ajout des mutation et refonte de l'inspecteur

* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
This commit is contained in:
Zacharie Guet 2025-10-12 01:03:08 +02:00
parent bb24efe46b
commit ef392595de
108 changed files with 1921 additions and 477 deletions

View File

@ -14,11 +14,12 @@ func _init():
current_planet_data_updated.emit(v)
@export var unlocked_plant_types : Array[PlantType] = []
@export var unlocked_plant_mutations : Array[PlantMutation] = []
@export var unlocked_machines : Array[MachineType] = []
func set_default_unlocked():
unlocked_plant_types = all_plant_types()
unlocked_plant_mutations = all_plant_mutations()
unlocked_machines = all_machines()
func all_plant_types() -> Array[PlantType]:
@ -34,4 +35,16 @@ func all_machines() -> Array[MachineType]:
preload("res://entities/interactables/machines/compost/compost_types/energy_compost.tres"),
preload("res://entities/interactables/machines/compost/compost_types/seed_compost.tres"),
preload("res://entities/interactables/machines/solar_pannel/solar_pannel.tres"),
]
func all_plant_mutations() -> Array[PlantMutation]:
return [
preload("res://entities/plants/resources/plant_mutations/ancient_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/elitist_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/ermit_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/precocious_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/quality_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/quick_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/sociable_mutation.tres"),
preload("res://entities/plants/resources/plant_mutations/strong_mutation.tres"),
]

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@ -4,8 +4,8 @@ class_name PlanetData
signal quota_number_updated(quota : int)
signal contamination_updated(decontamination_surface : float)
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 400.
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 100.
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 200.
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50.
const DEFAULT_BASE_SIZE = Vector2(2000,2000)
@export var base_size : Vector2 = Vector2(2000,2000)
@ -76,15 +76,17 @@ func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
#region ------------------ Quotas ------------------
func get_quota(n = 0) -> int:
var first_quota = 50
var quota_adding = n * 100
var first_quotas = [
5,
10,
20,
50,
]
if n == 0:
return first_quota
elif n < 0:
return 0
return get_quota(n - 1) + quota_adding
if n > len(first_quotas):
return pow(n, 3)
else:
return first_quotas[n]
#endregion

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dest_files=["res://.godot/imported/wood.svg-8c01b6ea74bf5bfddd224ed747b01c06.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
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roughness/mode=0
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process/channel_remap/blue=2
process/channel_remap/alpha=3
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View File

@ -25,11 +25,21 @@ func get_usage_zone_radius() -> int:
func is_one_time_use():
return false
func can_use(_player : Player, zone: Area2D) -> bool:
func can_use(_player : Player, zone: Player.ActionZone) -> bool:
return false
func use_text() -> String:
return ""
func use(_player : Player, zone: Area2D):
func use(_player : Player, zone: Player.ActionZone):
return false
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
get_item_name(),
get_description(),
get_icon()
)
func get_particles() -> Array[Particles.Parameters]:
return []

View File

@ -29,11 +29,11 @@ func use_text() -> String:
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
return player.planet.is_in_base(zone.global_position)
func can_use(player : Player, zone : Player.ActionZone) -> bool:
return player.planet.is_in_base(zone.get_global_position())
func use(player : Player, zone : Area2D) -> bool:
func use(player : Player, zone : Player.ActionZone) -> bool:
if machine_type and machine_level:
player.planet.instantiate_machine(machine_type, machine_level, zone.global_position)
player.planet.instantiate_machine(machine_type, machine_level, zone.get_global_position())
return true
return false

View File

@ -24,9 +24,9 @@ func use_text() -> String:
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
func can_use(player : Player, zone : Player.ActionZone) -> bool:
return true
func use(player : Player, zone : Area2D) -> bool:
player.planet.instantiate_entity(scene, zone.global_position)
func use(player : Player, zone : Player.ActionZone) -> bool:
player.planet.instantiate_entity(scene, zone.get_global_position())
return true

View File

@ -1,13 +1,20 @@
extends Item
class_name Seed
const MUTATION_PROBABILITY = 0.2
const SHOVEL_ICON = preload("res://common/icons/shovel.svg")
const GROWING_ICON = preload("res://common/icons/chevrons-up.svg")
const SCORE_ICON = preload("res://common/icons/growth.svg")
@export var plant_type: PlantType
@export var plant_mutations: Array[PlantMutation]
func get_item_name() -> String:
return plant_type.name
func get_description() -> String:
return plant_type.description
return ""
func get_icon() -> Texture2D:
return plant_type.seed_texture
@ -15,8 +22,15 @@ func get_icon() -> Texture2D:
func get_energy_used() -> int:
return 1
func _init(_plant_type : PlantType = null):
func get_usage_zone_radius() -> int:
return 30
func _init(
_plant_type : PlantType = null,
_parent_mutation : Array[PlantMutation] = []
):
plant_type = _plant_type
plant_mutations = Seed.mutate(_parent_mutation)
func use_text() -> String:
return "Plant " + plant_type.name
@ -24,14 +38,134 @@ func use_text() -> String:
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
func can_use(player : Player, zone : Player.ActionZone) -> bool:
var is_there_a_plant_here = false
for area in zone.get_overlapping_areas() :
for area in zone.area.get_overlapping_areas() :
if area is Plant:
is_there_a_plant_here = true
var is_there_contamination_in_zone = false
for point in zone.get_points_in_zone():
if player.planet.is_there_contamination(point):
is_there_contamination_in_zone = true
return not is_there_a_plant_here and not player.planet.is_there_contamination(zone.global_position)
return not is_there_a_plant_here and not is_there_contamination_in_zone
func use(player : Player, zone : Area2D) -> bool:
func use(player : Player, zone : Player.ActionZone) -> bool:
player.play_sfx("dig")
return player.planet.plant(plant_type, zone.global_position)
return player.planet.plant(
plant_type,
zone.get_global_position(),
plant_mutations
)
func inspector_info() -> Inspector.Info:
var info = Inspector.Info.new(
get_item_name(),
get_description(),
get_icon()
)
for m in plant_mutations:
info.framed_infos.append(
PlantMutation.get_framed_info_from_mutation(m)
)
info.framed_infos.append_array(
PlantEffect.get_framed_info_from_all_trigger_effects(
plant_type.default_mature_effects,
plant_type.default_harvest_effects,
plant_type.default_cyclic_effects
)
)
info.stat_infos = [
Inspector.StatInfo.new(
"[b]%d[/b] points when mature" % plant_type.default_plant_score,
SCORE_ICON
),
Inspector.StatInfo.new(
"Grow in [b]%d[/b] days" % plant_type.default_growing_time,
GROWING_ICON
)
]
return info
func get_particles() -> Array[Particles.Parameters]:
var param : Array[Particles.Parameters] = []
for m in plant_mutations:
param.append(
Particles.Parameters.new(
m.get_icon(),
PlantMutation.get_rarity_color(m)
)
)
return param
static func mutate(parent_mutation : Array[PlantMutation] = []) -> Array[PlantMutation]:
if randf() > MUTATION_PROBABILITY:
return parent_mutation
var possible_mutations : Array[MutationPossibility] = [
AddMutation.new()
]
if len(parent_mutation):
possible_mutations.append_array( [
UpgradeMutation.new(),
RemoveMutation.new(),
])
var chosen_mutation = possible_mutations.pick_random()
return chosen_mutation.mutate(parent_mutation)
class MutationPossibility:
func mutate(_parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
return []
class DontMutate extends MutationPossibility:
func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
return parent_mutation
class AddMutation extends MutationPossibility:
func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
var new_mutations = parent_mutation.duplicate_deep()
var mut = PlantMutation.random_mutation()
if mut:
var existing_mut_id = new_mutations.find_custom(func(m:PlantMutation): m.get_mutation_name() == mut.get_mutation_name())
if existing_mut_id >= 0:
new_mutations[existing_mut_id].level += 1
else :
new_mutations.append(mut)
return new_mutations
class UpgradeMutation extends MutationPossibility:
func mutate(
parent_mutation : Array[PlantMutation] = []
) -> Array[PlantMutation]:
var new_mutations = parent_mutation.duplicate_deep()
new_mutations.pick_random().level += 1
return new_mutations
class RemoveMutation extends MutationPossibility:
func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
var new_mutations :Array[PlantMutation] = parent_mutation.duplicate_deep()
var mut_to_remove = new_mutations.pick_random()
if mut_to_remove.level > 1:
mut_to_remove.level -= 1
else:
new_mutations.remove_at(new_mutations.find(mut_to_remove))
return new_mutations

View File

@ -2,7 +2,7 @@ extends Item
class_name Shovel
const USE_INTERVAL = 0.15
const SHOVEL_ZONE_RADIUS = 50
const SHOVEL_ZONE_RADIUS = 30
func get_item_name() -> String:
return "Shovel"
@ -22,16 +22,16 @@ func get_usage_zone_radius() -> int:
func use_text() -> String:
return "Dig"
func can_use(_player : Player, zone : Area2D) -> bool:
var areas = zone.get_overlapping_areas()
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player, zone : Area2D) -> bool:
func use(player : Player, zone : Player.ActionZone) -> bool:
dig(
zone.get_overlapping_areas(),
zone.area.get_overlapping_areas(),
player
)

