Dev Beta 1.1
* Ajout d'une météo aléatoire (pluie, brouillard, vent) * Ajour d'un bouton pour un formulaire de playtest
This commit is contained in:
BIN
stages/terrain/region/assets/textures/rain.png
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BIN
stages/terrain/region/assets/textures/rain.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
40
stages/terrain/region/assets/textures/rain.png.import
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40
stages/terrain/region/assets/textures/rain.png.import
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@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://lftiiulpc8kl"
|
||||
path="res://.godot/imported/rain.png-9298487e51a029fd96f65e149e8bf87c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://stages/terrain/region/assets/textures/rain.png"
|
||||
dest_files=["res://.godot/imported/rain.png-9298487e51a029fd96f65e149e8bf87c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -2,8 +2,10 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://d1mp5sguc0b6u" path="res://stages/terrain/region/scripts/region.gd" id="1_441sk"]
|
||||
[ext_resource type="Shader" uid="uid://cfj18vc04cgkg" path="res://common/vfx/materials/shaders/blur_vignette.gdshader" id="2_ktnx3"]
|
||||
[ext_resource type="Script" uid="uid://dgjyhbndd4all" path="res://stages/terrain/region/scripts/post_process/region_meteo.gd" id="2_mlppq"]
|
||||
[ext_resource type="PackedScene" uid="uid://yk78ubpu5ghq" path="res://gui/game/pass_day/pass_day.tscn" id="3_ktnx3"]
|
||||
[ext_resource type="Shader" uid="uid://btgk5l0a6ii44" path="res://common/vfx/materials/shaders/screen_fog.gdshader" id="3_qdnee"]
|
||||
[ext_resource type="Script" uid="uid://cyvfeyg2wynq" path="res://stages/terrain/region/scripts/post_process/meteo.gd" id="3_r4e5h"]
|
||||
[ext_resource type="Script" uid="uid://bi8fo6yp25su7" path="res://stages/terrain/region/scripts/screen_post_process.gd" id="4_ovqi1"]
|
||||
[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/game/game_gui.tscn" id="4_qdnee"]
|
||||
[ext_resource type="Shader" uid="uid://doceegdvj0pp3" path="res://common/vfx/materials/shaders/screen_clouds.gdshader" id="5_2w03p"]
|
||||
@@ -13,6 +15,38 @@
|
||||
[ext_resource type="PackedScene" uid="uid://dj7gp3crtg2yt" path="res://entities/camera/camera.tscn" id="8_fwgig"]
|
||||
[ext_resource type="PackedScene" uid="uid://fnv0qhkh40mv" path="res://gui/game/announce/announce.tscn" id="8_mlppq"]
|
||||
[ext_resource type="Texture2D" uid="uid://rdrhi3r11ey6" path="res://common/icons/square-rounded.svg" id="10_ktnx3"]
|
||||
[ext_resource type="Texture2D" uid="uid://lftiiulpc8kl" path="res://stages/terrain/region/assets/textures/rain.png" id="12_6d8m3"]
|
||||
[ext_resource type="Script" uid="uid://dple0sunrpauc" path="res://stages/terrain/region/scripts/post_process/rain.gd" id="13_fwgig"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_r4e5h"]
|
||||
script = ExtResource("3_r4e5h")
|
||||
cloud_value = 0.93
|
||||
wind_direction = Vector2(-0.9519732, -0.30618128)
|
||||
wind_force = 0.039
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||||
type = 3
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||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2w03p"]
|
||||
noise_type = 2
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||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6d8m3"]
|
||||
noise = SubResource("FastNoiseLite_2w03p")
|
||||
seamless = true
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6d8m3"]
|
||||
shader = ExtResource("5_2w03p")
|
||||
shader_parameter/camera_position = Vector2(0, 0)
|
||||
shader_parameter/camera_zoom = Vector2(1, 1)
|
||||
shader_parameter/viewport_size = Vector2(1920, 1080)
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_6d8m3")
|
||||
shader_parameter/cloud_speed = 0.11699999999999999
|
||||
shader_parameter/cloud_delay = 1.0
|
||||
shader_parameter/cloud_dir = Vector2(-0.9519732, -0.30618128)
|
||||
shader_parameter/cloud_color = Color(0.59428054, 0.8206175, 0.899937, 1)
|
||||
shader_parameter/cloud_alpha = 1.0
|
||||
shader_parameter/cloud_size = 80.0000037525
|
||||
shader_parameter/cloud_distorsion_speed = 0.4150000197125
|
||||
shader_parameter/density = 0.4910000233225
|
||||
shader_parameter/blur_amount = 0.0400000019
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ovqi1"]
|
||||
noise_type = 2
|
||||
@@ -37,35 +71,12 @@ shader_parameter/camera_offset_speed = 0.0
|
||||
shader_parameter/noise_texture_1 = SubResource("NoiseTexture2D_2w03p")
