amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
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[gd_scene load_steps=29 format=3 uid="uid://12nak7amd1uq"]
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[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
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@@ -7,9 +7,8 @@
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
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[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
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[ext_resource type="PackedScene" uid="uid://d3lff5fui1k0c" path="res://gui/game/inspector/inspector.tscn" id="6_dr1y2"]
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[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="8_h6540"]
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[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://common/icons/player-pause.svg" id="9_2wykm"]
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[ext_resource type="Texture2D" uid="uid://bupl1y0cfj21q" path="res://entities/plants/assets/sprites/chardi/mature.png" id="9_id0t5"]
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[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
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[sub_resource type="Gradient" id="Gradient_id0t5"]
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interpolation_mode = 1
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@@ -377,33 +376,12 @@ focus_mode = 0
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mouse_filter = 1
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icon = ExtResource("9_2wykm")
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[node name="Inventory" type="HBoxContainer" parent="MarginContainer"]
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[node name="Inventory" parent="MarginContainer" instance=ExtResource("9_id0t5")]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(48, 48)
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 8
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[node name="TextureRect" type="TextureRect" parent="MarginContainer/Inventory"]
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modulate = Color(1, 0, 1, 1)
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custom_minimum_size = Vector2(48, 48)
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layout_mode = 2
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texture = ExtResource("8_h6540")
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expand_mode = 3
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[node name="TextureRect2" type="TextureRect" parent="MarginContainer/Inventory"]
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custom_minimum_size = Vector2(48, 48)
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layout_mode = 2
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texture = ExtResource("4_k4juk")
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expand_mode = 3
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[node name="TextureRect3" type="TextureRect" parent="MarginContainer/Inventory"]
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modulate = Color(1, 0.37254903, 0.101960786, 1)
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custom_minimum_size = Vector2(48, 48)
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layout_mode = 2
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texture = ExtResource("9_id0t5")
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expand_mode = 3
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[node name="PassDayFade" type="ColorRect" parent="."]
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physics_interpolation_mode = 0
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layout_mode = 1
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@@ -415,11 +393,6 @@ grow_vertical = 2
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mouse_filter = 2
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color = Color(0.0627451, 0.0588235, 0.168627, 0)
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[node name="GridContainer" type="GridContainer" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Effect" type="TextureRect" parent="."]
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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13
gui/game/inventory_gui/inventory_gui.tscn
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13
gui/game/inventory_gui/inventory_gui.tscn
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://clicjf8ts51h8"]
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[ext_resource type="Script" uid="uid://dplbbs2dlq308" path="res://gui/game/inventory_gui/scripts/inventory_gui.gd" id="1_himlj"]
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[ext_resource type="PackedScene" uid="uid://dadihouw8o3jx" path="res://gui/game/inventory_gui/inventory_item/inventory_gui_item.tscn" id="2_0vvyy"]
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[node name="Inventory" type="HBoxContainer"]
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custom_minimum_size = Vector2(48, 48)
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offset_right = 156.0
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offset_bottom = 153.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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script = ExtResource("1_himlj")
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inventory_item_scene = ExtResource("2_0vvyy")
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107
gui/game/inventory_gui/inventory_item/inventory_gui_item.tscn
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107
gui/game/inventory_gui/inventory_item/inventory_gui_item.tscn
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@@ -0,0 +1,107 @@
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[gd_scene load_steps=11 format=3 uid="uid://dadihouw8o3jx"]
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[ext_resource type="Script" uid="uid://c8qfny4dlg7ql" path="res://gui/game/inventory_gui/inventory_item/scripts/inventory_gui_item.gd" id="2_m0ja8"]
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[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="2_xs0u7"]
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[sub_resource type="Animation" id="Animation_046xr"]
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length = 0.001
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[sub_resource type="Animation" id="Animation_x2pqk"]
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resource_name = "squish"
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length = 0.2
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k17ff"]
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_data = {
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&"RESET": SubResource("Animation_046xr"),
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&"squish": SubResource("Animation_x2pqk")
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}
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[sub_resource type="Animation" id="Animation_m0ja8"]
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resource_name = "selected"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BottomSpace:custom_minimum_size")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, 15)]
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}
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[sub_resource type="Animation" id="Animation_k17ff"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("BottomSpace:custom_minimum_size")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2wu2x"]
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_data = {
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&"RESET": SubResource("Animation_k17ff"),
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&"selected": SubResource("Animation_m0ja8")
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}
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[sub_resource type="Gradient" id="Gradient_fu672"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.44886363)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_vgckh"]
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gradient = SubResource("Gradient_fu672")
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fill = 1
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fill_from = Vector2(0.48290598, 0.48290598)
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[node name="InventoryItem" type="VBoxContainer"]
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custom_minimum_size = Vector2(48, 48)
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offset_right = 48.0
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offset_bottom = 52.0
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size_flags_horizontal = 0
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size_flags_vertical = 8
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script = ExtResource("2_m0ja8")
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[node name="SquishAnimation" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_k17ff")
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}
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[node name="SelectedAnimation" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_2wu2x")
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}
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 2
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[node name="NoItemTextureRect" type="TextureRect" parent="CenterContainer"]
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unique_name_in_owner = true
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visible = false
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custom_minimum_size = Vector2(12, 12)
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layout_mode = 2
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texture = SubResource("GradientTexture2D_vgckh")
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expand_mode = 2
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stretch_mode = 5
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[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(48, 48)
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layout_mode = 2
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texture = ExtResource("2_xs0u7")
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expand_mode = 1
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stretch_mode = 5
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[node name="BottomSpace" type="Control" parent="."]
