amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52

This commit is contained in:
2025-09-19 17:31:12 +02:00
parent 00c7e9bc4c
commit bcd8038b3a
19 changed files with 329 additions and 104 deletions

View File

@@ -6,10 +6,8 @@ const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var inspectable_signals_setuped : bool = setup_inspectable_signals()
var inspected : bool = false :
set(v):
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
@@ -17,10 +15,10 @@ func setup_inspectable_signals() -> bool:
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
Pointer.inspect(self, inspector_info())
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
Pointer.stop_inspect(self)
func pointer_text():
return ""
@@ -29,3 +27,7 @@ func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text()
)
func _notification(what):
if (what == NOTIFICATION_PREDELETE):
Pointer.stop_inspect(self)