|
||||
shader_parameter/noise_texture_2 = SubResource("NoiseTexture2D_fwgig")
|
||||
shader_parameter/noise_blend = 0.50000002375
|
||||
shader_parameter/noise_speed_1 = 0.10000000475
|
||||
shader_parameter/noise_speed_1 = 0.039
|
||||
shader_parameter/noise_speed_2 = 0.010000000475
|
||||
shader_parameter/noise_dir_1 = Vector2(1, 1)
|
||||
shader_parameter/noise_dir_1 = Vector2(-0.9519732, -0.30618128)
|
||||
shader_parameter/noise_dir_2 = Vector2(1, -1)
|
||||
shader_parameter/smoke_color = Color(1, 1, 1, 1)
|
||||
shader_parameter/density = 0.070000003325
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2w03p"]
|
||||
noise_type = 2
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6d8m3"]
|
||||
noise = SubResource("FastNoiseLite_2w03p")
|
||||
seamless = true
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6d8m3"]
|
||||
shader = ExtResource("5_2w03p")
|
||||
shader_parameter/camera_position = Vector2(0, 0)
|
||||
shader_parameter/camera_zoom = Vector2(1, 1)
|
||||
shader_parameter/viewport_size = Vector2(1920, 1080)
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_6d8m3")
|
||||
shader_parameter/cloud_speed = 0.10000000475
|
||||
shader_parameter/cloud_delay = 1.0
|
||||
shader_parameter/noise_dir = Vector2(1, 1)
|
||||
shader_parameter/cloud_color = Color(0.59428054, 0.8206175, 0.899937, 1)
|
||||
shader_parameter/cloud_alpha = 1.0
|
||||
shader_parameter/cloud_size = 87.48400410799
|
||||
shader_parameter/cloud_distorsion_speed = 0.10000000475
|
||||
shader_parameter/density = 0.3610000171475
|
||||
shader_parameter/blur_amount = 0.0400000019
|
||||
shader_parameter/density = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qdnee"]
|
||||
shader = ExtResource("2_ktnx3")
|
||||
@@ -74,6 +85,19 @@ shader_parameter/blur_amount = 1.0000000475
|
||||
shader_parameter/blur_inner = 0.4950000235125
|
||||
shader_parameter/blur_outer = 0.7810000370975
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_fwgig"]
|
||||
particles_animation = true
|
||||
particles_anim_h_frames = 8
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_r4e5h"]
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(2000, 2000, 1)
|
||||
gravity = Vector3(0, 0, 0)
|
||||
anim_speed_min = 1.0
|
||||
anim_speed_max = 1.0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_qdnee"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.4883721, 1), 0.037164874, 0.037164874, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
@@ -81,26 +105,22 @@ point_count = 3
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_ovqi1"]
|
||||
curve = SubResource("Curve_qdnee")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_2w03p"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
||||
[sub_resource type="Curve" id="Curve_6d8m3"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.25581396, 1), 0.0, 0.0, 0, 0, Vector2(0.5023256, 0), 0.0, 0.0, 0, 0, Vector2(0.75348836, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 5
|
||||
|
||||
[sub_resource type="CurveXYZTexture" id="CurveXYZTexture_fwgig"]
|
||||
curve_x = SubResource("Curve_2w03p")
|
||||
curve_y = SubResource("Curve_6d8m3")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mlppq"]
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(1000, 1000, 1)
|
||||
emission_box_extents = Vector3(2000, 2000, 1)
|
||||
direction = Vector3(0.9519732, 0.30618128, 0)
|
||||
spread = 10.0
|
||||
initial_velocity_min = 100.0
|
||||
initial_velocity_max = 200.0
|
||||
directional_velocity_min = -100.000015
|
||||
directional_velocity_max = 99.999985
|
||||
initial_velocity_min = 35.1
|
||||
initial_velocity_max = 39.0
|
||||
directional_velocity_min = -1.0000161
|
||||
directional_velocity_max = 0.9999839
|
||||
directional_velocity_curve = SubResource("CurveXYZTexture_fwgig")
|
||||
gravity = Vector3(0, 0, 0)
|
||||
scale_min = 0.049999997
|
||||
@@ -112,21 +132,18 @@ alpha_curve = SubResource("CurveTexture_ovqi1")
|
||||
script = ExtResource("1_441sk")
|
||||
entity_container = NodePath("Entities")
|
||||
|
||||
[node name="RegionMeteo" type="Node" parent="." unique_id=2027305269 node_paths=PackedStringArray("wind_particles", "rain_particles", "fog", "clouds", "region")]
|
||||
script = ExtResource("2_mlppq")
|
||||
meteo = SubResource("Resource_r4e5h")
|
||||
wind_particles = NodePath("../Camera/WindParticles")
|
||||
rain_particles = NodePath("../Entities/Rain")
|
||||
fog = NodePath("../PostProcess/Fog")
|
||||
clouds = NodePath("../PostProcess/Clouds")
|
||||
region = NodePath("..")
