Feature pour l'alpha 1.3
* Ajout d'un mode infini (pour nos hard core gamers) * Ajout d'un message de découverte d'un nouvel outil * Séparation de la pelle en deux outils : la pioche et la fourche * Amélioration de la lisibilité des capsules d'énergies * Changement léger des texture du sol et de la pierre * Correction d'un bug lors du clic frénétique sur le porte de sortie du vaisseau * Ajout d'un icône de recharge * Fix de la mutation Ancien qui ne s'améliorait pas au niveau 4 + début de dev des artefacts avec un distributeur
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@@ -123,32 +123,34 @@ available = false
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1809395872]
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scale = Vector2(1.3906125, 1.3906125)
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shape = SubResource("RectangleShape2D_y51rk")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=879120806]
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unique_name_in_owner = true
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scale = Vector2(0.33, 0.33)
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scale = Vector2(0.45890215, 0.45890215)
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sprite_frames = SubResource("SpriteFrames_4aafg")
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animation = &"closed"
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frame_progress = 0.78603315
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frame_progress = 0.69717133
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1875435966]
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position = Vector2(0.99999994, -41)
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scale = Vector2(0.2833334, 0.28333336)
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position = Vector2(0.6254329, -56.177567)
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scale = Vector2(0.39400694, 0.3940069)
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texture = SubResource("GradientTexture2D_wnnbj")
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[node name="Icon" type="Sprite2D" parent="." unique_id=874210487]
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unique_name_in_owner = true
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position = Vector2(1, -42)
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scale = Vector2(0.4583333, 0.4583333)
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position = Vector2(0.62543297, -57.177567)
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scale = Vector2(0.63736403, 0.63736403)
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texture = ExtResource("2_6w4e0")
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[node name="DoorScreen" type="Sprite2D" parent="." unique_id=236947304]
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position = Vector2(5.684342e-14, 2.2737368e-13)
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scale = Vector2(0.33, 0.33)
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scale = Vector2(0.45890215, 0.45890215)
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texture = ExtResource("12_6w4e0")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=521638741]
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scale = Vector2(1.3906125, 1.3906125)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=676936346]
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position = Vector2(0, 12)
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