View File

@ -0,0 +1,17 @@
extends Sprite2D
class_name Circle
@export var radius : int = 0
@export var color : Color = Color.WHITE
@export var opacity : float = 1.0
@export var fill : bool = true
@export var width : int = -1
func _draw():
draw_circle(
Vector2.ZERO,
radius,
Color(color.r, color.g, color.b, color.a * opacity),
fill,
width
)

View File

@ -0,0 +1 @@
uid://c60a1bjcuj4hd

View File

@ -0,0 +1,32 @@
[gd_scene load_steps=6 format=3 uid="uid://bg7jmrwdgdqg4"]
[ext_resource type="Texture2D" uid="uid://baaujfw8piywi" path="res://common/icons/dna.svg" id="1_88fy1"]
[ext_resource type="Script" uid="uid://bddlpqlfrydn8" path="res://common/vfx/particles/scripts/particles.gd" id="1_faap1"]
[sub_resource type="Curve" id="Curve_xmi7c"]
_limits = [-200.0, 200.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.2513369, 200), 0.0, 0.0, 0, 0, Vector2(0.7540107, -200), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="Curve" id="Curve_22a4c"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2620321, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_li6gc"]
offsets = PackedFloat32Array(0, 0.80172414, 1)
colors = PackedColorArray(1, 1, 1, 0.65882355, 1, 1, 1, 0.72156864, 1, 1, 1, 0)
[node name="Particles" type="CPUParticles2D"]
amount = 1
texture = ExtResource("1_88fy1")
emission_shape = 1
emission_sphere_radius = 30.0
gravity = Vector2(0, -20)
tangential_accel_min = -0.1
tangential_accel_max = 0.1
tangential_accel_curve = SubResource("Curve_xmi7c")
scale_amount_min = 0.4
scale_amount_max = 0.6
scale_amount_curve = SubResource("Curve_22a4c")
color_ramp = SubResource("Gradient_li6gc")
script = ExtResource("1_faap1")

View File

@ -0,0 +1,18 @@
extends CPUParticles2D
class_name Particles
func setup_particles(param : Parameters):
texture = param.texture
modulate = param.color
emitting = true
class Parameters:
var texture : Texture
var color : Color
func _init(
_texture : Texture,
_color : Color = Color.WHITE
):
texture = _texture
color = _color

View File

@ -0,0 +1 @@
uid://bddlpqlfrydn8

View File

@ -10,6 +10,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_ob
item = _item
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
@onready var object_sprite : ItemObjectSprite = generate_sprite()
@ -21,6 +22,7 @@ func _ready():
generate_collision(ITEM_AREA_WIDTH)
if item and object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
func pointer_text():
var name_suffix = ""
@ -36,11 +38,7 @@ func interact_text():
return "Take"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
item.description,
item.icon
)
return item.inspector_info()
func interact(player : Player) -> bool:
var swapped_item = player.pick_item(item)
@ -61,16 +59,17 @@ func pickup_animation(player : Player):
func():
queue_free()
)
object_sprite.pickup_animation()
if object_sprite:
object_sprite.pickup_animation()
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(spriteNode)
var sprite_node = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(sprite_node)
if item:
spriteNode.apply_texture_to_sprite(
sprite_node.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
return spriteNode
return sprite_node

View File

@ -1,15 +1,26 @@
extends Node2D
class_name ItemObjectSprite
@onready var iconSprite = $Icon
@onready var icon_sprite = $Icon
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
func apply_texture_to_sprite(texture, item_sprite_size = 50.):
if texture:
iconSprite.texture = texture
iconSprite.scale = Vector2(
icon_sprite.texture = texture
icon_sprite.scale = Vector2(
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
func generate_particles(particles_params : Array[Particles.Parameters]):
for c in get_children():
if c is Particles: queue_free()
for params in particles_params:
var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as Particles
particles_emitter.setup_particles(params)
add_child(particles_emitter)
func pickup_animation():
%AnimationPlayer.play("pickup")

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After

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View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://n7hhyqhhtx0q"
path="res://.godot/imported/compost.png-af443333eb9a31de9cc4cb40ab9c40c2.ctex"
metadata={
"vram_texture": false
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[deps]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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View File

@ -1,96 +1,27 @@
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corner_radius_top_left = 5
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corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
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bg_color = Color(0.270222, 0.270222, 0.270222, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
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tracks/1/enabled = true
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tracks/1/loop_wrap = true
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length = 0.3
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tracks/0/loop_wrap = true
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@ -103,29 +34,29 @@ _data = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_akkx7")
shape = SubResource("CircleShape2D_6kmun")
[node name="Sprite" type="Sprite2D" parent="."]
unique_name_in_owner = true
self_modulate = Color(0.729698, 0.588265, 0.105405, 1)
scale = Vector2(0.291262, 0.291262)
[node name="Compost" type="Sprite2D" parent="."]
position = Vector2(1.9073486e-06, 15.999998)
scale = Vector2(0.11194731, 0.11194731)
texture = ExtResource("2_pi0jt")
[node name="ProgressBar" type="ProgressBar" parent="Sprite"]
[node name="ContainerCount" type="Label" parent="."]
unique_name_in_owner = true
offset_left = -62.0
offset_top = -7.0
offset_right = 62.0
offset_bottom = 120.0
theme_override_styles/background = SubResource("StyleBoxFlat_etofw")
theme_override_styles/fill = SubResource("StyleBoxFlat_3ao1n")
fill_mode = 3
show_percentage = false
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
offset_left = 18.0
offset_top = 37.0
offset_right = 59.051178
offset_bottom = 61.0
rotation = -0.48016798
text = "3/5"
label_settings = SubResource("LabelSettings_m2a0h")
[node name="Bolt" type="Sprite2D" parent="Sprite"]
[node name="Bolt" type="Sprite2D" parent="."]
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
z_index = 1
position = Vector2(0, 54.9334)
scale = Vector2(2.00278, 2.00278)
position = Vector2(-41.999996, 36)
scale = Vector2(0.5833337, 0.5833337)
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View File

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corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3ao1n"]
bg_color = Color(0.270222, 0.270222, 0.270222, 1)
corner_radius_top_left = 5
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corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="LabelSettings" id="LabelSettings_m2a0h"]
font = ExtResource("3_sw66v")
font_size = 23
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.291262, 0.291262)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_1758a"]
resource_name = "empty"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 12.605), Vector2(0, -24.56), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(0.291262, 0.291262), Vector2(0.291, 0.191), Vector2(0.291, 0.366), Vector2(0.291262, 0.291262)]
}
[sub_resource type="Animation" id="Animation_etofw"]
resource_name = "fill"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.291262, 0.291262), Vector2(0.291, 0.231), Vector2(0.291262, 0.291262)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_etofw"]
_data = {
@ -99,33 +30,33 @@ _data = {
&"fill": SubResource("Animation_etofw")
}
[node name="Compost" type="Area2D"]
script = ExtResource("1_b8mmk")
[node name="SeedCompost" type="Area2D"]
script = ExtResource("1_s8eov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_akkx7")
shape = SubResource("CircleShape2D_6kmun")
[node name="Sprite" type="Sprite2D" parent="."]
[node name="Compost" type="Sprite2D" parent="."]
position = Vector2(1.9073486e-06, 15.999998)
scale = Vector2(0.11194731, 0.11194731)
texture = ExtResource("2_c0so3")
[node name="ContainerCount" type="Label" parent="."]
unique_name_in_owner = true
self_modulate = Color(0.90820795, 0.68268144, 0.2216644, 1)
scale = Vector2(0.291262, 0.291262)
texture = ExtResource("2_s8eov")
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
offset_left = 18.0
offset_top = 37.0
offset_right = 59.051178
offset_bottom = 61.0
rotation = -0.48016798
text = "3/5"
label_settings = SubResource("LabelSettings_m2a0h")
[node name="ProgressBar" type="ProgressBar" parent="Sprite"]
unique_name_in_owner = true
offset_left = -62.0
offset_top = -7.0
offset_right = 62.0
offset_bottom = 120.0
theme_override_styles/background = SubResource("StyleBoxFlat_etofw")
theme_override_styles/fill = SubResource("StyleBoxFlat_3ao1n")
fill_mode = 3
show_percentage = false
[node name="Bolt" type="Sprite2D" parent="Sprite"]
[node name="Bolt" type="Sprite2D" parent="."]
modulate = Color(0.140831, 0.20012599, 0.3145095, 1)
z_index = 1
position = Vector2(0, 54.9334)
scale = Vector2(2.00278, 2.00278)
position = Vector2(-41.999996, 36)
scale = Vector2(0.5833337, 0.5833337)
texture = ExtResource("3_s8eov")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@ -1,7 +1,10 @@
extends Machine
class_name Compost
var containing_seed : int = 0
@onready var containing_seed : int = 0 :
set(v):
containing_seed = v
%ContainerCount.text = str(containing_seed) + "/" + str(get_seed_needed())
func get_seed_needed(l : int = level) -> int:
match l:
@ -10,12 +13,6 @@ func get_seed_needed(l : int = level) -> int:
3: return 3
_: return 2
func setup_machine_sprite():
%Sprite.self_modulate = Machine.get_level_color(level)
func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, float(containing_seed) / float(get_seed_needed()) * 100, 0.5)
func interact_text():
return "Put a seed ("+str(get_seed_needed() - containing_seed)+" left)"
@ -35,6 +32,7 @@ func interact(p : Player) -> bool:
product(p)
else:
$AnimationPlayer.play("fill")
return true
func product(player : Player):