|
||||
|
||||
[node name="PostProcess" type="CanvasLayer" parent="." unique_id=729471745]
|
||||
layer = 0
|
||||
|
||||
[node name="Fog" type="ColorRect" parent="PostProcess" unique_id=1487713892 node_paths=PackedStringArray("camera")]
|
||||
visible = false
|
||||
material = SubResource("ShaderMaterial_mlppq")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("4_ovqi1")
|
||||
camera = NodePath("../../Camera")
|
||||
|
||||
[node name="Clouds" type="ColorRect" parent="PostProcess" unique_id=1053740484 node_paths=PackedStringArray("camera", "region")]
|
||||
material = SubResource("ShaderMaterial_6d8m3")
|
||||
anchors_preset = 15
|
||||
@@ -139,6 +156,17 @@ script = ExtResource("5_6d8m3")
|
||||
camera = NodePath("../../Camera")
|
||||
region = NodePath("../..")
|
||||
|
||||
[node name="Fog" type="ColorRect" parent="PostProcess" unique_id=1487713892 node_paths=PackedStringArray("camera")]
|
||||
material = SubResource("ShaderMaterial_mlppq")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("4_ovqi1")
|
||||
camera = NodePath("../../Camera")
|
||||
|
||||
[node name="Vignette" type="ColorRect" parent="PostProcess" unique_id=2057271511]
|
||||
material = SubResource("ShaderMaterial_qdnee")
|
||||
anchors_preset = 15
|
||||
@@ -150,7 +178,6 @@ mouse_filter = 2
|
||||
|
||||
[node name="PassDay" parent="." unique_id=1144772570 instance=ExtResource("3_ktnx3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="RegionGui" type="CanvasLayer" parent="." unique_id=2024485651]
|
||||
layer = 2
|
||||
@@ -169,14 +196,27 @@ y_sort_enabled = true
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(-405, -151)
|
||||
|
||||
[node name="Rain" type="GPUParticles2D" parent="Entities" unique_id=968834731 node_paths=PackedStringArray("camera")]
|
||||
visible = false
|
||||
material = SubResource("CanvasItemMaterial_fwgig")
|
||||
position = Vector2(-67, -194)
|
||||
amount = 1
|
||||
texture = ExtResource("12_6d8m3")
|
||||
lifetime = 0.5
|
||||
trail_sections = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_r4e5h")
|
||||
script = ExtResource("13_fwgig")
|
||||
camera = NodePath("../../Camera")
|
||||
|
||||
[node name="Camera" parent="." unique_id=1399042986 node_paths=PackedStringArray("following") instance=ExtResource("8_fwgig")]
|
||||
following = NodePath("../Entities/Player")
|
||||
|
||||
[node name="WindParticles" type="GPUParticles2D" parent="Camera" unique_id=1897174931]
|
||||
position = Vector2(2, 7)
|
||||
amount = 100
|
||||
texture = ExtResource("10_ktnx3")
|
||||
lifetime = 8.0
|
||||
trail_enabled = true
|
||||
trail_lifetime = 0.1
|
||||
trail_lifetime = 0.2
|
||||
trail_sections = 16
|
||||
process_material = SubResource("ParticleProcessMaterial_mlppq")
|
||||
|
||||
@@ -3,7 +3,7 @@ extends ColorRect
|
||||
@export var camera : Camera
|
||||
@export var region : Region
|
||||
|
||||
const PASSING_DAY_CLOUD_SPEED = 5
|
||||
