amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52
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@@ -57,8 +57,8 @@ func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
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var possible_objective_rewards_path : Array[ObjectiveReward] = [
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UpgradePlayerMaxEnergyReward.new(),
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RechargePlayerReward.new(randi_range(level + 1, (level + 1) * 2)),
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LootRandomSeedsReward.new(randi_range(level + 1, (level + 1) * 2))
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UpgradePlayerInventorySizeReward.new(),
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LootRandomSeedsReward.new(randi_range(4+level, 6+level))
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]
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var objectives_reward : Array[ObjectiveReward] = []
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