Fix du son, bug et équilibrage

This commit is contained in:
2026-04-30 00:17:52 +02:00
parent 7c90c0e813
commit 3a4c62694a
4 changed files with 3 additions and 6 deletions

View File

@@ -18,7 +18,7 @@ func get_objective_for_region(l : int) -> int:
func get_region_sequence_length() -> int:
return 10
return 12
func get_destination_text() -> String:
return tr("SECRET_SCENE")

View File

@@ -24,9 +24,6 @@ func get_destination_scene() -> Scene:
func get_first_vending_machine_occurence(_level : int) -> int:
return 0
func get_vending_machine_occurence(_level : int) -> int:
return 2
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
if level == 0:
return MERCURY_DEPARTURE_DIALOG_PATH

View File

@@ -91,7 +91,7 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
if player.region == null:
return false
AudioManager.play_sfx("Dig")
AudioManager.play_sfx("Harvest")
return player.region.plant(self,zone.get_global_position())
func card_info() -> CardInfo:

View File

@@ -42,7 +42,7 @@ var success = false
Step.new(
"RECHARGE_IN_THE_RECHARGE_STATION",
(func ():
return region and region.data and not region.data.in_passing_day_animation and region.data.charges != RegionParameter.DEFAULT_CHARGE),
return region and region.data and not region.data.in_passing_day_animation and region.data.day != 1),
(func (): GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new()))
),
Step.new(