amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52

This commit is contained in:
2025-09-19 17:31:12 +02:00
parent 00c7e9bc4c
commit bcd8038b3a
19 changed files with 329 additions and 104 deletions

View File

@@ -4,10 +4,13 @@ class_name Inventory
signal inventory_changed(inventory: Inventory)
@export var items: Array[Item] = []
@export var max_items: int = 3
@export var size: int = 3
var current_item_ind: int = 0
func _init(_inventory_size : int = 1):
size = _inventory_size
func set_current_item(new_ind: int):
if new_ind >= length():
return
@@ -27,7 +30,7 @@ func change_current_item(ind_mod: int):
set_current_item(new_ind)
func add_item(item: Item):
if items.size() < max_items:
if items.size() < size:
items.append(item)
emit_signal("inventory_changed", self)
return true
@@ -37,13 +40,13 @@ func add_item(item: Item):
func add_items(items_to_add: Array[Item], fillup: bool = false):
if fillup:
var has_changed := false
for i in min(items_to_add.size(), max_items - items.size()):
for i in min(items_to_add.size(), size - items.size()):
items.append(items_to_add[i])
has_changed = true
if has_changed:
emit_signal("inventory_changed", self)
return has_changed
elif !fillup && items.size() + items_to_add.size() < max_items:
elif !fillup && items.size() + items_to_add.size() < size:
items.append_array(items_to_add)
emit_signal("inventory_changed", self)
return true
@@ -52,7 +55,7 @@ func length() -> int:
return len(items)
func set_item(item: Item, ind: int = 0) -> bool:
if ind >= max_items:
if ind >= size:
return false
while len(items) <= ind:
items.append(null)