View File

@ -22,7 +22,6 @@ func get_energy_production(l : int = level) -> int:
func _pass_day():
if not charged:
recharge_days += 1
print(get_days_to_recharge())
if recharge_days >= get_days_to_recharge():
set_charged(true)

View File

@ -2,6 +2,7 @@ extends InspectableEntity
class_name Objective
const RANDOM_MAX_OBJECTIVE_INTERVAL = 1.
const DECONTAMINATION_ICON = preload("res://common/icons/skull.svg")
var completed : bool = false
var planet : Planet
@ -17,11 +18,21 @@ func pointer_text():
return "Contamination Objective"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
var info : Inspector.Info = Inspector.Info.new(
pointer_text(),
"If the zone around is decontaminated, give the following reward.\n\n" + reward.get_description(),
"This dead log can hide a treasure of life."
)
info.framed_infos.append(
Inspector.FramedInfo.new(
"When decontamined",
reward.get_description(),
DECONTAMINATION_ICON
)
)
return info
func _end_pass_day():
if planet and not completed:
if not planet.is_there_contamination(global_position):

View File

@ -1,11 +1,9 @@
[gd_scene load_steps=10 format=3 uid="uid://2hrg6yjk0yt0"]
[gd_scene load_steps=9 format=3 uid="uid://2hrg6yjk0yt0"]
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_j6jm5"]
[ext_resource type="Texture2D" uid="uid://bu26h0iqutnky" path="res://entities/underground_loot/assets/sprites/underground_loot.svg" id="4_j6jm5"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rbgiq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wyuub"]
atlas = ExtResource("3_j6jm5")
region = Rect2(76, 75, 124, 135)
@ -106,7 +104,7 @@ script = ExtResource("1_pq8o7")
[node name="Sprite" type="Sprite2D" parent="."]
unique_name_in_owner = true
scale = Vector2(0.15, 0.15)
texture = SubResource("CompressedTexture2D_rbgiq")
offset = Vector2(0, -151.56)
[node name="PlantedSeed" type="Sprite2D" parent="Sprite"]
unique_name_in_owner = true

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="AncientMutation" load_steps=2 format=3 uid="uid://dys1ehlg4kwh7"]
[ext_resource type="Script" uid="uid://c7po0bstyg80u" path="res://entities/plants/scripts/plant_mutation/ancient_mutation.gd" id="1_5g2qg"]
[resource]
script = ExtResource("1_5g2qg")
metadata/_custom_type_script = "uid://c7po0bstyg80u"

View File

@ -0,0 +1,6 @@
[gd_resource type="Resource" script_class="ElitistMutation" load_steps=2 format=3 uid="uid://d38alhstybdtf"]
[ext_resource type="Script" uid="uid://bt1xh7ss13e5e" path="res://entities/plants/scripts/plant_mutation/elitist_mutation.gd" id="1_jevqj"]
[resource]
script = ExtResource("1_jevqj")

View File

@ -0,0 +1,6 @@
[gd_resource type="Resource" script_class="ErmitMutation" load_steps=2 format=3 uid="uid://dktlbpira5kxb"]
[ext_resource type="Script" uid="uid://domy822vgxfxs" path="res://entities/plants/scripts/plant_mutation/ermit_mutation.gd" id="1_yqhf5"]
[resource]
script = ExtResource("1_yqhf5")

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="PrecociousMutation" load_steps=2 format=3 uid="uid://c3am7s5bjy8qk"]
[ext_resource type="Script" uid="uid://cx5mg5vf62bia" path="res://entities/plants/scripts/plant_mutation/precocious_mutation.gd" id="1_wjcm0"]
[resource]
script = ExtResource("1_wjcm0")
metadata/_custom_type_script = "uid://cx5mg5vf62bia"

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="QualityMutation" load_steps=2 format=3 uid="uid://uabbkvg1rciq"]
[ext_resource type="Script" uid="uid://bdobyk2j625lb" path="res://entities/plants/scripts/plant_mutation/quality_mutation.gd" id="1_u0ku1"]
[resource]
script = ExtResource("1_u0ku1")
metadata/_custom_type_script = "uid://bdobyk2j625lb"

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="QuickMutation" load_steps=2 format=3 uid="uid://b04gaipu237sx"]
[ext_resource type="Script" uid="uid://bhtq0cbrgu58v" path="res://entities/plants/scripts/plant_mutation/quick_mutation.gd" id="1_hr7tm"]
[resource]
script = ExtResource("1_hr7tm")
metadata/_custom_type_script = "uid://bhtq0cbrgu58v"

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="SociableMutation" load_steps=2 format=3 uid="uid://bpkvdvael2ojh"]
[ext_resource type="Script" uid="uid://b8q5xgvy85qeb" path="res://entities/plants/scripts/plant_mutation/sociable_mutation.gd" id="1_7u0mw"]
[resource]
script = ExtResource("1_7u0mw")
metadata/_custom_type_script = "uid://b8q5xgvy85qeb"

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="StrongMutation" load_steps=2 format=3 uid="uid://co2r0jnkf8hyb"]
[ext_resource type="Script" uid="uid://cwj3k4p6ci5t4" path="res://entities/plants/scripts/plant_mutation/strong_mutation.gd" id="1_c0ieg"]
[resource]
script = ExtResource("1_c0ieg")
metadata/_custom_type_script = "uid://cwj3k4p6ci5t4"

