amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52
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@@ -4,10 +4,13 @@ class_name Inventory
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signal inventory_changed(inventory: Inventory)
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@export var items: Array[Item] = []
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@export var max_items: int = 3
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@export var size: int = 3
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var current_item_ind: int = 0
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func _init(_inventory_size : int = 1):
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size = _inventory_size
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func set_current_item(new_ind: int):
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if new_ind >= length():
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return
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@@ -27,7 +30,7 @@ func change_current_item(ind_mod: int):
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set_current_item(new_ind)
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func add_item(item: Item):
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if items.size() < max_items:
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if items.size() < size:
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items.append(item)
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emit_signal("inventory_changed", self)
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return true
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@@ -37,13 +40,13 @@ func add_item(item: Item):
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func add_items(items_to_add: Array[Item], fillup: bool = false):
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if fillup:
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var has_changed := false
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for i in min(items_to_add.size(), max_items - items.size()):
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for i in min(items_to_add.size(), size - items.size()):
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items.append(items_to_add[i])
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has_changed = true
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if has_changed:
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emit_signal("inventory_changed", self)
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return has_changed
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elif !fillup && items.size() + items_to_add.size() < max_items:
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elif !fillup && items.size() + items_to_add.size() < size:
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items.append_array(items_to_add)
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emit_signal("inventory_changed", self)
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return true
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@@ -52,7 +55,7 @@ func length() -> int:
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return len(items)
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func set_item(item: Item, ind: int = 0) -> bool:
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if ind >= max_items:
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if ind >= size:
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return false
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while len(items) <= ind:
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items.append(null)
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