gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
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@@ -4,30 +4,24 @@ class_name Machine
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const MAX_MACHINE_LEVEL = 3
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var level : int = 1
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var machine_name : String = ""
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var machine_desc : String = ""
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func setup_machine_info(machine_type : MachineType, _level : int = 1):
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level = _level
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machine_name = machine_type.name
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machine_desc = machine_type.description
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setup_machine_sprite()
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func setup_machine_sprite():
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pass
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var type : MachineType
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func pointer_text() -> String:
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return machine_name
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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machine_desc
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)
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return type.name
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static func get_level_color(l : int) -> Color:
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match l:
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1: return Color("4ed38a")
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2: return Color("4ec6ee")
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3: return Color("bd70e2")
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_: return Color("bd70e2")
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_: return Color("bd70e2")
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static func instantiate_machine(machine_type : MachineType, machine_level = 1) -> Machine:
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var new_machine : Machine = machine_type.scene.instantiate() as Machine
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new_machine.level = machine_level
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new_machine.type = machine_type
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return new_machine
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func save() -> EntityData:
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return MachineData.new(self)
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