amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52
This commit is contained in:
@@ -4,29 +4,13 @@ class_name GameGui
|
||||
signal pause_asked
|
||||
|
||||
func _ready():
|
||||
Pointer.connect("inspected_entity_changed", _on_inspected_entity_changed)
|
||||
Pointer.connect("inspected_changed", _on_inspected_changed)
|
||||
|
||||
func _on_player_updated(player:Player):
|
||||
%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
|
||||
%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
|
||||
|
||||
for i in player.inventory.max_items:
|
||||
var item : Item = player.inventory.get_item(i)
|
||||
if item:
|
||||
if %Inventory.get_child_count() <= i:
|
||||
var texture_rect = TextureRect.new()
|
||||
texture_rect.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
|
||||
%Inventory.add_child(texture_rect)
|
||||
%Inventory.get_child(i).texture = item.icon
|
||||
%Inventory.get_child(i).visible = true
|
||||
if i == player.inventory.current_item_ind:
|
||||
%Inventory.get_child(i).modulate = Color.WHITE
|
||||
else:
|
||||
%Inventory.get_child(i).modulate = Color.DARK_GRAY
|
||||
else:
|
||||
if %Inventory.get_child_count() > i:
|
||||
%Inventory.get_child(i).visible = false
|
||||
|
||||
%Inventory.update(player.inventory)
|
||||
|
||||
update_no_energy_left_info(player.energy)
|
||||
|
||||
@@ -59,10 +43,7 @@ func _on_planet_pass_day_started(planet):
|
||||
await $PassDayAnimation.animation_finished
|
||||
$PassDayAnimation.speed_scale = 1
|
||||
|
||||
func _on_inspected_entity_changed(e : InspectableEntity):
|
||||
var info : Inspector.Info = null
|
||||
if e:
|
||||
info = e.inspector_info()
|
||||
func _on_inspected_changed(info : Inspector.Info):
|
||||
%Inspector.info = info
|
||||
|
||||
func update_no_energy_left_info(energy):
|
||||
|
||||
Reference in New Issue
Block a user