ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
This commit is contained in:
@@ -7,13 +7,10 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
|
||||
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
|
||||
|
||||
@export var loot : Array[Item]
|
||||
var planet : Planet # mis à jour par la classe Planet
|
||||
|
||||
@onready var sprite_object: Node2D = generate_sprite()
|
||||
@onready var collision_shape: CollisionShape2D = generate_collision_shape()
|
||||
|
||||
func _init(_planet = null):
|
||||
planet = _planet
|
||||
|
||||
func pointer_text():
|
||||
return "Buried Loot"
|
||||
|
||||
Reference in New Issue
Block a user