View File

@ -1,15 +1,18 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://cxrc5wchpqm18"]
[gd_resource type="Resource" script_class="PlantType" load_steps=10 format=3 uid="uid://cxrc5wchpqm18"]
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="1_cf34j"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_ipcpv"]
[ext_resource type="Script" uid="uid://bpycohqas4hff" path="res://entities/plants/scripts/plant_effect.gd" id="1_l2hi3"]
[ext_resource type="Texture2D" uid="uid://dmsls8siudy1u" path="res://entities/plants/assets/sprites/champ/growing.png" id="2_l2hi3"]
[ext_resource type="Texture2D" uid="uid://crc4aop6ajiau" path="res://entities/plants/assets/sprites/champ/mature.png" id="3_y8qve"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_liopn"]
[sub_resource type="Resource" id="Resource_5hyy8"]
[sub_resource type="Resource" id="Resource_l2hi3"]
script = ExtResource("1_cf34j")
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_cf34j"]
script = ExtResource("1_cf34j")
produce_types_path = Array[String](["uid://cxrc5wchpqm18", "uid://b04vho33bl52b", "uid://dsctivn1vrem2", "uid://c5oxxif3h5yxo"])
produce_number = Array[int]([1, 0])
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="AtlasTexture" id="AtlasTexture_my6by"]
@ -19,11 +22,11 @@ region = Rect2(610, 315, 124, 180)
[resource]
script = ExtResource("1_ipcpv")
name = "Champ"
description = "When mature, can produce one seed every day."
growing_time = 1
description = "A cool fluorescent plant. Some say that it has a big network of roots underground."
default_growing_time = 3
seed_texture = SubResource("AtlasTexture_my6by")
growing_texture = ExtResource("2_l2hi3")
mature_texture = ExtResource("3_y8qve")
cyclic_effect = SubResource("Resource_5hyy8")
harvest_types_path = Array[String](["uid://cxrc5wchpqm18"])
default_harvest_effects = Array[ExtResource("1_l2hi3")]([SubResource("Resource_cf34j"), null])
default_cyclic_effects = Array[ExtResource("1_l2hi3")]([SubResource("Resource_l2hi3")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -1,14 +1,20 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://b04vho33bl52b"]
[gd_resource type="Resource" script_class="PlantType" load_steps=11 format=3 uid="uid://b04vho33bl52b"]
[ext_resource type="Script" uid="uid://bpycohqas4hff" path="res://entities/plants/scripts/plant_effect.gd" id="1_40c3e"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_moyj3"]
[ext_resource type="Texture2D" uid="uid://c7mp7tkkkk6o5" path="res://entities/plants/assets/sprites/chardi/growing.png" id="1_prk5s"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_cky1j"]
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="2_prk5s"]
[ext_resource type="Texture2D" uid="uid://bupl1y0cfj21q" path="res://entities/plants/assets/sprites/chardi/mature.png" id="3_40c3e"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="3_ajihu"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_cky1j"]
[sub_resource type="Resource" id="Resource_c76qk"]
script = ExtResource("2_cky1j")
improve_by_lifetime_max = 300
[sub_resource type="Resource" id="Resource_40c3e"]
script = ExtResource("2_prk5s")
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="Resource" id="Resource_k7yib"]
script = ExtResource("3_ajihu")
level = 1
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="AtlasTexture" id="AtlasTexture_qt76e"]
@ -19,11 +25,9 @@ region = Rect2(1140, 345, 141, 128)
script = ExtResource("1_moyj3")
name = "Chardi"
description = "This plant remove a lot of contamination around when it becomes mature."
growing_time = 1
seed_texture = SubResource("AtlasTexture_qt76e")
growing_texture = ExtResource("1_prk5s")
mature_texture = ExtResource("3_40c3e")
mature_effect = SubResource("Resource_c76qk")
harvest_types_path = Array[String](["uid://b04vho33bl52b"])
harvest_number = Array[int]([1, 2, 1])
default_harvest_effects = Array[ExtResource("1_40c3e")]([SubResource("Resource_40c3e")])
default_mature_effects = Array[ExtResource("1_40c3e")]([SubResource("Resource_k7yib")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -1,15 +1,16 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://dsctivn1vrem2"]
[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://dsctivn1vrem2"]
[ext_resource type="Script" uid="uid://bpycohqas4hff" path="res://entities/plants/scripts/plant_effect.gd" id="1_740j2"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_eqtut"]
[ext_resource type="Texture2D" uid="uid://dwr3c6r6piwaa" path="res://entities/plants/assets/sprites/maias/growing.png" id="1_vyplc"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_vyplc"]
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="2_740j2"]
[ext_resource type="Texture2D" uid="uid://d3apfwbqsg5ha" path="res://entities/plants/assets/sprites/maias/mature.png" id="3_pi4ie"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_mwrj8"]
[sub_resource type="Resource" id="Resource_q4pje"]
script = ExtResource("2_vyplc")
impact_radius = 20
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="Resource" id="Resource_1llfc"]
script = ExtResource("2_740j2")
level = 2
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
atlas = ExtResource("6_mwrj8")
@ -18,12 +19,9 @@ region = Rect2(1697, 331, 125, 158)
[resource]
script = ExtResource("1_eqtut")
name = "Maias"
description = "This gorgeous flower produce a lot of seeds of Maias and Chardi when harvested."
growing_time = 1
description = "This gorgeous flower produce a lot of seeds when harvested."
seed_texture = SubResource("AtlasTexture_sri3b")
growing_texture = ExtResource("1_vyplc")
mature_texture = ExtResource("3_pi4ie")
mature_effect = SubResource("Resource_q4pje")
harvest_types_path = Array[String](["uid://b04vho33bl52b", "uid://dsctivn1vrem2"])
harvest_number = Array[int]([3, 4])
default_harvest_effects = Array[ExtResource("1_740j2")]([SubResource("Resource_1llfc")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -1,18 +1,22 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=8 format=3 uid="uid://c5oxxif3h5yxo"]
[gd_resource type="Resource" script_class="PlantType" load_steps=11 format=3 uid="uid://c5oxxif3h5yxo"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="1_8wi4i"]
[ext_resource type="Script" uid="uid://bpycohqas4hff" path="res://entities/plants/scripts/plant_effect.gd" id="1_8fstu"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_vn146"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_8fstu"]
[ext_resource type="Texture2D" uid="uid://xw47qw12d3dv" path="res://entities/plants/assets/sprites/pili/growing.png" id="2_k4b1k"]
[ext_resource type="Texture2D" uid="uid://4mh1w1f4q2sa" path="res://entities/plants/assets/sprites/pili/mature.png" id="3_8fstu"]
[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="3_26e4l"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="5_26e4l"]
[sub_resource type="Resource" id="Resource_eytxu"]
script = ExtResource("1_8wi4i")
impact_radius = 50
improve_by_lifetime = true
improve_by_lifetime_value = 50
script = ExtResource("2_8fstu")
level = 2
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="Resource" id="Resource_kidty"]
script = ExtResource("3_26e4l")
metadata/_custom_type_script = "uid://ceqx5va1ormau"
[sub_resource type="AtlasTexture" id="AtlasTexture_kidty"]
atlas = ExtResource("5_26e4l")
region = Rect2(1415, 91, 149, 102)
@ -21,10 +25,11 @@ region = Rect2(1415, 91, 149, 102)
script = ExtResource("1_vn146")
name = "Pili"
description = "Pili slowly decontaminate each day when mature. Effect end in four days."
growing_time = 1
default_growing_time = 4
default_plant_score = 2
seed_texture = SubResource("AtlasTexture_kidty")
growing_texture = ExtResource("2_k4b1k")
mature_texture = ExtResource("3_8fstu")
cyclic_effect = SubResource("Resource_eytxu")
harvest_types_path = Array[String](["uid://c5oxxif3h5yxo"])
default_harvest_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_kidty"), null])
default_cyclic_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_eytxu")])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -1,10 +1,15 @@
extends InspectableEntity
class_name Plant
const PLANT_AREA_WIDTH = 20
const PLANT_AREA_RADIUS = 20
const PLANT_INFLUENCE_RADIUS = 100
const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100
const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
const PLANT_POINT_ICON = preload("res://common/icons/growth.svg")
const LIFETIME_ICON = preload("res://common/icons/calendar-week.svg")
const SHOVEL_ICON = preload("res://common/icons/shovel.svg")
const GROWING_ICON = preload("res://common/icons/chevrons-up.svg")
const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
@ -18,82 +23,167 @@ var state: State = State.PLANTED: set = change_state
@onready var plant_sprite: PlantSprite = generate_sprite()
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
@onready var influence_zone : PlantInfluenceZone = generate_influence_zone()
func _init(_plant_type = null, _planet = null):
var harvest_effects = []
var mature_effects = []
var cyclic_effects = []
var plant_score = 0
var plant_mutations : Array[PlantMutation] = []
func _init(
_plant_type : PlantType,
_planet : Planet,
_plant_mutations : Array[PlantMutation] = []
):
plant_type = _plant_type
harvest_effects = plant_type.default_harvest_effects.duplicate_deep()
mature_effects = plant_type.default_mature_effects.duplicate_deep()
cyclic_effects = plant_type.default_cyclic_effects.duplicate_deep()
planet = _planet
plant_mutations = _plant_mutations
func pointer_text():
var state_text = "Growing"
if state == State.MATURE: state_text = "Mature"
return state_text + " " + plant_type.name
func inspect(is_inspected : bool = true):
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
influence_zone.show_influence = is_inspected
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
var info = Inspector.Info.new(
pointer_text(),
plant_type.description,
"",
plant_type.mature_texture
)
for m in plant_mutations:
info.framed_infos.append(
PlantMutation.get_framed_info_from_mutation(m)
)
info.framed_infos.append_array(
PlantEffect.get_framed_info_from_all_trigger_effects(
mature_effects, harvest_effects, cyclic_effects
)
)
info.stat_infos.append(
Inspector.StatInfo.new(
"Day [b]%d[/b]" % day,
LIFETIME_ICON
)
)
if state != State.MATURE:
info.stat_infos.append_array([
Inspector.StatInfo.new(
"Mature on day [b]%d[/b]" % calculate_grow_time(),
GROWING_ICON,
),
Inspector.StatInfo.new(
"[b]%d[/b]" % [
calculate_plant_score()
],
PLANT_POINT_ICON
),
])
else:
info.stat_infos.append(
Inspector.StatInfo.new(
"[b]%d[/b] point%s" % [
calculate_plant_score(),
"s" if calculate_plant_score() > 0 else ""
],
PLANT_POINT_ICON
),
)
return info
func generate_sprite() -> PlantSprite:
var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()
var sprite_object : PlantSprite = SPRITE_SCENE.instantiate()
add_child(spriteObject)
spriteObject.update_plant_sprite(self)
add_child(sprite_object)
sprite_object.update_plant_sprite(self)
sprite_object.generate_mutation_effects(self)
return spriteObject
return sprite_object
func generate_collision_shape() -> CollisionShape2D:
var collision = CollisionShape2D.new()
var shape = CircleShape2D.new()
shape.radius = PLANT_AREA_WIDTH
shape.radius = PLANT_AREA_RADIUS
collision.shape = shape
add_child(collision)
return collision
func generate_influence_zone() -> PlantInfluenceZone:
var zone = PlantInfluenceZone.new(PLANT_INFLUENCE_RADIUS)
add_child(zone)
return zone
# Méthode déclenchée par la classe planet
func _pass_day():
await get_tree().create_timer(randf_range(0., RANDOM_MAX_GROW_INTERVAL)).timeout
if state == State.MATURE and plant_type.cyclic_effect:
plant_type.cyclic_effect.effect(self)
if state == State.MATURE and len(cyclic_effects):
for effect in cyclic_effects:
effect.effect(self)
day += 1
func set_day(d):
day = d
if day == 0:
change_state(State.PLANTED)
if day > plant_type.growing_time:
if day + 1 > calculate_grow_time():
if state != State.MATURE:
change_state(State.MATURE)
elif day == 0:
change_state(State.PLANTED)
else:
if state != State.GROWING:
change_state(State.GROWING)
func calculate_plant_score() -> int:
var mutated_plant_score = plant_type.default_plant_score if state == State.MATURE else 0
for m in plant_mutations:
mutated_plant_score = m.mutate_score(self, mutated_plant_score)
return mutated_plant_score
func calculate_grow_time() -> int:
var mutated_grow_time = plant_type.default_growing_time
for m in plant_mutations:
mutated_grow_time = m.mutate_grow_time(self, mutated_grow_time)
return mutated_grow_time
func change_state(_state: State):
state = _state
if state == State.MATURE and plant_type.mature_effect:
plant_type.mature_effect.effect(self)
if state == State.MATURE and len(mature_effects):
for effect in mature_effects:
if effect : effect.effect(self)
for effect in cyclic_effects:
if effect : effect.effect(self)
plant_sprite.update_plant_sprite(self, true)
func harvest():
if state == State.MATURE:
var seed_number = plant_type.harvest_number.pick_random()
for i in range(seed_number):
var seed_plant_type : PlantType = plant_type
if len(plant_type.harvest_types_path):
seed_plant_type = load(plant_type.harvest_types_path.pick_random())
planet.drop_item(
Seed.new(seed_plant_type),
global_position,
HARVESTED_SEED_DISPLACEMENT_FACTOR,
)
for effect in harvest_effects:
if effect : effect.effect(self)
plant_sprite.start_harvest_animation()
await plant_sprite.harvest_animation_finished
queue_free()

