gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
This commit is contained in:
@@ -4,30 +4,24 @@ class_name Machine
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const MAX_MACHINE_LEVEL = 3
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var level : int = 1
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var machine_name : String = ""
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var machine_desc : String = ""
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func setup_machine_info(machine_type : MachineType, _level : int = 1):
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level = _level
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machine_name = machine_type.name
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machine_desc = machine_type.description
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setup_machine_sprite()
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func setup_machine_sprite():
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pass
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var type : MachineType
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func pointer_text() -> String:
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return machine_name
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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machine_desc
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)
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return type.name
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static func get_level_color(l : int) -> Color:
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match l:
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1: return Color("4ed38a")
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2: return Color("4ec6ee")
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3: return Color("bd70e2")
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_: return Color("bd70e2")
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_: return Color("bd70e2")
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static func instantiate_machine(machine_type : MachineType, machine_level = 1) -> Machine:
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var new_machine : Machine = machine_type.scene.instantiate() as Machine
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new_machine.level = machine_level
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new_machine.type = machine_type
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return new_machine
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func save() -> EntityData:
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return MachineData.new(self)
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13
entities/interactables/machines/scripts/machine_data.gd
Normal file
13
entities/interactables/machines/scripts/machine_data.gd
Normal file
@@ -0,0 +1,13 @@
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extends EntityData
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class_name MachineData
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@export var level : int
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@export var type : MachineType
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func _init(m : Machine):
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position = m.global_position
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level = m.level
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type = m.type
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func load() -> Entity:
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return Machine.instantiate_machine(type, level)
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@@ -0,0 +1 @@
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uid://b24o2jgqvfact
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@@ -1 +0,0 @@
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uid://bhncww816fjsb
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@@ -0,0 +1 @@
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uid://bepx311a3f0o
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@@ -1,7 +1,7 @@
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extends Machine
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class_name SolarPanel
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var charged : bool = false : set = set_charged
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var charged : bool = false
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var recharge_days : int = 0
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func get_days_to_recharge(l : int = level) -> int:
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@@ -25,13 +25,18 @@ func _pass_day():
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if recharge_days >= get_days_to_recharge():
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set_charged(true)
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func set_charged(_charged = true):
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func set_charged(_charged = true, with_anim : bool = true):
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charged = _charged
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recharge_days = 0
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if charged:
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%AnimationPlayer.play("charged")
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else :
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%AnimationPlayer.play_backwards("charged")
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if with_anim:
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if charged:
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%AnimationPlayer.play("charged")
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else :
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%AnimationPlayer.play_backwards("charged")
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await %AnimationPlayer.animation_finished
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%Flair.modulate = Color.WHITE if charged else Color.TRANSPARENT
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%Pannels.modulate = Color.WHITE if charged else Color("6c6c6c")
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func setup_machine_sprite():
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# %Base.self_modulate = Machine.get_level_color(level)
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@@ -47,3 +52,6 @@ func interact(p : Player) -> bool:
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p.recharge(get_energy_production())
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set_charged(false)
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return true
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func save() -> EntityData:
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return SolarPanelData.new(self)
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@@ -0,0 +1,19 @@
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extends MachineData
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class_name SolarPanelData
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@export var charged : bool = false
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@export var recharge_days : int = 0
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func _init(m : SolarPanel):
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position = m.global_position
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level = m.level
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type = m.type
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charged = m.charged
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recharge_days = m.recharge_days
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func load() -> Entity:
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var sp = Machine.instantiate_machine(type, level) as SolarPanel
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sp.set_charged(charged, false)
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sp.recharge_days = recharge_days
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return sp
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@@ -0,0 +1 @@
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uid://dv1tok0civrpp
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@@ -1,11 +1,11 @@
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[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://dew3p4fffjryo"]
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[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="1_ctita"]
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[ext_resource type="Script" uid="uid://bepx311a3f0o" path="res://entities/interactables/machines/scripts/machine_type.gd" id="1_ctita"]
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[ext_resource type="PackedScene" uid="uid://gwq2oos6ljyp" path="res://entities/interactables/machines/solar_pannel/solar_pannel.tscn" id="1_naexs"]
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[resource]
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script = ExtResource("1_ctita")
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name = "Solar Pannel"
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scene = ExtResource("1_naexs")
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description = "Produce energy every 2 days. When charged, can be used to recharge energy."
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metadata/_custom_type_script = "uid://bhncww816fjsb"
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description = "Charge every 2 days. When charged, can be used to recharge player energy."
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metadata/_custom_type_script = "uid://bepx311a3f0o"
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@@ -8,33 +8,6 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_6utw7"]
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radius = 48.0
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[sub_resource type="Animation" id="Animation_gal8b"]
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resource_name = "charged"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprites/Pannels:modulate")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.033333335, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprites/Flair:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_77hon"]
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length = 0.001
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tracks/0/type = "value"
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@@ -62,6 +35,33 @@ tracks/1/keys = {
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_gal8b"]
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resource_name = "charged"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprites/Pannels:modulate")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.033333335, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprites/Flair:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vw1f"]
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_data = {
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&"RESET": SubResource("Animation_77hon"),
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@@ -77,6 +77,7 @@ position = Vector2(15.999999, -16.999998)
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scale = Vector2(0.09, 0.09)
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[node name="Pannels" type="Sprite2D" parent="Sprites"]
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unique_name_in_owner = true
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modulate = Color(0.42352942, 0.42352942, 0.42352942, 1)
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texture = ExtResource("2_ny3sb")
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@@ -85,6 +86,7 @@ unique_name_in_owner = true
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texture = ExtResource("3_bml32")
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[node name="Flair" type="Sprite2D" parent="Sprites"]
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unique_name_in_owner = true
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modulate = Color(1, 1, 1, 0)
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texture = ExtResource("4_ob8kj")
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