ajout des mutation et refonte de l'inspecteur

* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
This commit is contained in:
2025-10-12 01:03:08 +02:00
parent bb24efe46b
commit ef392595de
108 changed files with 1921 additions and 477 deletions

View File

@@ -10,6 +10,7 @@ const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_ob
item = _item
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
@onready var object_sprite : ItemObjectSprite = generate_sprite()
@@ -21,6 +22,7 @@ func _ready():
generate_collision(ITEM_AREA_WIDTH)
if item and object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
func pointer_text():
var name_suffix = ""
@@ -36,11 +38,7 @@ func interact_text():
return "Take"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
item.description,
item.icon
)
return item.inspector_info()
func interact(player : Player) -> bool:
var swapped_item = player.pick_item(item)
@@ -61,16 +59,17 @@ func pickup_animation(player : Player):
func():
queue_free()
)
object_sprite.pickup_animation()
if object_sprite:
object_sprite.pickup_animation()
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(spriteNode)
var sprite_node = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(sprite_node)
if item:
spriteNode.apply_texture_to_sprite(
sprite_node.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
return spriteNode
return sprite_node