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@ -2,6 +2,87 @@
extends Resource
class_name PlantEffect
func effect(plant):
printerr("Classe abstraite PlantEffect appelée")
const HARVEST_EFFECT_ICON = preload("res://common/icons/shovel.svg")
const MATURE_EFFECT_ICON = preload("res://common/icons/chevrons-up.svg")
const CYCLIC_EFFECT_ICON = preload("res://common/icons/rotate-rectangle.svg")
@export var level : int
func _init(_level : int = 1):
level = _level
func get_effect_name() -> String:
printerr("Classe abstraite PlantEffect appelée")
return ""
func get_effect_description() -> String:
printerr("Classe abstraite PlantEffect appelée")
return ""
func effect(plant):
printerr("Classe abstraite PlantEffect appelée")
static func get_framed_info_from_effects(
effects : Array[PlantEffect],
trigger_text = "",
trigger_icon: Texture = null
) -> Array[Inspector.FramedInfo]:
if len(effects) == 0 : return []
var desc = "%s %s" % [PlantEffect.get_framed_info_effect_name(effects[0]), effects[0].get_effect_description()]
for i in range(1, len(effects)):
if effects[i]:
desc += "\n%s %s" % [PlantEffect.get_framed_info_effect_name(effects[i]), effects[i].get_effect_description()]
return [Inspector.FramedInfo.new(
trigger_text,
desc,
trigger_icon
)]
static func get_framed_info_effect_name(e : PlantEffect):
var levels_bbcode = [
"[color=#ffffff][b]%s[/b][/color]",
"[color=#FFBE0B][b]%s %d[/b][/color]",
"[color=#FB5607][b]%s %d[/b][/color]",
"[color=#3A86FF][b]%s %d[/b][/color]",
"[color=#8338EC][b]%s %d[/b][/color]",
"[color=#FF006E][b]%s %d[/b][/color]",
"[rainbow][b]%s %d[/b][/rainbow]"
]
if e.level == 1:
return levels_bbcode[0] % e.get_effect_name()
else :
return levels_bbcode[min(e.level - 1, len(levels_bbcode) - 1)] % [e.get_effect_name(), e.level]
static func get_framed_info_from_all_trigger_effects(
mature_effects : Array[PlantEffect],
harvest_effects : Array[PlantEffect],
cyclic_effects : Array[PlantEffect],
) -> Array[Inspector.FramedInfo] :
var framed_infos : Array[Inspector.FramedInfo] = []
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
mature_effects,
"On maturation",
MATURE_EFFECT_ICON
)
)
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
harvest_effects,
"When harvested",
HARVEST_EFFECT_ICON
)
)
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
cyclic_effects,
"Each days",
CYCLIC_EFFECT_ICON
)
)
return framed_infos

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@ -1,17 +1,18 @@
extends PlantEffect
class_name DecontaminateTerrainEffect
@export var impact_radius = 100
@export var improve_by_lifetime := false
@export var improve_by_lifetime_value := 20
@export var improve_by_lifetime_max := 200
func get_decontamination_radius():
return 100 * level
func get_effect_name() -> String:
return "Decontaminate"
func get_effect_description() -> String:
var ret = "Decontaminate %d unit around it" % [get_decontamination_radius()]
return ret
func effect(plant):
var radius = impact_radius
if improve_by_lifetime:
radius = min(radius + improve_by_lifetime_value * plant.day, improve_by_lifetime_max)
var radius = get_decontamination_radius()
plant.planet.impact_contamination(
plant.global_position,

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@ -1,15 +1,29 @@
extends PlantEffect
class_name ProduceSeedsEffect
@export_file var produce_types_path : Array[String] = []
@export var produce_number : Array[int] = [1]
func get_produce_number():
return [level - 1, level, level + 1]
func get_effect_name() -> String:
return "Seed Production"
func get_effect_description() -> String:
var number_str = ""
for i in range(len(get_produce_number())):
if i != 0:
if i == len(get_produce_number()) - 1:
number_str += " or "
else :
number_str += ", "
number_str += str(get_produce_number()[i])
return "Produce %s seeds" % [number_str]
func effect(plant):
for _i in range(produce_number.pick_random()):
if len(produce_types_path):
var seed_plant_type = load(produce_types_path.pick_random())
plant.planet.drop_item(
Seed.new(seed_plant_type),
plant.global_position,
plant.HARVESTED_SEED_DISPLACEMENT_FACTOR,
)
for _i in range(get_produce_number().pick_random()):
plant.planet.drop_item(
Seed.new(plant.plant_type, plant.plant_mutations),
plant.global_position,
plant.HARVESTED_SEED_DISPLACEMENT_FACTOR,
)

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@ -0,0 +1,31 @@
extends Area2D
class_name PlantInfluenceZone
var radius : int
var sprite : Circle
var collision_shape : CollisionShape2D
var show_influence : bool = false :
set(v):
show_influence = v
if sprite:
sprite.visible = v
print(sprite.visible)
func _init(_radius = 100):
radius = _radius
func _ready():
sprite = Circle.new()
# sprite.z_index = 100
sprite.radius = 100
sprite.fill = false
sprite.width = 1
sprite.opacity = 0.2
sprite.visible = show_influence
add_child(sprite)
collision_shape = CollisionShape2D.new()
var circle_shape : CircleShape2D = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
add_child(collision_shape)

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@ -0,0 +1 @@
uid://cmm3ar0ikkvkb

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@ -0,0 +1,111 @@
extends Resource
class_name PlantMutation
const BASE_RARITY_CHANCE : Array[float] = [
0.6,
0.8,
0.9,
0.95,
1
]
@export var level : int = 1
func _init(_level : int = 1):
level = _level
func get_icon() -> Texture:
return preload("res://common/icons/dna.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
printerr("Classe abstraite PlantMutation appelée")
return ""
func get_mutation_description() -> String:
printerr("Classe abstraite PlantMutation appelée")
return ""
func mutate_score(_plant : Plant, score) -> int:
return score
func mutate_grow_time(_plant : Plant, grow_time : int) -> int:
return grow_time
func mutate_plant(_plant : Plant):
pass
func get_level_for_rarity(rarity : int) -> int :
return rarity - get_base_rarity() + 1
static func get_rarity(mutation : PlantMutation) -> int:
return mutation.get_base_rarity() + mutation.level - 1
static func get_rarity_text(mutation : PlantMutation) -> String:
var rarity_text : Array[String] = [
"Common",
"Rare",
"Very rare",
"Impossible",
"Absurd",
]
var rarity = PlantMutation.get_rarity(mutation)
if rarity < len(rarity_text):
return rarity_text[rarity]
else :
return rarity_text[len(rarity_text) - 1] + " " + str(rarity - len(rarity_text) + 2)
static func get_rarity_bg_color(mutation : PlantMutation) -> Color:
var rarity_colors : Array[Color] = [
Color("4b3700"),
Color("6d2300"),
Color("001f50"),
Color("311558"),
Color("780235"),
]
return rarity_colors[min(PlantMutation.get_rarity(mutation), len(rarity_colors) - 1)]
static func get_rarity_color(mutation : PlantMutation) -> Color:
var rarity_colors : Array[Color] = [
Color("FFBE0B"),
Color("FB5607"),
Color("3A86FF"),
Color("8338EC"),
Color("FF006E"),
]
return rarity_colors[min(PlantMutation.get_rarity(mutation), len(rarity_colors) - 1)]
static func get_framed_info_from_mutation(
mutation : PlantMutation
) -> Inspector.FramedInfo:
return Inspector.FramedInfo.new(
mutation.get_mutation_name() + (" %d" % mutation.level if mutation.level > 1 else ""),
"[b]%s[/b] %s" % [PlantMutation.get_rarity_text(mutation), mutation.get_mutation_description()],
mutation.get_icon(),
PlantMutation.get_rarity_bg_color(mutation)
)
static func random_rarity() -> int:
var random_float = randf()
for i in range(len(BASE_RARITY_CHANCE) - 1):
if random_float < BASE_RARITY_CHANCE[i]:
return i
return len(BASE_RARITY_CHANCE) - 1
static func random_mutation(rarity = PlantMutation.random_rarity()) -> PlantMutation:
var all_mutations = GameInfo.game_data.unlocked_plant_mutations.duplicate_deep()
all_mutations.shuffle()
for new_mutation in all_mutations:
var level_for_rarity = new_mutation.get_level_for_rarity(rarity)
if level_for_rarity >= 1:
new_mutation.level = level_for_rarity
return new_mutation
return null

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@ -0,0 +1 @@
uid://c1lsjc2cwjupa

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@ -0,0 +1,23 @@
extends PlantMutation
class_name AncientMutation
const DEFAULT_DAY_FACTOR = 5
func get_icon() -> Texture:
return preload("res://common/icons/wood.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Ancient"
func get_mutation_description() -> String:
return "Add [b]1[/b] to the score for each [b]%d[/b] days passed" % get_day_factor()
func get_day_factor():
return max(1, DEFAULT_DAY_FACTOR - level + 1)
func mutate_score(plant : Plant, score) -> int:
return score + floori(plant.day / get_day_factor())

