Feature pour l'alpha 1.3
* Ajout d'un mode infini (pour nos hard core gamers) * Ajout d'un message de découverte d'un nouvel outil * Séparation de la pelle en deux outils : la pioche et la fourche * Amélioration de la lisibilité des capsules d'énergies * Changement léger des texture du sol et de la pierre * Correction d'un bug lors du clic frénétique sur le porte de sortie du vaisseau * Ajout d'un icône de recharge * Fix de la mutation Ancien qui ne s'améliorait pas au niveau 4 + début de dev des artefacts avec un distributeur
This commit is contained in:
@@ -123,32 +123,34 @@ available = false
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1809395872]
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scale = Vector2(1.3906125, 1.3906125)
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shape = SubResource("RectangleShape2D_y51rk")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=879120806]
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unique_name_in_owner = true
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scale = Vector2(0.33, 0.33)
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scale = Vector2(0.45890215, 0.45890215)
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sprite_frames = SubResource("SpriteFrames_4aafg")
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animation = &"closed"
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frame_progress = 0.78603315
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frame_progress = 0.69717133
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1875435966]
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position = Vector2(0.99999994, -41)
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scale = Vector2(0.2833334, 0.28333336)
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position = Vector2(0.6254329, -56.177567)
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scale = Vector2(0.39400694, 0.3940069)
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texture = SubResource("GradientTexture2D_wnnbj")
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[node name="Icon" type="Sprite2D" parent="." unique_id=874210487]
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unique_name_in_owner = true
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position = Vector2(1, -42)
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scale = Vector2(0.4583333, 0.4583333)
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position = Vector2(0.62543297, -57.177567)
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scale = Vector2(0.63736403, 0.63736403)
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texture = ExtResource("2_6w4e0")
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[node name="DoorScreen" type="Sprite2D" parent="." unique_id=236947304]
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position = Vector2(5.684342e-14, 2.2737368e-13)
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scale = Vector2(0.33, 0.33)
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scale = Vector2(0.45890215, 0.45890215)
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texture = ExtResource("12_6w4e0")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=521638741]
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scale = Vector2(1.3906125, 1.3906125)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=676936346]
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position = Vector2(0, 12)
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://bsrn3gd2a532q" path="res://entities/interactables/truck/recharge/scripts/truck_recharge.gd" id="1_ipgcv"]
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[ext_resource type="Texture2D" uid="uid://btd145u4gsl6e" path="res://entities/interactables/truck/recharge/STW_Props_Batterie_Batterie.png" id="2_ot7vv"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_jcfmm"]
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[ext_resource type="Texture2D" uid="uid://cymrmhsihkj44" path="res://common/icons/recharge.svg" id="3_ot7vv"]
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[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="4_ot7vv"]
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[ext_resource type="Texture2D" uid="uid://bhi3mwl23flwp" path="res://entities/interactables/truck/recharge/STW_Props_Batterie_Glass_V2.png" id="5_2okh4"]
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[ext_resource type="Texture2D" uid="uid://c01f6ja6btsep" path="res://entities/interactables/truck/recharge/STW_Props_Batterie_TERRE.png" id="6_2okh4"]
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@@ -44,7 +44,7 @@ alignment = 1
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[node name="TextureRect" type="TextureRect" parent="EnergyTextContainer" unique_id=2088496808]
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custom_minimum_size = Vector2(30, 0)
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layout_mode = 2
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texture = ExtResource("3_jcfmm")
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texture = ExtResource("3_ot7vv")
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expand_mode = 1
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stretch_mode = 5
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@@ -26,7 +26,7 @@ func get_day_factor():
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return max(1, DEFAULT_DAY_FACTOR - level)
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func get_score_increase():
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return max(1, level - DEFAULT_DAY_FACTOR)
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return max(1, level - DEFAULT_DAY_FACTOR + 1)
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func mutate_score(data : PlantData, score) -> int:
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if data.get_state() != PlantData.State.MATURE:
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@@ -2,6 +2,7 @@ extends Resource
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class_name Inventory
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signal updated(inventory: Inventory)
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signal tool_added(item: Item)
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@export var items: Array[Item] = []
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@export var current_item_ind: int = 0 # over both tools and items
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@@ -9,8 +10,6 @@ signal updated(inventory: Inventory)
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func _init(inventory_size: int = 1):
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set_size(inventory_size)
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add_item(Detector.new())
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add_item(Shovel.new())
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func get_n_item_slots() -> int:
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return items.size() - n_tools
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@@ -60,11 +59,12 @@ func add_item(item: Item) -> bool:
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if item.type != Item.ItemType.TOOL_ITEM:
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var best_ind = get_best_available_slot_ind()
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return set_item(item, best_ind)
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elif item.type == Item.ItemType.TOOL_ITEM && !items.has(item):
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elif item.type == Item.ItemType.TOOL_ITEM and not has_item_with_name(item.get_item_name()):
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items.insert(n_tools, item)
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if current_item_ind >= n_tools:
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current_item_ind += 1
