gros dev pre proto

* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
This commit is contained in:
2025-10-31 13:52:45 +01:00
parent ceae7af589
commit ed7a8bcb6e
167 changed files with 2665 additions and 1201 deletions

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@tool
extends PanelContainer
class_name Card
const CARD_STAT_SCENE : PackedScene = preload("res://gui/game/card/card_stat.tscn")
const CARD_SECTION_SCENE : PackedScene = preload("res://gui/game/card/card_section.tscn")
@export var small_mode : bool = false
@export var down_arrow : bool = false
@export var info : CardInfo = CardInfo.new("Default Card Name")
@export_tool_button("Update", "Callable") var update_action = update
func _ready():
update()
func update():
%CardTitle.text = info.title
%CardUpperPart.self_modulate = info.bg_color
%CardTypeIcon.texture = info.type_icon
%EntityTexture.texture = info.texture
%ImportantStatIcon.texture = info.important_stat_icon
%ImportantStatText.text = info.important_stat_text
%ArrowDown.visible = down_arrow
self_modulate = Color.TRANSPARENT if small_mode else Color.WHITE
%CardUpperPart.self_modulate.a = 0.7 if small_mode else 1.0
update_card_stats()
update_card_sections()
func update_card_stats():
for stat in %CardStatsContainer.get_children():
stat.queue_free()
for stat_info in info.stats:
if stat_info:
var new_stat : CardStat = CARD_STAT_SCENE.instantiate() as CardStat
new_stat.info = stat_info
%CardStatsContainer.add_child(new_stat)
%CardStats.visible = len(info.stats) != 0 && small_mode == false
func update_card_sections():
for stat in %CardSectionsContainer.get_children():
stat.queue_free()
for sections_info in info.sections:
if sections_info:
var new_section : CardSection = CARD_SECTION_SCENE.instantiate() as CardSection
new_section.info = sections_info
%CardSectionsContainer.add_child(new_section)
%CardSections.visible = len(%CardSectionsContainer.get_children()) != 0 && small_mode == false

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uid://b7f10wuounfan

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extends Resource
class_name CardInfo
@export var title : String
@export var bg_color : Color = Color("2364aaff")
@export var type_icon : Texture = preload("res://common/icons/cube-3d-sphere.svg")
@export var texture : Texture
@export var important_stat_text : String
@export var important_stat_icon : Texture
@export var stats : Array[CardStatInfo] = []
@export var sections : Array[CardSectionInfo] = []
func _init(
_title : String = "",
):
title = _title

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uid://dj2pv1hiwjfv0

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@tool
extends VBoxContainer
class_name CardSection
const DEFAULT_ICON_COLOR = Color("96b3dbff")
const DEFAULT_TITLE_COLOR = Color("100f2bff")
@export var info : CardSectionInfo = CardSectionInfo.new()
func _ready():
update()
@export_tool_button("Update", "Callable") var update_action = update
func update():
%Text.text = info.text
%TitleIcon.texture = info.title_icon
%TitleText.text = info.title_text
%TitleIcon.modulate = info.title_color if info.title_colored else DEFAULT_ICON_COLOR
%TitleText.modulate = info.title_color if info.title_colored else DEFAULT_TITLE_COLOR

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uid://dcmee2jvohudl

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extends Resource
class_name CardSectionInfo
@export var title_colored : bool = false
@export var title_color : Color = Color("25c147ff")
@export var title_text : String = ""
@export var title_icon : Texture = null
@export_multiline var text : String = ""
func _init(
_title_text : String = "",
_text : String = ""
):
title_text = _title_text
text = _text

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uid://dgbh38j13g5kn

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@tool
extends HBoxContainer
class_name CardStat
var is_ready = false
@export var info : CardStatInfo = CardStatInfo.new() :
set(v):
info = v
if is_ready : update()
@export_tool_button("Update", "Callable") var update_action = update
func _ready():
is_ready = true
update()
func update():
%RichTextLabel.text = info.text
%TextureRect.texture = info.icon

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uid://c8xxhu28xm4hy

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extends Resource
class_name CardStatInfo
@export var text : String = ""
@export var icon : Texture = null
func _init(
_text : String = "",
_icon : Texture = null,
):
icon = _icon
text = _text

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uid://b4tkium34c831

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@tool
extends TextureRect
const MAX_ROT = 15
const ZOOM_SCALE = 1.0
var wanted_rot : Vector2 = Vector2.ZERO
var real_rot : Vector2 = Vector2.ZERO
var wanted_scale : Vector2 = Vector2.ONE
var is_ready = false
@export var small_mode : bool = false :
set(v):
small_mode = v
if is_ready : update()
@export var card_info : CardInfo = null :
set(v):
card_info = v
if is_ready : update()
@export_tool_button("Update", "Callable") var update_action = update
func _ready():
material = material.duplicate()
update()
is_ready = true
func _process(_d):
var center_relative_mouse_position = (get_local_mouse_position() - size/2) / size
if is_mouse_over():
wanted_rot = center_relative_mouse_position * MAX_ROT
small_mode = false
else:
wanted_rot = Vector2.ZERO
small_mode = true
real_rot = real_rot.lerp(wanted_rot, 0.1)
material.set_shader_parameter("y_rot", - real_rot.x)
material.set_shader_parameter("x_rot", real_rot.y)
%SubViewport.size.y = %CardContainer.size.y
size = %SubViewport.size
func is_mouse_over() -> bool:
var center_relative_mouse_position = (get_local_mouse_position() - size/2) / size
return (
abs(center_relative_mouse_position.x) < 0.5
and abs(center_relative_mouse_position.y) < 0.5
)
func update():
if card_info:
%Card.info = card_info
%Card.small_mode = small_mode
%Card.update()

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