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@ -0,0 +1 @@
uid://c7po0bstyg80u

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@ -0,0 +1,26 @@
extends PlantMutation
class_name ElitistMutation
func get_icon() -> Texture:
return preload("res://common/icons/copy.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Intolerant"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
func mutate_score(plant : Plant, score) -> int:
var plant_count = 0
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant and area.plant_type.name == plant.plant_type.name:
plant_count += 1
if plant_count == 0:
return 0
else :
return score + level * plant_count

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@ -0,0 +1 @@
uid://bt1xh7ss13e5e

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@ -0,0 +1,21 @@
extends PlantMutation
class_name ErmitMutation
func get_icon() -> Texture:
return preload("res://common/icons/seedling-off.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Ermit"
func get_mutation_description() -> String:
return "Multiply the score by %d if no plant is near, but set it to 0 otherwise." % level
func mutate_score(plant : Plant, score) -> int:
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant:
return 0
return score * 2

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@ -0,0 +1 @@
uid://domy822vgxfxs

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@ -0,0 +1,17 @@
extends PlantMutation
class_name PrecociousMutation
func get_icon() -> Texture:
return preload("res://common/icons/hourglass-empty.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Precocious"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score while the plant is growing" % level
func mutate_score(plant : Plant, score) -> int:
return score + (0 if plant.state == Plant.State.MATURE else level)

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@ -0,0 +1 @@
uid://cx5mg5vf62bia

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@ -0,0 +1,17 @@
extends PlantMutation
class_name QualityMutation
func get_icon() -> Texture:
return preload("res://common/icons/north-star.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Quality"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score if the plant is mature." % level
func mutate_score(plant : Plant, score : int) -> int:
return score + (level if plant.state == Plant.State.MATURE else 0)

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@ -0,0 +1 @@
uid://bdobyk2j625lb

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@ -0,0 +1,17 @@
extends PlantMutation
class_name QuickMutation
func get_icon() -> Texture:
return preload("res://common/icons/chevrons-up.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Quick"
func get_mutation_description() -> String:
return "Reduce the grow time by %d" % level
func mutate_grow_time(_plant : Plant, grow_time : int) -> int:
return max(grow_time - level, 0)

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@ -0,0 +1 @@
uid://bhtq0cbrgu58v

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@ -0,0 +1,28 @@
extends PlantMutation
class_name SociableMutation
const NEAR_PLANT_NEEDED = 2
func get_icon() -> Texture:
return preload("res://common/icons/seedling.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Sociable"
func get_mutation_description() -> String:
return "Add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
func get_score_bonus():
return (level + 2)
func mutate_score(plant : Plant, score) -> int:
var plant_count = 0
for area in plant.influence_zone.get_overlapping_areas():
if area is Plant:
plant_count += 1
return score + (get_score_bonus() if plant_count >= NEAR_PLANT_NEEDED else 0)

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@ -0,0 +1 @@
uid://b8q5xgvy85qeb

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@ -0,0 +1,20 @@
extends PlantMutation
class_name StrongMutation
func get_icon() -> Texture:
return preload("res://common/icons/dna.svg")
func get_base_rarity() -> int:
return 0
func get_mutation_name() -> String:
return "Strong"
func get_mutation_description() -> String:
return "Plus [b]%d[/b] percent of the score" % roundi(get_score_multiplier() * 100)
func get_score_multiplier():
return float(level)/2.
func mutate_score(_plant : Plant, score: int) -> int:
return score + roundi(score * get_score_multiplier())

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@ -0,0 +1 @@
uid://cwj3k4p6ci5t4

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@ -2,7 +2,9 @@ extends Node2D
class_name PlantSprite
const PLANTED_SEED_CROP_WIDTH = 50
const PLANTED_SEED_POS_Y = -50
const PLANTED_SEED_POS_Y = 0
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
signal harvest_animation_finished
@ -35,6 +37,16 @@ func get_state_texture(s: Plant.State, plant_type : PlantType) -> Texture2D:
return plant_type.mature_texture
return null
func generate_mutation_effects(plant : Plant):
for m in plant.plant_mutations:
var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as CPUParticles2D
particles_emitter.setup_particles(
Particles.Parameters.new(
m.get_icon(),
PlantMutation.get_rarity_color(m)
)
)
add_child(particles_emitter)
func start_harvest_animation():
$AnimationPlayer.play("harvest")

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@ -4,14 +4,13 @@ class_name PlantType
@export var name : String
@export_multiline var description : String
@export var growing_time : int
@export var default_growing_time : int = 2
@export var default_plant_score : int = 1
@export var seed_texture : Texture
@export var growing_texture : Texture
@export var mature_texture : Texture
@export var mature_effect : PlantEffect
@export var cyclic_effect : PlantEffect
@export_file var harvest_types_path : Array[String] = []
@export var harvest_number : Array[int] = [1,2]
@export var default_harvest_effects : Array[PlantEffect] = []
@export var default_mature_effects : Array[PlantEffect] = []
@export var default_cyclic_effects : Array[PlantEffect] = []

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@ -27,8 +27,8 @@ var energy : int = max_energy :
player_updated.emit(self)
@onready var inventory : Inventory = Inventory.new(DEFAULT_INVENTORY_SIZE)
@onready var preview_zone : Area2D = null
@onready var action_zone : Area2D = null
@onready var preview_zone : ActionZone = null
@onready var action_zone : ActionZone = null
func _ready():
player_updated.emit(self)
@ -126,9 +126,9 @@ func try_move(move_to : Vector2):
func pick_item(item : Item) -> Item:
play_sfx("pick")
if inventory.length() >= inventory.size:
var currentItem : Item = inventory.get_item()
var current_item : Item = inventory.get_item()
inventory.set_item(item, inventory.current_item_ind)
return currentItem
return current_item
else :
inventory.add_item(item)
return null
@ -153,7 +153,7 @@ func try_use_item(item : Item, use_position : Vector2):
func preview_can_use_item(item : Item) -> bool:
return can_use_item_on_zone(item, preview_zone)
func can_use_item_on_zone(item : Item, zone: Area2D) -> bool:
func can_use_item_on_zone(item : Item, zone: ActionZone) -> bool:
return (
inventory.has_item(item)
and (energy - item.energy_usage) >= 0
@ -185,43 +185,29 @@ func recharge(amount : int = max_energy):
func full_recharge():
energy = max(energy, max_energy)
func generate_action_zone(radius : int = 0) -> Area2D:
var area2D = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
func generate_action_zone(radius : int = 0) -> ActionZone:
var zone = ActionZone.new(radius)
circle_shape.radius = radius
collision_shape.shape = circle_shape
area2D.add_child(collision_shape)
get_parent().add_child(zone.area)
get_parent().add_child(area2D)
return zone
return area2D
func setup_preview_zone(zone_radius : int) -> Area2D:
func setup_preview_zone(zone_radius : int) -> ActionZone:
if preview_zone:
preview_zone.queue_free()
preview_zone.destroy()
preview_zone = generate_action_zone(zone_radius)
return preview_zone
func setup_action_zone(zone_position : Vector2, zone_radius : int) -> Area2D:
func setup_action_zone(zone_position : Vector2, zone_radius : int) -> ActionZone:
if action_zone:
action_zone.queue_free()
action_zone.destroy()
action_zone = generate_action_zone(zone_radius)
action_zone.global_position = zone_position
action_zone.area.global_position = zone_position
return action_zone
func move_preview_zone(zone_position : Vector2):
if preview_zone:
preview_zone.global_position = zone_position
func detect_area_in_preview_zone() -> Array:
return preview_zone.get_overlapping_areas()
func detect_area_in_action_zone() -> Array:
if action_zone:
return action_zone.get_overlapping_areas()
return []
preview_zone.move_to_position(zone_position)
func play_sfx(sound : String):
match sound:
@ -277,3 +263,37 @@ class InteractableInstruction extends Instruction:
func do(player : Player):
interactable.interact(player)
class ActionZone:
var radius : int = 10
var area : Area2D
func _init(_r : int):
radius = _r
area = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
area.add_child(collision_shape)
func destroy():
area.queue_free()
func get_global_position() -> Vector2:
return Vector2.ZERO if area == null else area.global_position
func move_to_position(pos : Vector2):
if area:
area.global_position = pos
func get_points_in_zone(point_factor = 10) -> Array[Vector2]:
var points : Array[Vector2] = []
for x in range(-radius, radius, point_factor):
for y in range(-radius, radius, point_factor):
if Vector2(x, y).length() <= radius:
points.append(area.global_position + Vector2(x, y))
return points

View File

@ -41,3 +41,5 @@ progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
threads/emscripten_pool_size=8
threads/godot_pool_size=4

View File

@ -114,6 +114,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_4evne")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
@ -128,6 +129,7 @@ offset_top = -73.5
offset_bottom = 73.5
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = ExtResource("1_0ssee")
alignment = 1
@ -142,6 +144,7 @@ horizontal_alignment = 1
unique_name_in_owner = true
modulate = Color(0.886275, 0.623529, 0.196078, 1)
layout_mode = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_mnweq")
expand_mode = 1
stretch_mode = 1

