gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
This commit is contained in:
@@ -4,30 +4,24 @@ class_name Machine
|
||||
const MAX_MACHINE_LEVEL = 3
|
||||
|
||||
var level : int = 1
|
||||
var machine_name : String = ""
|
||||
var machine_desc : String = ""
|
||||
|
||||
func setup_machine_info(machine_type : MachineType, _level : int = 1):
|
||||
level = _level
|
||||
machine_name = machine_type.name
|
||||
machine_desc = machine_type.description
|
||||
setup_machine_sprite()
|
||||
|
||||
func setup_machine_sprite():
|
||||
pass
|
||||
var type : MachineType
|
||||
|
||||
func pointer_text() -> String:
|
||||
return machine_name
|
||||
|
||||
func inspector_info() -> Inspector.Info:
|
||||
return Inspector.Info.new(
|
||||
pointer_text(),
|
||||
machine_desc
|
||||
)
|
||||
return type.name
|
||||
|
||||
static func get_level_color(l : int) -> Color:
|
||||
match l:
|
||||
1: return Color("4ed38a")
|
||||
2: return Color("4ec6ee")
|
||||
3: return Color("bd70e2")
|
||||
_: return Color("bd70e2")
|
||||
_: return Color("bd70e2")
|
||||
|
||||
static func instantiate_machine(machine_type : MachineType, machine_level = 1) -> Machine:
|
||||
var new_machine : Machine = machine_type.scene.instantiate() as Machine
|
||||
new_machine.level = machine_level
|
||||
new_machine.type = machine_type
|
||||
|
||||
return new_machine
|
||||
|
||||
func save() -> EntityData:
|
||||
return MachineData.new(self)
|
||||
13
entities/interactables/machines/scripts/machine_data.gd
Normal file
13
entities/interactables/machines/scripts/machine_data.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends EntityData
|
||||
class_name MachineData
|
||||
|
||||
@export var level : int
|
||||
@export var type : MachineType
|
||||
|
||||
func _init(m : Machine):
|
||||
position = m.global_position
|
||||
level = m.level
|
||||
type = m.type
|
||||
|
||||
func load() -> Entity:
|
||||
return Machine.instantiate_machine(type, level)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b24o2jgqvfact
|
||||
@@ -1 +0,0 @@
|
||||
uid://bhncww816fjsb
|
||||
@@ -0,0 +1 @@
|
||||
uid://bepx311a3f0o
|
||||
Reference in New Issue
Block a user