ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
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@@ -56,8 +56,6 @@ func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
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var amount = level + 1
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var possible_objective_rewards_path : Array[ObjectiveReward] = [
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UpgradePlayerMaxEnergyReward.new(),
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UpgradePlayerInventorySizeReward.new(),
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LootRandomSeedsReward.new(randi_range(4+level, 6+level))
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]
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