amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52
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@@ -0,0 +1,19 @@
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extends ObjectiveReward
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class_name UpgradePlayerMaxEnergyReward
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@export var upgrade_amount = 1
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func _init(_upgrade_amount : int = 1):
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upgrade_amount = _upgrade_amount
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func reward(objective : Objective):
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objective.planet.player.upgrade_max_energy(upgrade_amount)
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func get_icon() -> Texture:
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return preload("res://common/icons/bolt.svg")
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func get_text() -> String:
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return "+"+str(upgrade_amount)+" max"
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func get_description() -> String:
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return "Increase player max energy by " + str(upgrade_amount) + "."
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@@ -0,0 +1 @@
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uid://qywwuv3et7oq
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@@ -1,5 +1,5 @@
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extends ObjectiveReward
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class_name UpgradePlayerMaxEnergyReward
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class_name UpgradePlayerInventorySizeReward
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@export var upgrade_amount = 1
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@@ -7,13 +7,13 @@ func _init(_upgrade_amount : int = 1):
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upgrade_amount = _upgrade_amount
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func reward(objective : Objective):
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objective.planet.player.upgrade_max_energy(upgrade_amount)
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objective.planet.player.upgrade_inventory_size(upgrade_amount)
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func get_icon() -> Texture:
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return preload("res://common/icons/bolt.svg")
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return preload("res://common/icons/backpack.svg")
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func get_text() -> String:
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return "+"+str(upgrade_amount)+" max"
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func get_description() -> String:
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return "Increase player max energy by " + str(upgrade_amount) + "."
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return "Increase player inventory size by " + str(upgrade_amount) + "."
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