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n_tools += 1
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tool_added.emit(item)
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updated.emit(self )
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return true
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else:
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@@ -85,6 +85,13 @@ func get_item(ind: int = current_item_ind) -> Item:
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func has_item(item: Item) -> bool:
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return items.has(item)
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func has_item_with_name(name: String) -> bool:
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var id = items.find_custom(
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(func (i : Item):
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return i and i.get_item_name() == name)
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)
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return id != -1
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func remove_item(item: Item):
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if item.type == Item.ItemType.TOOL_ITEM:
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printerr("trying to remove a tool")
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@@ -4,44 +4,45 @@ class_name Fork
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const USE_INTERVAL = 0.15
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func get_item_name() -> String:
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return tr("FORK")
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return tr("FORK")
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func get_description() -> String:
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return tr("FORK_DESC_TEXT")
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return tr("FORK_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/fork.svg")
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return preload("res://common/icons/fork.svg")
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func get_item_type() -> ItemType:
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return Item.ItemType.TOOL_ITEM
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return Item.ItemType.TOOL_ITEM
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func get_energy_used() -> int:
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return 1
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return 1
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func get_usage_zone_radius() -> int:
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return 50
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return 10
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func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant
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return i is Plant
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func use_text() -> String:
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return tr("HARVEST")
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return tr("HARVEST")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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for area in areas :
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if area is Plant:
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return true
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return false
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var areas = zone.get_affected_areas()
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for area in areas :
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if area is Plant:
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return true
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return false
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func use(player : Player, zone : Player.ActionZone) -> bool:
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for area in zone.get_affected_areas():
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if area and area is Plant:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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return true
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var has_plant = false
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for area in zone.get_affected_areas():
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if area and area is Plant:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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has_plant = true
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return has_plant
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func harvest(p : Plant, _player: Player):
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AudioManager.play_sfx("Harvest")
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p.harvest()
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AudioManager.play_sfx("Harvest")
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p.harvest()
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@@ -1,7 +1,7 @@
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extends Item
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class_name Pickaxe
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const USE_INTERVAL = 0.15
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const DIG_PARTICLES := preload("res://entities/player/inventory/scripts/items/utils/dig_particles.tscn")
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func get_item_name() -> String:
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return tr("PICKAXE")
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@@ -29,13 +29,17 @@ func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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return true
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return false
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func use(_player : Player, zone : Player.ActionZone) -> bool:
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func use(player : Player, zone : Player.ActionZone) -> bool:
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var bodies = zone.area.get_overlapping_bodies()
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var rock_layer_id = bodies.find_custom(func (b) : return b is RockLayer)
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if rock_layer_id != -1:
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var rock_layer : RockLayer = bodies[rock_layer_id]
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var rock_layers = bodies.filter(func (b) : return b is RockLayer)
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if len(rock_layers):
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player.region.dig_rocks(zone.get_tiles())
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return rock_layer.dig_rocks(zone.get_tiles())
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var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
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player.region.add_child(particles)
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particles.global_position = zone.get_global_position()
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particles.emit()
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AudioManager.play_sfx("Mining")
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return false
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return true
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@@ -1,3 +1,4 @@
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@tool
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extends Fork
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class_name Shovel
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