ajustement des paramètres des musiques

This commit is contained in:
2026-02-26 13:14:43 +01:00
parent 8a19a3f81f
commit ebe6df5d4d

View File

@@ -4,7 +4,7 @@ class_name AudioManagerInstance
const MIN_VOLUME = -60.
const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 5
const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [
"RegionForestPhase1",
@@ -41,7 +41,7 @@ func _on_change_scene(scene : Scene):
"INTRO":
stop_all_musics()
"REGION":
play_ambiance("Exterior")
play_ambiance("Exterior", false)
var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
@@ -52,12 +52,12 @@ func _on_change_scene(scene : Scene):
play_music_alone("Ship", true)
"ASTRA":
stop_all_musics()
play_ambiance_alone("Astra")
play_ambiance_alone("Astra", false, 5.0)
"GARAGE":
stop_all_musics()
"BOREA":
stop_all_musics()
play_ambiance_alone("Borea")
play_ambiance_alone("Borea", false, 5.0)
# Fonction s'exécutant à chaque début de timeline
func _on_timeline_started():