const PASSING_DAY_CLOUD_SPEED = 1
|
||||
const CLOUD_DELAY_ACC_LERP = 0.2
|
||||
|
||||
var in_passing_day := false
|
||||
@@ -25,12 +25,12 @@ func _ready():
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if is_node_ready():
|
||||
if region and region.data.in_passing_day_animation:
|
||||
cloud_delay_acc = lerp(cloud_delay_acc,1.,CLOUD_DELAY_ACC_LERP)
|
||||
else:
|
||||
cloud_delay_acc = lerp(cloud_delay_acc,0.,CLOUD_DELAY_ACC_LERP)
|
||||
# if region and region.data.in_passing_day_animation:
|
||||
# cloud_delay_acc = lerp(cloud_delay_acc,1.,CLOUD_DELAY_ACC_LERP)
|
||||
# else:
|
||||
# cloud_delay_acc = lerp(cloud_delay_acc,0.,CLOUD_DELAY_ACC_LERP)
|
||||
|
||||
cloud_delay += cloud_delay_acc * PASSING_DAY_CLOUD_SPEED
|
||||
# cloud_delay += cloud_delay_acc * PASSING_DAY_CLOUD_SPEED
|
||||
|
||||
if visible:
|
||||
if camera:
|
||||
|
||||
64
stages/terrain/region/scripts/post_process/meteo.gd
Normal file
64
stages/terrain/region/scripts/post_process/meteo.gd
Normal file
@@ -0,0 +1,64 @@
|
||||
@tool
|
||||
extends Resource
|
||||
class_name Meteo
|
||||
|
||||
enum Type {RAINY,FOGGY,CALM,WINDY}
|
||||
|
||||
const ALL_TYPES = [Type.CALM,Type.RAINY,Type.FOGGY,Type.WINDY]
|
||||
|
||||
var rng : RandomNumberGenerator
|
||||
|
||||
@export var rain_value : float = 0.
|
||||
@export var cloud_value : float = 0.
|
||||
@export var wind_direction : Vector2 = Vector2(1,0)
|
||||
@export var wind_force : float = 0.
|
||||
@export var fog_value : float = 0.
|
||||
@export var ambiance_name : String = "Exterior"
|
||||
|
||||
@export var type : Type :
|
||||
set(v):
|
||||
type = v
|
||||
generate()
|
||||
|
||||
func _init(meteo_seed : int = randi()):
|
||||
rng = RandomNumberGenerator.new()
|
||||
rng.seed = meteo_seed
|
||||
|
||||
type = ALL_TYPES[rng.randi_range(0, len(ALL_TYPES) - 1)]
|
||||
|
||||
func generate():
|
||||
wind_direction = Vector2(1,0).rotated(rng.randf_range(PI, -PI))
|
||||
match type:
|
||||
Type.CALM:
|
||||
generate_calm()
|
||||
Type.RAINY:
|
||||
generate_rainy()
|
||||
Type.FOGGY:
|
||||
generate_foggy()
|
||||
Type.WINDY:
|
||||
generate_windy()
|
||||
|
||||
func generate_calm() -> void:
|
||||
print("generate_calm")
|
||||
cloud_value = rng.randf_range(0.1,0.4)
|
||||
wind_force = rng.randf_range(0.,0.2)
|
||||
|
||||
func generate_rainy() -> void:
|
||||
print("generate_rainy")
|
||||
rain_value = rng.randf_range(0.3,1.)
|
||||
cloud_value = rng.randf_range(0.5,0.9)
|
||||
ambiance_name = "ExteriorRaining"
|
||||
if rng.randi() % 2 == 0:
|
||||
wind_force = rng.randf_range(0.,0.7)
|
||||
else:
|
||||
fog_value = max(0, 0.5)
|
||||
|
||||
func generate_foggy() -> void:
|
||||
print("generate_foggy")
|
||||
fog_value = rng.randf_range(0.5,1.)
|
||||
ambiance_name = "ExteriorFoggy"
|
||||
|
||||
func generate_windy() -> void:
|
||||
print("generate_windy")
|
||||
cloud_value = rng.randf_range(0.2,0.5)
|
||||
wind_force = rng.randf_range(0.8,1.)
