Dev Beta 1.1
* Ajout d'une météo aléatoire (pluie, brouillard, vent) * Ajour d'un bouton pour un formulaire de playtest
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@@ -1,8 +1,6 @@
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[gd_scene format=3 uid="uid://yk78ubpu5ghq"]
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[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
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[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
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[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
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[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
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[ext_resource type="Theme" uid="uid://5au2k3vf2po3" path="res://gui/ressources/menu.tres" id="4_0pm4g"]
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[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="5_dqmg8"]
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@@ -10,11 +8,6 @@
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[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="7_h2bel"]
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[ext_resource type="Texture2D" uid="uid://cihiibon53147" path="res://gui/game/pass_day/assets/day_night_sprite.svg" id="7_m84xg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
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shader = ExtResource("1_v570a")
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shader_parameter/strength = 0.0
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shader_parameter/mix_percentage = 0.0
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[sub_resource type="LabelSettings" id="LabelSettings_rn4dm"]
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font = ExtResource("7_h2bel")
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font_size = 25
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@@ -60,22 +53,21 @@ _data = {
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[node name="PassDay" type="CanvasLayer" unique_id=335255544]
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layer = 3
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visible = false
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script = ExtResource("1_0pm4g")
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[node name="Blur" type="ColorRect" parent="." unique_id=546890405]
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[node name="Background" type="ColorRect" parent="." unique_id=527935985]
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unique_name_in_owner = true
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physics_interpolation_mode = 0
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material = SubResource("ShaderMaterial_27lg1")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("2_bhfpo")
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color = Color(0.0627451, 0.05882353, 0.16862746, 1)
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[node name="PassDayInfo" type="VBoxContainer" parent="." unique_id=833110506]
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unique_name_in_owner = true
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@@ -2,8 +2,6 @@
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extends CanvasLayer
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class_name PassDay
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const BLUR_STRENGTH = 10
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const BLUR_MIX_PERCENTAGE = 0.8
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const TIME_BY_ENERGY = 0.3
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const TIME_MARGIN = 0.2
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@@ -26,8 +24,8 @@ var is_animation_disappeared := false
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func _ready():
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hide()
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setup_energy_values()
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%Blur.show()
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%PassDayInfo.hide()
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%Background.modulate.a = 0.
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func _process(delta):
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if recharging:
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@@ -73,47 +71,34 @@ func pass_day_animation():
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func appear():
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show()
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add_tween(
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"blur_mix_percentage",
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%Blur,
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BLUR_MIX_PERCENTAGE,
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0.5
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)
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add_tween(
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"modulate:a",
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%NightAnimation,
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%Background,
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1.,
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0.5
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)
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await add_tween(
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"blur_strength",
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%Blur,
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BLUR_STRENGTH,
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"modulate:a",
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%NightAnimation,
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1.,
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0.5
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).finished
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await %PassDayInfoAnimationPlayer.appear()
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func disappear():
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await %PassDayInfoAnimationPlayer.disappear()
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add_tween(
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"blur_mix_percentage",
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%Blur,
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"modulate:a",
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%Background,
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0.0,
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0.5
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)
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add_tween(
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await add_tween(
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"modulate:a",
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%NightAnimation,
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0.,
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0.5
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)
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await add_tween(
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"blur_strength",
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%Blur,
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0.1,
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0.5
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).finished
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hide()
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