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

View File

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lpik6kwqgmjx"
path="res://.godot/imported/tablette_resized.png-1e695efa0d8b0701c7cf825b333995f0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://gui/game/assets/texture/tablette_resized.png"
dest_files=["res://.godot/imported/tablette_resized.png-1e695efa0d8b0701c7cf825b333995f0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=29 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="PackedScene" uid="uid://d3lff5fui1k0c" path="res://gui/game/inspector/inspector.tscn" id="6_dr1y2"]
[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="7_id0t5"]
[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://common/icons/player-pause.svg" id="9_2wykm"]
[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
@ -340,7 +341,11 @@ layout_mode = 2
fill_mode = 4
texture_progress = SubResource("GradientTexture2D_h6540")
[node name="QuotaProgressText" type="Label" parent="MarginContainer/PlayerInfo/QuotaInfo"]
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/PlayerInfo/QuotaInfo"]
layout_mode = 2
theme_override_constants/separation = 2
[node name="QuotaProgressText" type="Label" parent="MarginContainer/PlayerInfo/QuotaInfo/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "X"
@ -348,10 +353,12 @@ label_settings = ExtResource("4_ujg5r")
horizontal_alignment = 1
vertical_alignment = 1
[node name="Inspector" parent="MarginContainer" instance=ExtResource("6_dr1y2")]
unique_name_in_owner = true
[node name="TextureRect" type="TextureRect" parent="MarginContainer/PlayerInfo/QuotaInfo/HBoxContainer"]
custom_minimum_size = Vector2(30, 30)
layout_mode = 2
size_flags_horizontal = 8
texture = ExtResource("7_id0t5")
expand_mode = 1
stretch_mode = 5
[node name="TopRightContent" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
@ -382,6 +389,13 @@ layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
[node name="Inspector" parent="MarginContainer" instance=ExtResource("6_dr1y2")]
unique_name_in_owner = true
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
layout_mode = 1

View File

@ -0,0 +1,57 @@
[gd_scene load_steps=7 format=3 uid="uid://dinju2m0oja38"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_1ddv5"]
[ext_resource type="Script" uid="uid://ymn5layeoat8" path="res://gui/game/inspector/framed_info/scripts/framed_info.gd" id="1_7tmbd"]
[ext_resource type="Texture2D" uid="uid://bsvxhafoxwmw0" path="res://common/icons/cube-3d-sphere.svg" id="2_7tmbd"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="3_1ddv5"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7tmbd"]
bg_color = Color(1, 1, 1, 0.78431374)
[sub_resource type="LabelSettings" id="LabelSettings_1ddv5"]
font = ExtResource("3_1ddv5")
font_size = 18
[node name="FramedInfo" type="PanelContainer"]
self_modulate = Color(0.043137256, 0.07450981, 0.14901961, 1)
offset_right = 275.0
offset_bottom = 94.0
size_flags_horizontal = 3
size_flags_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_7tmbd")
script = ExtResource("1_7tmbd")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
theme = ExtResource("1_1ddv5")
[node name="HFlowContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/HFlowContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="Icon" type="TextureRect" parent="MarginContainer/HFlowContainer/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(20, 20)
layout_mode = 2
texture = ExtResource("2_7tmbd")
expand_mode = 1
stretch_mode = 5
[node name="Title" type="Label" parent="MarginContainer/HFlowContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "On mature"
label_settings = SubResource("LabelSettings_1ddv5")
[node name="Desc" type="RichTextLabel" parent="MarginContainer/HFlowContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
theme = ExtResource("1_1ddv5")
bbcode_enabled = true
text = "On mature, do this and that and do this and that and do this and that"
fit_content = true

View File

@ -0,0 +1,10 @@
extends PanelContainer
var framed_info :Inspector.FramedInfo = null : set = update_framed_info
func update_framed_info(f: Inspector.FramedInfo):
framed_info = f
%Icon.texture = f.icon
%Title.text = f.title
%Desc.text = f.description
self_modulate = f.bg_color

View File

@ -0,0 +1 @@
uid://ymn5layeoat8

View File

@ -1,11 +1,19 @@
[gd_scene load_steps=9 format=3 uid="uid://d3lff5fui1k0c"]
[gd_scene load_steps=10 format=3 uid="uid://d3lff5fui1k0c"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_f5bv4"]
[ext_resource type="Texture2D" uid="uid://c2pgaklnj5w3d" path="res://gui/game/assets/texture/Tablette info.png" id="2_a8c2j"]
[ext_resource type="Texture2D" uid="uid://lpik6kwqgmjx" path="res://gui/game/assets/texture/tablette_resized.png" id="1_qfinp"]
[ext_resource type="Script" uid="uid://b36bjfq4sng36" path="res://gui/game/inspector/scripts/inspector.gd" id="3_a8c2j"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_qfinp"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="4_yijvw"]
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_yijvw"]
texture = ExtResource("1_qfinp")
texture_margin_left = 30.0
texture_margin_top = 10.0
texture_margin_right = 30.0
texture_margin_bottom = 50.0
region_rect = Rect2(18, 31, 240, 334)
[sub_resource type="AtlasTexture" id="AtlasTexture_ek73b"]
atlas = ExtResource("3_qfinp")
region = Rect2(76, 75, 124, 135)
@ -14,44 +22,32 @@ region = Rect2(76, 75, 124, 135)
font = ExtResource("4_yijvw")
font_size = 20
[sub_resource type="LabelSettings" id="LabelSettings_n4kem"]
[sub_resource type="LabelSettings" id="LabelSettings_c4yiu"]
font_size = 12
[node name="Inspector" type="TextureRect"]
custom_minimum_size = Vector2(0, 300)
[node name="Inspector" type="PanelContainer"]
offset_right = 276.0
offset_bottom = 235.0
size_flags_horizontal = 0
size_flags_vertical = 8
theme = ExtResource("1_f5bv4")
texture = ExtResource("2_a8c2j")
expand_mode = 3
stretch_mode = 4
size_flags_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxTexture_yijvw")
script = ExtResource("3_a8c2j")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 40
theme_override_constants/margin_top = 40
theme_override_constants/margin_right = 25
theme_override_constants/margin_bottom = 75
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
theme = ExtResource("1_f5bv4")
[node name="Texture" type="TextureRect" parent="MarginContainer/VBoxContainer"]
[node name="Texture" type="TextureRect" parent="VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
size_flags_horizontal = 3
texture = SubResource("AtlasTexture_ek73b")
expand_mode = 1
stretch_mode = 5
[node name="Title" type="Label" parent="MarginContainer/VBoxContainer"]
[node name="Title" type="Label" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "fdqsd dqsdq dsqdqsd"
@ -59,11 +55,20 @@ label_settings = SubResource("LabelSettings_ek73b")
horizontal_alignment = 1
autowrap_mode = 2
[node name="Desc" type="Label" parent="MarginContainer/VBoxContainer"]
[node name="StatInfos" type="HFlowContainer" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
text = "Ceci est une pelle qui sert exclusivement à faire des choses intéressantes. Ceci est une pelle qui sert exclusivement à faire des choses intéressantes. Ceci est une pelle qui sert exclusivement à faire des choses intéressantes. Ceci est une pelle qui sert exclusivement à faire des choses intéressantes. "
label_settings = SubResource("LabelSettings_n4kem")
theme_override_constants/h_separation = 8
theme_override_constants/v_separation = 8
alignment = 1
[node name="Desc" type="Label" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Very interesting description that can be very long, like 2 or 3 lines long."
label_settings = SubResource("LabelSettings_c4yiu")
autowrap_mode = 3
clip_text = true
[node name="FramedInfos" type="VBoxContainer" parent="VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2

View File

@ -1,6 +1,9 @@
extends Control
class_name Inspector
const FRAMED_INFO_SCENE : PackedScene = preload("res://gui/game/inspector/framed_info/framed_info.tscn")
const STAT_INFO_SCENE : PackedScene = preload("res://gui/game/inspector/stat_info/stat_info.tscn")
var info : Info = null :
set(i):
info = i
@ -19,11 +22,33 @@ func update_info(i : Info):
%Texture.visible = i.texture != null
%Title.text = i.title
%Desc.text = i.description
%Desc.visible = i.description != ""
update_framed_infos(info.framed_infos)
update_stat_info(info.stat_infos)
func update_framed_infos(framed_infos : Array[FramedInfo]):
for c in %FramedInfos.get_children() :
c.queue_free()
for i in range(len(framed_infos)):
var frame_info_object = FRAMED_INFO_SCENE.instantiate()
%FramedInfos.add_child(frame_info_object)
frame_info_object.framed_info = framed_infos[i]
func update_stat_info(stat_infos):
%StatInfos.visible = len(stat_infos) != 0
for c in %StatInfos.get_children() :
c.queue_free()
for i in range(len(stat_infos)):
var stat_inof_object = STAT_INFO_SCENE.instantiate()
%StatInfos.add_child(stat_inof_object)
stat_inof_object.stat_info = stat_infos[i]
class Info:
var title : String
var texture: Texture
var description : String
var title : String = ""
var texture: Texture = null
var description : String = ""
var framed_infos : Array[Inspector.FramedInfo] = []
var stat_infos = []
func _init(
_title : String = "",
@ -32,4 +57,39 @@ class Info:
):
title = _title
description = _description
texture = _texture
texture = _texture
func add_framed_info(framed_info : Inspector.FramedInfo):
framed_infos.push_front(framed_info)
func add_stat_info(s_info : Inspector.StatInfo):
stat_infos.push_front(s_info)
class FramedInfo:
var title : String
var icon: Texture
var description : String
var bg_color : Color
func _init(
_title : String = "",
_desc : String = "",
_icon : Texture = null,
_bg_color : Color = Color("0B1326")
):
title = _title
description = _desc
icon = _icon
bg_color = _bg_color
class StatInfo:
var text : String
var icon: Texture
func _init(
_text : String = "",
_icon : Texture = null,
):
text = _text
icon = _icon