|
||||
1
stages/terrain/region/scripts/post_process/meteo.gd.uid
Normal file
1
stages/terrain/region/scripts/post_process/meteo.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cyvfeyg2wynq
|
||||
7
stages/terrain/region/scripts/post_process/rain.gd
Normal file
7
stages/terrain/region/scripts/post_process/rain.gd
Normal file
@@ -0,0 +1,7 @@
|
||||
extends GPUParticles2D
|
||||
|
||||
@export var camera : Camera
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_d):
|
||||
global_position = camera.global_position
|
||||
1
stages/terrain/region/scripts/post_process/rain.gd.uid
Normal file
1
stages/terrain/region/scripts/post_process/rain.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dple0sunrpauc
|
||||
46
stages/terrain/region/scripts/post_process/region_meteo.gd
Normal file
46
stages/terrain/region/scripts/post_process/region_meteo.gd
Normal file
@@ -0,0 +1,46 @@
|
||||
@tool
|
||||
extends Node
|
||||
|
||||
@export_tool_button("New Meteo", "Callable") var new_meteo_action = func ():
|
||||
meteo = Meteo.new()
|
||||
@export_tool_button("Apply Meteo", "Callable") var apply_meteo_action = apply_meteo
|
||||
|
||||
@export var meteo: Meteo :
|
||||
set(v):
|
||||
meteo = v
|
||||
if is_node_ready():
|
||||
apply_meteo()
|
||||
|
||||
@export var wind_particles : GPUParticles2D
|
||||
@export var rain_particles : GPUParticles2D
|
||||
@export var fog : ColorRect
|
||||
@export var clouds : ColorRect
|
||||
@export var region : Region
|
||||
|
||||
func _ready():
|
||||
meteo = Meteo.new(region.data.region_name.hash() + region.data.charges)
|
||||
region.data.pass_day_proceeded.connect(
|
||||
func(data : RegionData):
|
||||
meteo = Meteo.new(data.region_name.hash() + data.charges)
|
||||
wind_particles.restart()
|
||||
)
|
||||
|
||||
func apply_meteo():
|
||||
rain_particles.amount = max(1,int(1000 * meteo.rain_value))
|
||||
rain_particles.visible = meteo.rain_value != 0.
|
||||
rain_particles.scale.x = -1 if meteo.wind_direction.x > 0 else 1
|
||||
|
||||
var wind_particle_material : ParticleProcessMaterial = wind_particles.process_material as ParticleProcessMaterial
|
||||
wind_particle_material.direction = Vector3(-meteo.wind_direction.x,-meteo.wind_direction.y,0.)
|
||||
wind_particle_material.initial_velocity_max = 1000 * meteo.wind_force
|
||||
wind_particle_material.initial_velocity_min = 900 * meteo.wind_force
|
||||
|
||||
clouds.material.set_shader_parameter("density", meteo.cloud_value)
|
||||
clouds.material.set_shader_parameter("cloud_speed", meteo.wind_force * 3)
|
||||
clouds.material.set_shader_parameter("cloud_dir", meteo.wind_direction)
|
||||
|
||||
fog.material.set_shader_parameter("density", meteo.fog_value * 0.3)
|
||||
fog.material.set_shader_parameter("noise_speed_1", meteo.wind_force)
|
||||
fog.material.set_shader_parameter("noise_dir_1", meteo.wind_direction)
|
||||
|
||||
AudioManager.play_ambiance_alone(meteo.ambiance_name, true, 1.0)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dgjyhbndd4all
|
||||
@@ -59,28 +59,29 @@ const PLAYER_ROCK_HOLE_RADIUS = 5
|
||||
var in_passing_day_animation := false
|
||||
|
||||
func _init(
|
||||
parameter : RegionParameter = RegionParameter.new()
|
||||
parameter : RegionParameter = null
|
||||
):
|
||||
charges = parameter.get_charge()
|
||||
objective = parameter.get_objective()
|
||||
region_name = parameter.get_region_name()
|
||||
region_seed = parameter.get_region_seed()
|
||||
rock_threshold = parameter.get_rock_threshold()
|
||||
decontamination_threshold = parameter.get_decontamination_threshold()
|
||||
cristal_threshold = parameter.get_cristal_threshold()
|
||||
start_decontamination_hole_radius = parameter.get_start_decontamination_zone_radius()
|
||||
seed_rarity_pool = parameter.get_seed_rarity_pool()
|
||||
modifiers = parameter.modifiers
|
||||
if parameter:
|
||||
charges = parameter.get_charge()
|
||||
objective = parameter.get_objective()
|
||||
region_name = parameter.get_region_name()
|
||||
region_seed = parameter.get_region_seed()
