ajout de la connexion steam
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addons/godotsteam/androidarm64/libsteam_api.so
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addons/godotsteam/androidarm64/libsteam_api.so
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addons/godotsteam/godotsteam.gdextension
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addons/godotsteam/godotsteam.gdextension
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[configuration]
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entry_symbol = "godotsteam_init"
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compatibility_minimum = "4.4"
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[libraries]
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android.debug.arm64 = "res://addons/godotsteam/androidarm64/libgodotsteam.android.template_debug.arm64.so"
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android.release.arm64 = "res://addons/godotsteam/androidarm64/libgodotsteam.android.template_release.arm64.so"
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linux.debug.arm64 = "res://addons/godotsteam/linuxarm64/libgodotsteam.linux.template_debug.arm64.so"
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linux.debug.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_debug.x86_64.so"
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linux.debug.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_debug.x86_32.so"
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linux.release.arm64 = "res://addons/godotsteam/linuxarm64/libgodotsteam.linux.template_release.arm64.so"
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linux.release.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_release.x86_64.so"
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linux.release.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_release.x86_32.so"
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macos.debug = "res://addons/godotsteam/osx/libgodotsteam.macos.template_debug.dylib"
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macos.release = "res://addons/godotsteam/osx/libgodotsteam.macos.template_release.dylib"
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windows.debug.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_debug.x86_64.dll"
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windows.debug.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_debug.x86_32.dll"
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windows.release.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_release.x86_64.dll"
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windows.release.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_release.x86_32.dll"
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[dependencies]
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android.arm64 = { "res://addons/godotsteam/androidarm64/libsteam_api.so": "" }
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linux.arm64 = { "res://addons/godotsteam/linuxarm64/libsteam_api.so": "" }
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linux.x86_64 = { "res://addons/godotsteam/linux64/libsteam_api.so": "" }
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linux.x86_32 = { "res://addons/godotsteam/linux32/libsteam_api.so": "" }
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macos.universal = { "res://addons/godotsteam/osx/libsteam_api.dylib": "" }
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windows.x86_64 = { "res://addons/godotsteam/win64/steam_api64.dll": "" }
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windows.x86_32 = { "res://addons/godotsteam/win32/steam_api.dll": "" }
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addons/godotsteam/godotsteam.gdextension.uid
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addons/godotsteam/godotsteam.gdextension.uid
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uid://xa5gtvqdowmw
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23
addons/godotsteam/license.md
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addons/godotsteam/license.md
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MIT License
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Copyright (c) 2015-Current | GP Garcia, Chris Ridenour, and Contributors
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View all contributors at https://godotsteam.com/contribute/contributors/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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addons/godotsteam/linux32/libsteam_api.so
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addons/godotsteam/linux64/libsteam_api.so
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addons/godotsteam/linux64/libsteam_api.so
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addons/godotsteam/linuxarm64/libsteam_api.so
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addons/godotsteam/linuxarm64/libsteam_api.so
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addons/godotsteam/osx/libgodotsteam.macos.template_debug.dylib
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addons/godotsteam/osx/libgodotsteam.macos.template_debug.dylib
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addons/godotsteam/osx/libgodotsteam.macos.template_release.dylib
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addons/godotsteam/osx/libsteam_api.dylib
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addons/godotsteam/osx/libsteam_api.dylib
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addons/godotsteam/readme.md
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addons/godotsteam/readme.md
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# GodotSteam for GDExtension | Community Edition
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An ecosystem of tools for [Godot Engine](https://godotengine.org) and [Valve's Steam](https://store.steampowered.com). For the Windows, Linux, and Mac platforms.