View File

@ -0,0 +1,9 @@
extends HBoxContainer
var stat_info : Inspector.StatInfo = null : set = update_stat_info
func update_stat_info(s_info : Inspector.StatInfo):
stat_info = s_info
%Icon.texture = stat_info.icon
%Text.text = str(stat_info.text)

View File

@ -0,0 +1 @@
uid://yghu53hja4xj

View File

@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=3 uid="uid://djihfgtjuhqwy"]
[ext_resource type="Script" uid="uid://yghu53hja4xj" path="res://gui/game/inspector/stat_info/scripts/stat_info.gd" id="1_4pua2"]
[ext_resource type="Texture2D" uid="uid://bsvxhafoxwmw0" path="res://common/icons/cube-3d-sphere.svg" id="2_pdlch"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="3_pdlch"]
[node name="StatInfo" type="HBoxContainer"]
theme_override_constants/separation = 4
alignment = 1
script = ExtResource("1_4pua2")
[node name="Icon" type="TextureRect" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(20, 20)
layout_mode = 2
texture = ExtResource("2_pdlch")
expand_mode = 1
stretch_mode = 5
[node name="Text" type="RichTextLabel" parent="."]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("3_pdlch")
bbcode_enabled = true
text = "6"
fit_content = true
scroll_active = false
autowrap_mode = 0

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=11 format=3 uid="uid://dadihouw8o3jx"]
[gd_scene load_steps=12 format=3 uid="uid://dadihouw8o3jx"]
[ext_resource type="Script" uid="uid://c8qfny4dlg7ql" path="res://gui/game/inventory_gui/inventory_item/scripts/inventory_gui_item.gd" id="2_m0ja8"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/icons/shovel.svg" id="2_xs0u7"]
[ext_resource type="Texture2D" uid="uid://baaujfw8piywi" path="res://common/icons/dna.svg" id="3_m0ja8"]
[sub_resource type="Animation" id="Animation_046xr"]
length = 0.001
@ -33,7 +34,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CenterContainer/TextureRect:modulate")
tracks/1/path = NodePath("CenterContainer/ItemTexture:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@ -61,7 +62,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CenterContainer/TextureRect:modulate")
tracks/1/path = NodePath("CenterContainer/ItemTexture:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
@ -119,7 +120,7 @@ texture = SubResource("GradientTexture2D_vgckh")
expand_mode = 2
stretch_mode = 5
[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
[node name="ItemTexture" type="TextureRect" parent="CenterContainer"]
unique_name_in_owner = true
modulate = Color(0.27058825, 0.27058825, 0.27058825, 1)
custom_minimum_size = Vector2(48, 48)
@ -128,5 +129,16 @@ texture = ExtResource("2_xs0u7")
expand_mode = 1
stretch_mode = 5
[node name="ParticleTexture" type="TextureRect" parent="CenterContainer/ItemTexture"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 26.0
offset_top = 27.0
offset_right = 48.0
offset_bottom = 49.0
texture = ExtResource("3_m0ja8")
expand_mode = 1
stretch_mode = 4
[node name="BottomSpace" type="Control" parent="."]
layout_mode = 2

View File

@ -26,11 +26,7 @@ func _on_mouse_excited():
Pointer.stop_inspect(self)
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
current_item.name,
current_item.description,
current_item.icon
)
return current_item.inspector_info()
func update(item: Item, selected : bool):
if selected and not was_selected:
@ -41,9 +37,15 @@ func update(item: Item, selected : bool):
if item != current_item:
%SquishAnimation.play("squish")
if item and item.icon:
%TextureRect.texture = item.icon
%TextureRect.visible = item != null
%ItemTexture.texture = item.icon
var particles = item.get_particles()
if len(particles):
%ParticleTexture.texture = particles[0].texture
%ParticleTexture.modulate = particles[0].color
%ItemTexture.visible = item != null
%NoItemTextureRect.visible = item == null
%ParticleTexture.visible = item and len(item.get_particles())
current_item = item
was_selected = selected

View File

@ -18,8 +18,8 @@ func _on_planet_updated(planet:Planet):
%DayCount.text = str(planet.get_quota_remaining_days()) + " days left"
if planet.next_quota:
var quota_progression_percent : float = (planet.decontamination_surface - planet.last_quota) / (planet.next_quota - planet.last_quota) * 100
%QuotaProgressText.text = str(roundi(planet.decontamination_surface)) + "/" + str(roundi(planet.next_quota))
var quota_progression_percent : float = (planet.garden_score - planet.last_quota) / (planet.next_quota - planet.last_quota) * 100
%QuotaProgressText.text = str(roundi(planet.garden_score)) + "/" + str(roundi(planet.next_quota))
get_tree().create_tween().tween_property(
%QuotaProgressBar,
"value",

View File

@ -21,6 +21,7 @@ script = ExtResource("2_kij5i")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
mouse_filter = 2
theme = ExtResource("1_ga3ae")
theme_override_constants/separation = 0
@ -38,6 +39,7 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(50, 50)
layout_mode = 2
size_flags_horizontal = 4
mouse_filter = 2
texture = ExtResource("2_kc1j1")
expand_mode = 1
stretch_mode = 5

View File

@ -59,7 +59,7 @@ class Step:
class TakeShovelStep extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is ItemObject and entity.item is Shovel:
var indicator = generate_indicator(cam, "Take the Shovel")
indicator.follow_entity(entity)
@ -75,7 +75,7 @@ class TakeShovelStep extends Step:
class DigLootStep extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
var indicators : Array[InGameIndicator] = []
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is UndergroundLoot:
var indicator = generate_indicator(cam, "Dig Underground Loot")
indicator.follow_entity(entity)
@ -85,7 +85,7 @@ class DigLootStep extends Step:
return indicators
func is_step_over(p : Player) -> bool:
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is ItemObject and entity.item is Seed:
return true
return false
@ -93,7 +93,7 @@ class DigLootStep extends Step:
class TakeSeedStep extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
var indicators : Array[InGameIndicator] = []
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is ItemObject and entity.item is Seed:
var indicator = generate_indicator(cam, "Take a seed")
indicator.follow_entity(entity)
@ -111,18 +111,18 @@ class TakeSeedStep extends Step:
class PlantSeedStep extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
var indicator = generate_indicator(cam, "Plant the seed in decontamined zone")
indicator.follow_game_position(Vector2(60,60) + p.planet.entityContainer.global_position)
indicator.follow_game_position(Vector2(0,0) + p.planet.entity_container.global_position)
return [indicator]
func is_step_over(p : Player) -> bool:
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is Plant:
return true
return false
class RechargeStep extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
var indicator = generate_indicator(cam, "Recharge to pass days")
indicator.follow_entity(entity)
if entity is RechargeStation:
@ -140,7 +140,7 @@ class WaitMaturePlant extends Step:
return []
func is_step_over(p : Player) -> bool:
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is Plant and entity.state == Plant.State.MATURE:
return true
return false
@ -151,7 +151,7 @@ class HarvestMaturePlant extends Step:
func generate_indicators(cam : Camera2D, p: Player) -> Array[InGameIndicator]:
var indicators : Array[InGameIndicator] = []
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is Plant and entity.state == Plant.State.MATURE:
var indicator = generate_indicator(cam, "Harvest mature plants with shovel")
indicator.follow_entity(entity)
@ -163,7 +163,7 @@ class HarvestMaturePlant extends Step:
func is_step_over(p : Player) -> bool:
var actual_mature_plant_number = 0
for entity in p.planet.entityContainer.get_children():
for entity in p.planet.entity_container.get_children():
if entity is Plant and entity.state == Plant.State.MATURE:
actual_mature_plant_number += 1
return mature_plant_number != actual_mature_plant_number

View File

@ -5,7 +5,7 @@
[ext_resource type="AudioStream" uid="uid://bym03qp4n6vep" path="res://gui/pointer/assets/sounds/click.wav" id="3_kj0cm"]
[ext_resource type="Texture2D" uid="uid://djb52fosgmv4j" path="res://common/icons/left_click.svg" id="3_pshoq"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_b4uwv"]
[ext_resource type="Script" uid="uid://c2en2hc6a7ils" path="res://gui/pointer/scripts/action_zone.gd" id="4_pshoq"]
[ext_resource type="Script" uid="uid://c60a1bjcuj4hd" path="res://common/vfx/circle/scripts/circle.gd" id="5_b4uwv"]
[node name="Pointer" type="Node"]
process_mode = 3
@ -63,8 +63,10 @@ horizontal_alignment = 1
[node name="ActionZone" type="Sprite2D" parent="CanvasLayer/Inspector"]
unique_name_in_owner = true
position = Vector2(0, -1)
script = ExtResource("4_pshoq")
z_index = 4096
script = ExtResource("5_b4uwv")
opacity = 0.4
metadata/_custom_type_script = "uid://c60a1bjcuj4hd"
[node name="Audio" type="Node" parent="."]

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