ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86 * changement de l'objectif #85 * refonte de l'inspecteur #71 * changement léger de la plantation * les plantes ne donnent que des graines de leurs espèces * refonte partielle du code, refacto
This commit is contained in:
31
entities/plants/scripts/plant_influence_zone.gd
Normal file
31
entities/plants/scripts/plant_influence_zone.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
extends Area2D
|
||||
class_name PlantInfluenceZone
|
||||
|
||||
var radius : int
|
||||
var sprite : Circle
|
||||
var collision_shape : CollisionShape2D
|
||||
var show_influence : bool = false :
|
||||
set(v):
|
||||
show_influence = v
|
||||
if sprite:
|
||||
sprite.visible = v
|
||||
print(sprite.visible)
|
||||
|
||||
func _init(_radius = 100):
|
||||
radius = _radius
|
||||
|
||||
func _ready():
|
||||
sprite = Circle.new()
|
||||
# sprite.z_index = 100
|
||||
sprite.radius = 100
|
||||
sprite.fill = false
|
||||
sprite.width = 1
|
||||
sprite.opacity = 0.2
|
||||
sprite.visible = show_influence
|
||||
add_child(sprite)
|
||||
|
||||
collision_shape = CollisionShape2D.new()
|
||||
var circle_shape : CircleShape2D = CircleShape2D.new()
|
||||
circle_shape.radius = radius
|
||||
collision_shape.shape = circle_shape
|
||||
add_child(collision_shape)
|
||||
Reference in New Issue
Block a user