Fix du son, bug et équilibrage
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@@ -18,7 +18,7 @@ func get_objective_for_region(l : int) -> int:
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func get_region_sequence_length() -> int:
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return 10
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return 12
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func get_destination_text() -> String:
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return tr("SECRET_SCENE")
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@@ -24,9 +24,6 @@ func get_destination_scene() -> Scene:
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func get_first_vending_machine_occurence(_level : int) -> int:
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return 0
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func get_vending_machine_occurence(_level : int) -> int:
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return 2
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func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
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if level == 0:
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return MERCURY_DEPARTURE_DIALOG_PATH
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@@ -91,7 +91,7 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
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if player.region == null:
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return false
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AudioManager.play_sfx("Dig")
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AudioManager.play_sfx("Harvest")
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return player.region.plant(self,zone.get_global_position())
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func card_info() -> CardInfo:
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@@ -42,7 +42,7 @@ var success = false
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Step.new(
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"RECHARGE_IN_THE_RECHARGE_STATION",
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(func ():
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return region and region.data and not region.data.in_passing_day_animation and region.data.charges != RegionParameter.DEFAULT_CHARGE),
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return region and region.data and not region.data.in_passing_day_animation and region.data.day != 1),
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(func (): GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new()))
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),
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Step.new(
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