Dev Beta 1.1
* Ajout d'une météo aléatoire (pluie, brouillard, vent) * Ajour d'un bouton pour un formulaire de playtest
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@@ -42,7 +42,6 @@ func _on_change_scene(scene : Scene):
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elif scene is IntroScene:
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stop_all_musics()
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elif scene is RegionScene:
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play_ambiance("Exterior", false)
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var region_level = GameInfo.game_data.current_run.level
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var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
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var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
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@@ -299,7 +298,7 @@ func set_volume(player : AudioStreamPlayer, to : float, fade_time = DEFAULT_FADE
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return fade_tween
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func start_player(player: AudioStreamPlayer, from_random_time = false, fade_time = DEFAULT_FADE_TIME):
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if player and not player.playing:
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if player and player.stream and not player.playing:
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player.play(
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0.0 if not from_random_time
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else randf_range(0.0, player.stream.get_length())
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