can_interact:
var interactable = inspected_entity as Interactable
var interactable = inspected as Interactable
player.try_interact(interactable)
elif can_use_item:
player.try_use_item(
@ -45,9 +43,9 @@ func _process(_delta):
if player:
can_interact = (
inspected_entity
and inspected_entity is Interactable
and player.can_interact(inspected_entity)
inspected
and inspected is Interactable
and player.can_interact(inspected)
)
current_selected_item = player.inventory.get_item()
@ -67,24 +65,27 @@ func _process(_delta):
update_inspector()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
inspected_entity = entity
inspected_entity.inspected = true
func inspect(node : Node, info : Inspector.Info):
if inspected and inspected != node and inspected.has_method("inspect"):
inspected.inspect(false)
inspected_info = info
inspected = node
inspected_changed.emit(inspected_info)
if inspected.has_method("inspect"):
inspected.inspect(true)
update_inspector()
func update_inspector():
%InspectorText.visible = inspected_entity != null
if inspected_entity:
%InspectorText.text = inspected_entity.pointer_text()
%InspectorText.visible = inspected != null
if inspected and inspected is InspectableEntity:
%InspectorText.text = inspected.pointer_text()
if player:
if can_interact and inspected_entity and inspected_entity is Interactable:
if can_interact and inspected and inspected is Interactable:
%Action.visible = true
%ActionText.text = inspected_entity.interact_text()
%Action.modulate = DEFAULT_ACTION_COLOR if inspected_entity.interaction_cost(player) == 0 else ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = inspected_entity.interaction_cost(player) != 0
%ActionText.text = inspected.interact_text()
%Action.modulate = DEFAULT_ACTION_COLOR if inspected.interaction_cost(player) == 0 else ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = inspected.interaction_cost(player) != 0
elif can_use_item and current_selected_item:
%Action.visible = true
%ActionText.text = current_selected_item.use_text()
@ -96,8 +97,11 @@ func update_inspector():
else:
%Action.visible = false
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false
if inspected_entity == entity:
inspected_entity = null
func stop_inspect(node : Node):
if node.has_method("inspect"):
node.inspect(false)
if inspected == node:
inspected = null
inspected_info = null
inspected_changed.emit(inspected_info)
update_inspector()

View File

@ -30,10 +30,8 @@ const OBJECTIVE_MIN_ANGLE_DIFF = PI/2
var background_sprite : Polygon2D
var contamination_sprite : Polygon2D
var decontamination_surface : float :
set(v):
decontamination_surface = v
planet_updated.emit(self)
var decontamination_surface : float
@onready var objective_scene : PackedScene = preload("res://entities/objectives/objective.tscn")
var planet_data : PlanetData