gros dev pre proto

* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
This commit is contained in:
2025-10-31 13:52:45 +01:00
parent ceae7af589
commit ed7a8bcb6e
167 changed files with 2665 additions and 1201 deletions

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@@ -4,30 +4,24 @@ class_name Machine
const MAX_MACHINE_LEVEL = 3
var level : int = 1
var machine_name : String = ""
var machine_desc : String = ""
func setup_machine_info(machine_type : MachineType, _level : int = 1):
level = _level
machine_name = machine_type.name
machine_desc = machine_type.description
setup_machine_sprite()
func setup_machine_sprite():
pass
var type : MachineType
func pointer_text() -> String:
return machine_name
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
machine_desc
)
return type.name
static func get_level_color(l : int) -> Color:
match l:
1: return Color("4ed38a")
2: return Color("4ec6ee")
3: return Color("bd70e2")
_: return Color("bd70e2")
_: return Color("bd70e2")
static func instantiate_machine(machine_type : MachineType, machine_level = 1) -> Machine:
var new_machine : Machine = machine_type.scene.instantiate() as Machine
new_machine.level = machine_level
new_machine.type = machine_type
return new_machine
func save() -> EntityData:
return MachineData.new(self)

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@@ -0,0 +1,13 @@
extends EntityData
class_name MachineData
@export var level : int
@export var type : MachineType
func _init(m : Machine):
position = m.global_position
level = m.level
type = m.type
func load() -> Entity:
return Machine.instantiate_machine(type, level)

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@@ -0,0 +1 @@
uid://b24o2jgqvfact

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@@ -1 +0,0 @@
uid://bhncww816fjsb

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@@ -0,0 +1 @@
uid://bepx311a3f0o

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@@ -1,7 +1,7 @@
extends Machine
class_name SolarPanel
var charged : bool = false : set = set_charged
var charged : bool = false
var recharge_days : int = 0
func get_days_to_recharge(l : int = level) -> int:
@@ -25,13 +25,18 @@ func _pass_day():
if recharge_days >= get_days_to_recharge():
set_charged(true)
func set_charged(_charged = true):
func set_charged(_charged = true, with_anim : bool = true):
charged = _charged
recharge_days = 0
if charged:
%AnimationPlayer.play("charged")
else :
%AnimationPlayer.play_backwards("charged")
if with_anim:
if charged:
%AnimationPlayer.play("charged")
else :
%AnimationPlayer.play_backwards("charged")
await %AnimationPlayer.animation_finished
%Flair.modulate = Color.WHITE if charged else Color.TRANSPARENT
%Pannels.modulate = Color.WHITE if charged else Color("6c6c6c")
func setup_machine_sprite():
# %Base.self_modulate = Machine.get_level_color(level)
@@ -47,3 +52,6 @@ func interact(p : Player) -> bool:
p.recharge(get_energy_production())
set_charged(false)
return true
func save() -> EntityData:
return SolarPanelData.new(self)

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@@ -0,0 +1,19 @@
extends MachineData
class_name SolarPanelData
@export var charged : bool = false
@export var recharge_days : int = 0
func _init(m : SolarPanel):
position = m.global_position
level = m.level
type = m.type
charged = m.charged
recharge_days = m.recharge_days
func load() -> Entity:
var sp = Machine.instantiate_machine(type, level) as SolarPanel
sp.set_charged(charged, false)
sp.recharge_days = recharge_days
return sp

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@@ -0,0 +1 @@
uid://dv1tok0civrpp

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@@ -1,11 +1,11 @@
[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://dew3p4fffjryo"]
[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="1_ctita"]
[ext_resource type="Script" uid="uid://bepx311a3f0o" path="res://entities/interactables/machines/scripts/machine_type.gd" id="1_ctita"]
[ext_resource type="PackedScene" uid="uid://gwq2oos6ljyp" path="res://entities/interactables/machines/solar_pannel/solar_pannel.tscn" id="1_naexs"]
[resource]
script = ExtResource("1_ctita")
name = "Solar Pannel"
scene = ExtResource("1_naexs")
description = "Produce energy every 2 days. When charged, can be used to recharge energy."
metadata/_custom_type_script = "uid://bhncww816fjsb"
description = "Charge every 2 days. When charged, can be used to recharge player energy."
metadata/_custom_type_script = "uid://bepx311a3f0o"

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@@ -8,33 +8,6 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_6utw7"]
radius = 48.0
[sub_resource type="Animation" id="Animation_gal8b"]
resource_name = "charged"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprites/Pannels:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.033333335, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprites/Flair:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_77hon"]
length = 0.001
tracks/0/type = "value"
@@ -62,6 +35,33 @@ tracks/1/keys = {
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_gal8b"]
resource_name = "charged"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprites/Pannels:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.033333335, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprites/Flair:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vw1f"]
_data = {
&"RESET": SubResource("Animation_77hon"),
@@ -77,6 +77,7 @@ position = Vector2(15.999999, -16.999998)
scale = Vector2(0.09, 0.09)
[node name="Pannels" type="Sprite2D" parent="Sprites"]
unique_name_in_owner = true
modulate = Color(0.42352942, 0.42352942, 0.42352942, 1)
texture = ExtResource("2_ny3sb")
@@ -85,6 +86,7 @@ unique_name_in_owner = true
texture = ExtResource("3_bml32")
[node name="Flair" type="Sprite2D" parent="Sprites"]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
texture = ExtResource("4_ob8kj")