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layout_mode = 2
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@@ -0,0 +1,50 @@
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extends Control
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class_name InventoryGuiItem
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@export var no_item_texture_path : Texture2D
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const MODULATE_INSPECTED_COLOR = Color.GRAY
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var current_item : Item = null
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var was_selected : bool = false
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func _ready():
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mouse_entered.connect(_on_mouse_entered)
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mouse_exited.connect(_on_mouse_excited)
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update(null, false)
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func inspect(is_inspected : bool = true):
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modulate = MODULATE_INSPECTED_COLOR if is_inspected else Color.WHITE
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func _on_mouse_entered():
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if current_item:
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Pointer.inspect(self, inspector_info())
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func _on_mouse_excited():
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if current_item:
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Pointer.stop_inspect(self)
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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current_item.name,
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current_item.description,
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current_item.icon
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)
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func update(item: Item, selected : bool):
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if selected and not was_selected:
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%SelectedAnimation.play("selected")
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elif not selected and was_selected:
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%SelectedAnimation.play_backwards("selected")
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if item != current_item:
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%SquishAnimation.play("squish")
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print("squish")
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if item and item.icon:
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%TextureRect.texture = item.icon
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%TextureRect.visible = item != null
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%NoItemTextureRect.visible = item == null
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current_item = item
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was_selected = selected
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@@ -0,0 +1 @@
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uid://c8qfny4dlg7ql
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26
gui/game/inventory_gui/scripts/inventory_gui.gd
Normal file
26
gui/game/inventory_gui/scripts/inventory_gui.gd
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@@ -0,0 +1,26 @@
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extends HBoxContainer
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class_name InventoryGui
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@export var inventory_item_scene : PackedScene
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var inventory_item_objects : Array[InventoryGuiItem]
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func update(inventory : Inventory):
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if len(inventory_item_objects) == 0 or len(inventory_item_objects) != inventory.size:
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for o in inventory_item_objects:
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o.queue_free()
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inventory_item_objects = generate_inventory_item_objects(inventory.size)
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for i in range(inventory.size):
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inventory_item_objects[i].update(
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inventory.get_item(i),
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i == inventory.current_item_ind and inventory.get_item(i) != null
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)
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func generate_inventory_item_objects(nb : int = 1) -> Array[InventoryGuiItem]:
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var objects : Array[InventoryGuiItem] = []
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for i in range(nb):
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var o = inventory_item_scene.instantiate() as InventoryGuiItem
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add_child(o)
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objects.append(o)
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return objects
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1
gui/game/inventory_gui/scripts/inventory_gui.gd.uid
Normal file
1
gui/game/inventory_gui/scripts/inventory_gui.gd.uid
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@@ -0,0 +1 @@
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uid://dplbbs2dlq308
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@@ -4,29 +4,13 @@ class_name GameGui
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signal pause_asked
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func _ready():
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Pointer.connect("inspected_entity_changed", _on_inspected_entity_changed)
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Pointer.connect("inspected_changed", _on_inspected_changed)
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func _on_player_updated(player:Player):
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%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
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%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
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for i in player.inventory.max_items:
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var item : Item = player.inventory.get_item(i)
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if item:
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if %Inventory.get_child_count() <= i:
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var texture_rect = TextureRect.new()
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texture_rect.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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%Inventory.add_child(texture_rect)
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%Inventory.get_child(i).texture = item.icon
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%Inventory.get_child(i).visible = true
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if i == player.inventory.current_item_ind:
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%Inventory.get_child(i).modulate = Color.WHITE
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else:
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%Inventory.get_child(i).modulate = Color.DARK_GRAY
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else:
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if %Inventory.get_child_count() > i:
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%Inventory.get_child(i).visible = false
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%Inventory.update(player.inventory)
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update_no_energy_left_info(player.energy)
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@@ -59,10 +43,7 @@ func _on_planet_pass_day_started(planet):
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await $PassDayAnimation.animation_finished
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$PassDayAnimation.speed_scale = 1
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func _on_inspected_entity_changed(e : InspectableEntity):
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var info : Inspector.Info = null
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if e:
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info = e.inspector_info()
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func _on_inspected_changed(info : Inspector.Info):
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%Inspector.info = info
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func update_no_energy_left_info(energy):
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