réparation d'une petite erreur dans try_interact de player.gd
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@ -26,7 +26,8 @@ func try_interact():
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if len(interactables) > 1:
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# Sort them to the closer
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interactables.sort_custom(
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func (el : Interactable): return el.global_position.distance_to(global_position)
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func (el1 : Interactable, el2 : Interactable):
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return el1.global_position.distance_to(global_position) > el2.global_position.distance_to(global_position)
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)
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interactables[0].interact(self)
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