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Additional Flavors
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---
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Standard Module | Standard Plug-ins | Server Module | Server Plug-ins | Examples
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--- | --- | --- | --- | ---
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[Godot 2.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot2) | [GDNative](https://codeberg.org/godotsteam/godotsteam/src/branch/gdnative) | [Server 3.x](https://codeberg.org/godotsteam/godotsteam-server/src/branch/godot3) | [GDNative](https://codeberg.org/godotsteam/godotsteam-server/src/branch/gdnative) | [Skillet](https://codeberg.org/godotsteam/skillet)
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[Godot 3.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot3) | [GDExtension](https://codeberg.org/godotsteam/godotsteam/src/branch/gdextension) | [Server 4.x](https://codeberg.org/godotsteam/godotsteam-server/src/branch/godot4) | [GDExtension](https://codeberg.org/godotsteam/godotsteam-server/src/branch/gdextension) | [Skillet UGC Editor](https://codeberg.org/godotsteam/skillet/src/branch/ugc_editor)
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[Godot 4.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot4) | --- | --- | --- | ---
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[MultiplayerPeer](https://codeberg.org/godotsteam/multiplayerpeer)| --- | --- | --- | ---
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Documentation
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---
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[Documentation is available here](https://godotsteam.com/). You can also check out the Search Help section inside Godot Engine. [To start, try checking out our tutorial on initializing Steam.](https://godotsteam.com/tutorials/initializing/) There are additional tutorials, with more in the works. You can also [check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.](https://godotsteam.com/resources/external/)
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Feel free to chat with us about GodotSteam or ask for assistance on the [Stoat server](https://stt.gg/9DxQ3Dcd) or [IRC on Libera Chat](irc://irc.libera.chat/#godotsteam).
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Donate
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---
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Pull-requests are the best way to help the project out but you can also donate through [Github Sponsors](https://github.com/sponsors/Gramps) or [LiberaPay](https://liberapay.com/godotsteam/donate)! [You can read more about donor perks here.](https://godotsteam.com/contribute/donations/) [You can also view all our awesome donors here.](https://godotsteam.com/contribute/donors/)
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Current Build
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---
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You can [download pre-compiled versions of this repo here](https://codeberg.org/godotsteam/godotsteam/releases).
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**Version 4.17.1 Changes**
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- Changed: SCsub and config.py for ARM64 and Android
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- Fixed: potential crash in disconnect_peer; thanks to ***bearlikelion***
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[You can read more change-logs here](https://godotsteam.com/changelog/gdextension/).
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Compatibility
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---
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While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) _should_ still work for older versions.
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Steamworks SDK Version | GodotSteam Version
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---|---
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1.63 or newer | 4.17
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1.62 | 4.14 or 4.16.2
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1.61 | 4.12 to 4.13
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1.60 | 4.6 to 4.11
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1.59 | 4.6 to 4.8
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1.58a or older | 4.5.4 or older
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Versions of GodotSteam that have compatibility breaks introduced.
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GodotSteam Version | Broken Compatibility
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---|---
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4.8 | Networking identity system removed, replaced with Steam IDs
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4.9 | sendMessages returns an Array
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4.11 | setLeaderboardDetailsMax removed
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4.13 | getItemDefinitionProperty return a dictionary, html_needs_paint key 'bgra' changed to 'rbga'
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4.14 | Removed first argument for stat request in steamInit and steamInitEx, steamInit returns intended bool value
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4.16 | Variety of small break points, refer to [4.16 changelog for details](https://godotsteam.com/changelog/godot4/)
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4.17 | Windows projects using Steam SDK 1.63 are meant to work with Proton 11 or Experimental on Linux / Steam Deck.
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Known Issues
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---
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- GDExtension for 4.4 is **not** compatible with 4.3.x or lower. Please check the versions you are using.
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- Overlay will not work in the editor but will work in export projects when uploaded to Steam. This seems to a limitation with Vulkan currently.
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Quick How-To
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---
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For complete instructions on how to build the GDExtension version of GodotSteam, [please refer to our documentation's 'How-To GDExtension' section.](https://godotsteam.com/howto/gdextension/) It will have the most up-to-date information.
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Alternatively, you can just [download the pre-compiled versions in our Releases section](https://codeberg.org/godotsteam/godotsteam/releases) or [from the Godot Asset Library](https://godotengine.org/asset-library/asset/2445) and skip compiling it yourself!
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Usage
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---
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Do not use the GDExtension version of GodotSteam with any of the module versions whether it be our pre-compiled versions or ones you compile. They are not compatible with each other.
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When exporting with the GDExtension version, please use the normal Godot Engine templates instead of our GodotSteam templates or you will have a lot of issues.
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License
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---
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MIT license
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addons/godotsteam/win32/steam_api.dll
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addons/godotsteam/win64/steam_api64.dll
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common/steam_connection/steam_connection.gd
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extends Node
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const APP_ID = "4452760"
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func _init():
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OS.set_environment("SteamAppID", APP_ID)
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OS.set_environment("SteamGameID", APP_ID)
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func _ready():
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Steam.steamInit()
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var is_running = Steam.isSteamRunning()
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if !is_running:
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printerr("Steam is not running")
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return
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common/steam_connection/steam_connection.gd.uid
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uid://bq12bubjof2mo
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