Dev Beta 1.1

* Ajout d'une météo aléatoire (pluie, brouillard, vent)
* Ajour d'un bouton pour un formulaire de playtest
This commit is contained in:
2026-05-03 17:19:15 +02:00
parent 3a4c62694a
commit e7da19cb15
25 changed files with 394 additions and 121 deletions

View File

@@ -2,8 +2,6 @@
extends CanvasLayer
class_name PassDay
const BLUR_STRENGTH = 10
const BLUR_MIX_PERCENTAGE = 0.8
const TIME_BY_ENERGY = 0.3
const TIME_MARGIN = 0.2
@@ -26,8 +24,8 @@ var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
%Blur.show()
%PassDayInfo.hide()
%Background.modulate.a = 0.
func _process(delta):
if recharging:
@@ -73,47 +71,34 @@ func pass_day_animation():
func appear():
show()
add_tween(
"blur_mix_percentage",
%Blur,
BLUR_MIX_PERCENTAGE,
0.5
)
add_tween(
"modulate:a",
%NightAnimation,
%Background,
1.,
0.5
)
await add_tween(
"blur_strength",
%Blur,
BLUR_STRENGTH,
"modulate:a",
%NightAnimation,
1.,
0.5
).finished
await %PassDayInfoAnimationPlayer.appear()
func disappear():
await %PassDayInfoAnimationPlayer.disappear()
add_tween(
"blur_mix_percentage",
%Blur,
"modulate:a",
%Background,
0.0,
0.5
)
add_tween(
await add_tween(
"modulate:a",
%NightAnimation,
0.,
0.5
)
await add_tween(
"blur_strength",
%Blur,
0.1,
0.5
).finished
hide()