|
||||
rock_threshold = parameter.get_rock_threshold()
|
||||
decontamination_threshold = parameter.get_decontamination_threshold()
|
||||
cristal_threshold = parameter.get_cristal_threshold()
|
||||
start_decontamination_hole_radius = parameter.get_start_decontamination_zone_radius()
|
||||
seed_rarity_pool = parameter.get_seed_rarity_pool()
|
||||
modifiers = parameter.modifiers
|
||||
|
||||
player_spawn = get_random_spawn_position()
|
||||
player_position = player_spawn
|
||||
player_spawn = get_random_spawn_position()
|
||||
player_position = player_spawn
|
||||
|
||||
objective_disabled = parameter.is_objective_disabled()
|
||||
objective_disabled = parameter.is_objective_disabled()
|
||||
|
||||
rock_tiles_data = TilesDiffData.new()
|
||||
decontamination_tiles_data = TilesDiffData.new()
|
||||
rock_tiles_data = TilesDiffData.new()
|
||||
decontamination_tiles_data = TilesDiffData.new()
|
||||
|
||||
edit_map_origin()
|
||||
edit_map_origin()
|
||||
|
||||
func update():
|
||||
if not in_passing_day_animation and not objective_disabled:
|
||||
|
||||
@@ -178,6 +178,7 @@ environment = SubResource("Environment_wpkhm")
|
||||
[node name="TrailerCamera" type="Camera3D" parent="." unique_id=2053399428]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1571884, -0.20724177, 17.413101)
|
||||
visible = false
|
||||
near = 0.003
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="TrailerCamera" unique_id=1527788503]
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://bewr0t1wi8pff" path="res://common/icons/rotate.svg" id="5_6yuhi"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm5b7w7j6527f" path="res://stages/title_screen/planet_3d.tscn" id="5_7a1qq"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8flevrkelpvy" path="res://gui/credits/socials/instagram.tscn" id="6_7a1qq"]
|
||||
[ext_resource type="PackedScene" uid="uid://bpy6sqa71gcfm" path="res://gui/credits/socials/survey.tscn" id="6_pjo5j"]
|
||||
[ext_resource type="PackedScene" uid="uid://bc3byq8e45ejj" path="res://gui/credits/socials/steam.tscn" id="7_nmsah"]
|
||||
[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="8_pjo5j"]
|
||||
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="9_5mxqx"]
|
||||
@@ -22,7 +23,7 @@ shader = ExtResource("8_pjo5j")
|
||||
shader_parameter/strength = 5.00000023424012
|
||||
shader_parameter/mix_percentage = 0.3
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_60mme"]
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_5mxqx"]
|
||||
frequency = 1.0
|
||||
|
||||
[node name="TitleScreen" type="CanvasLayer" unique_id=1166097103]
|
||||
@@ -110,13 +111,18 @@ size_flags_vertical = 4
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 8
|
||||
alignment = 2
|
||||
|
||||
[node name="Button" parent="MarginContainer/Socials" unique_id=927302743 instance=ExtResource("6_7a1qq")]
|
||||
[node name="Survey" parent="MarginContainer/Socials" unique_id=1337726269 instance=ExtResource("6_pjo5j")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Button2" parent="MarginContainer/Socials" unique_id=927302743 instance=ExtResource("6_7a1qq")]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
|
||||
[node name="SteamButton" parent="MarginContainer/Socials" unique_id=1181450581 instance=ExtResource("7_nmsah")]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
link = "https://store.steampowered.com/app/4444510/Seeding_The_Wasteland/"
|
||||
|
||||
[node name="ModeChoose" type="Control" parent="." unique_id=1527342716]
|
||||
@@ -176,7 +182,7 @@ size = Vector2i(1980, 1080)
|
||||
|
||||
[node name="Planet3d" parent="SubViewport" unique_id=926789923 instance=ExtResource("5_7a1qq")]
|
||||
unique_name_in_owner = true
|
||||
noise = SubResource("FastNoiseLite_60mme")
|
||||
noise = SubResource("FastNoiseLite_5mxqx")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="SubViewport" unique_id=806252928]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.369979, 0, 64.323425)
|
||||
|
||||
Reference in New Issue
Block a user