Dev Beta 1.1
* Ajout d'une météo aléatoire (pluie, brouillard, vent) * Ajour d'un bouton pour un formulaire de playtest
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@@ -9,9 +9,9 @@ uniform vec2 viewport_size = vec2(1920.0, 1080.0);
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// Uniforms for customization
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uniform sampler2D noise_texture : repeat_enable;
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uniform float cloud_speed : hint_range(0.0, 1.0) = 1.0;
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uniform float cloud_speed : hint_range(0.0, 10.0) = 1.0;
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uniform float cloud_delay : hint_range(0.0, 100.0) = 1.0;
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uniform vec2 noise_dir = vec2(1.0,+1.0);
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uniform vec2 cloud_dir = vec2(1.0,+1.0);
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uniform vec3 cloud_color : source_color = vec3(0.8);
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uniform float cloud_alpha : hint_range(0.0, 1.0) = 1.0;
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uniform float cloud_size : hint_range(1.0, 100.0) = 10.0;
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@@ -26,8 +26,8 @@ void fragment() {
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float time = TIME+cloud_delay;
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vec2 time_offset = time * noise_dir * cloud_speed * 0.01;
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vec2 distorsion_time_offset = time * noise_dir * (cloud_speed + vec2(cloud_distorsion_speed,cloud_distorsion_speed)) * 0.01;
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vec2 time_offset = time * cloud_dir * cloud_speed * 0.01;
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vec2 distorsion_time_offset = time * cloud_dir * (cloud_speed + vec2(cloud_distorsion_speed,cloud_distorsion_speed)) * 0.01;
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vec2 cloud_uv = world_pos * (1./(cloud_size*100.)) + time_offset;
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vec2 distorsion_cloud_uv = world_pos * (1./(cloud_size*100.)) + distorsion_time_offset;
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