ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
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@@ -57,7 +57,7 @@ func update_no_energy_left_info(energy):
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func _on_planet_new_quota_started(planet:Planet):
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%Announce.announce(
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"New Quota",
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"Reach " + str(roundi(planet.next_quota)) + " units before " + str(Planet.DEFAULT_DAY_LIMIT) + " days"
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"Reach " + str(roundi(planet.next_quota)) + " garden score before " + str(Planet.DEFAULT_DAY_LIMIT) + " days"
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)
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func _on_planet_pass_day_ended(planet:Planet):
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@@ -65,12 +65,12 @@ func _on_planet_pass_day_ended(planet:Planet):
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if remaining_days == 1:
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%Announce.announce(
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"Last day for reaching quota",
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str(roundi(planet.next_quota - planet.decontamination_surface)) + " units left to decontaminate",
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str(roundi(planet.next_quota - planet.garden_score)) + " garden score left",
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Announce.RED_COLOR
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)
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if remaining_days == 2:
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%Announce.announce(
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"2 days left before quota's ending",
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str(roundi(planet.next_quota - planet.decontamination_surface)) + " units left to decontaminate",
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str(roundi(planet.next_quota - planet.garden_score)) + " garden score left",
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Announce.YELLOW_COLOR
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)
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